Arma 3
Eternal Daeva - Part 2
19 Comments
mateichinger 23 Aug, 2015 @ 10:43am 
Ah, good to know, will take a look as soon as I find time.
Se'Kara  [author] 23 Aug, 2015 @ 10:16am 
Apologies for the late reply - the terminal should spawn in your inventory. There may be issues if your inventory is already full.
mateichinger 22 Jul, 2015 @ 2:24pm 
Great mission, as was the first one. But there is a bug with the UGV: I cannot find the UGV terminal, neither on the ground, nor on the soldier right beside it nor on my UAV specialist that comes with my team.
Se'Kara  [author] 13 Jun, 2015 @ 2:54pm 
Yeah - I've been meaning to go back and put a delay in there...

If you give the order as the chopper lands, they'll get out in time.
Styrr 8 Jun, 2015 @ 2:58pm 
Very nice mission again. I had to be really fast to disembark my team though. The first time the chopper just took them up again.
Se'Kara  [author] 17 Feb, 2014 @ 11:48am 
I see what you did there.
ThatDudeAgain 17 Feb, 2014 @ 6:15am 
Let me guess: persian kittens... that bastard!
Se'Kara  [author] 16 Feb, 2014 @ 5:18pm 
Glad to hear it. Apparently he kicked kittens for fun....
ThatDudeAgain 16 Feb, 2014 @ 5:16pm 
Nice! The Major is dead!
Se'Kara  [author] 16 Feb, 2014 @ 5:09pm 
Yeah, they're on a trigger to unassign and eject but I think it may be interfering with the helo's transport unload waypoint, so I'm trying it without to see if it works - it had been taking off too soon and dropping squad members to their deaths...

OK - That seems to work - Might be worth deleting the
Documents\Arma 3\Saved\Steam\eternal%20daeva%20-%20part%202.altis folder
to ensure a clean load of the updated version.
ThatDudeAgain 16 Feb, 2014 @ 4:29pm 
This would be the right command i think:
https://community.bistudio.com/wiki/unassignVehicle
ThatDudeAgain 16 Feb, 2014 @ 4:28pm 
I will try :P mybe its how you unload them. If I remeber correct they get ejected from the chopper. Dont know if you unnasign them by script, maybe that can help.
Se'Kara  [author] 16 Feb, 2014 @ 3:43pm 
Not ideal, though. Weirdly - it works perfectly in the editor.
Se'Kara  [author] 16 Feb, 2014 @ 3:39pm 
sneaky - i like it
Variable 16 Feb, 2014 @ 3:37pm 
TheDude, you can also try this: Order your team inside, when the chopper lands tell them to fall back. It will make it resume its waypoint and the mission will continue.
Se'Kara  [author] 16 Feb, 2014 @ 3:27pm 
try restarting - it very occasionally does that - it suppoesed to fly off and trigger the first encounter - sorry. I'll see if there's a way to force it to move more....forcefully :)
ThatDudeAgain 16 Feb, 2014 @ 3:23pm 
As allways I enjoy you missions a lot but on this one there seems to be a problem. After the drop off nothing happens. The chopper stays direktly above the pos and I dont get tasks or find enemys.
Variable 13 Feb, 2014 @ 1:58am 
Loved it! Moving on to the next one.
Se'Kara  [author] 10 Feb, 2014 @ 5:48pm 
Sorted problem with the UAV terminal not spawning