Crusader Kings III

Crusader Kings III

Abdication - revamped
25 Comments
Shuhrat 14 Jun, 2023 @ 9:45am 
Hello! I would like to know if this mod is compatible with the latest version of the game?
Nazkai 9 Jun, 2022 @ 7:54am 
Checking in to see if this mod will be compatible with the new Fate of Iberia DLC? :lunar2020thinkingtiger:
kdh010604 22 Feb, 2022 @ 1:14am 
still work?
Serp 26 Oct, 2021 @ 12:48pm 
german translation in case you care:

l_german:
abdication_interaction:0 "Abdanken"
abdication_interaction_desc:0 "Abdanken. Gebt Eure Titel an Eure Erben basierend auf dem jeweiligen Erbrecht weiter."
Vrystaat Boer 8 Sep, 2021 @ 7:33am 
does this work?
JJackal  [author] 17 Mar, 2021 @ 4:01pm 
Update: Removal of exclamation mark, mod was still working fine after updates
Killer Turnus 15 Feb, 2021 @ 3:23pm 
So not working?
spartan_warrior 300 20 Jan, 2021 @ 10:58am 
please update
Ube 1 Jan, 2021 @ 2:09am 
What's the difference with the original?
ruimrg1 23 Dec, 2020 @ 9:40am 
Update please
JJackal  [author] 9 Dec, 2020 @ 2:28pm 
@KingLightning
Still works
JJackal  [author] 9 Dec, 2020 @ 2:27pm 
@balbanesbeluve @ryoyo

Sorry for getting back to you so late. I have done some digging and it seems that the problem with the old leader remaining as the dynasty head is because there is no way to remove house heads, even with the depose command. Dynasty heads are chosen from the house heads that have houses with the most power, meaning that for the heir to become dynasty head they need to be a house head, for the heir to become house head the current house head needs to die, or a cadet branch needs to be created. I could implement an option to "Abdicate and create cadet branch" but that would be a hard cheese of the game system. I may even be wrong about all of this and overtime the house head may change to the most powerful 'landed' member, as the dynasty head does with house heads.
KingLightning 25 Nov, 2020 @ 6:47pm 
does it still work?
TheyCallMeVincenzo 17 Oct, 2020 @ 11:02pm 
You should give this mod a thumbnail to make this more official looking.
JJackal  [author] 15 Oct, 2020 @ 4:00pm 
@FunGaming44
Whilst I did pickup this idea due to SlightlyProductive abandoning his mod, I do not plan on allowing the player to force others to abdicate, hence not being a "cheat mod".
FunGaming44 15 Oct, 2020 @ 2:01pm 
@JJack407 Can you make it so you can also use the interact option to also use on others ?? And is it ok if you add that that i will add this mod to the Cheat Mod Collection Mod ??
ryoyo 13 Oct, 2020 @ 3:22pm 
Could make it another decision.
'Abdicate throne'
'Abdicate throne and dynasty leadership'
JJackal  [author] 12 Oct, 2020 @ 11:35pm 
@balbanesbeoulve
I'll look into that
balbanesbeoulve 12 Oct, 2020 @ 11:23pm 
Can you fix it so your heir becomes the dynasty head?

Really annoying to have my unlanded dad be the dynasty and house head. He’s just having a good time, going to feasts and spending time with his grand kids and I don’t want to murder him just to get the dynasty head title back.
JJackal  [author] 11 Oct, 2020 @ 8:10am 
@ryoyo interesting idea. Will have to look into something like that
ryoyo 11 Oct, 2020 @ 6:54am 
For an idea in keeping with the current mechanic of only being able to abdicate one's own position (rather than being able to force others to do so like Slightly Productive's), perhaps add it as a possibility to other landed characters?
That is, when some manner of impairment and/or their heir has higher stats than themselves, the NPCs have a small percentage to decide to abdicate their position in favor of their more-qualified heir. The higher the difference in stats, the higher the likelihood of abdication.
Might keep the game more dynamic, as players would have to try and predict whether the target of a plot is going to actually be on the throne for much longer or if it is better to suck up to his heir.
JJackal  [author] 9 Oct, 2020 @ 5:43am 
@ryoyo Thanks for the kind words.
As I am new to the CK world and the modding scene, I feel the need to expand my knowledge of the game concepts, limitations and the games language.
By exploring other areas, I feel like it is helping me to understand it all better.
As for finishing this mod, yes. In fact, I would love the community to provide suggestions for what they may want this mod to be able to accomplish.
ryoyo 9 Oct, 2020 @ 5:18am 
I can see that you are adding more mods. As much as they help to enrich the overall mod scene for CK3 (I am even subscribed to a couple of them), do you have any plans to actually finish this one?
JJackal  [author] 7 Oct, 2020 @ 3:43pm 
@jwc.adventures yeah, really needed this feature in game and when I found out the last guy had abandoned. I just had to continue it
SkoomaRat 7 Oct, 2020 @ 8:52am 
Nice, not sure why this isn't a part of the game but glad to see someone is continuing with this mod :steamhappy: