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2. Fixed now
3. I cannot replicate this issue, does not happen with only this mod loaded
1. The telegraph can pick up passing ship caravans but can't trade with them unless an orbital trade beacon is installed and operating (which kinda defeats the purpose of the telegraph). Are we meant to just ignore the passing ship messages? Would a non-electric alternative to the orbital trade beacon be feasible?
2. The gas street lamps create a white double a couple of squares above them. Posted a screenshot here: https://imgur.com/a/LAMvY9r
3. The chandeliers don't allow anything to be built beneath them. I thought they would work similarly to a ceiling light mod, where it doesn't take up space on the floor. Would it be possible to modify it?
I have a metric tonne of mods installed, including Jecs Tools, which I see people have been commenting about. Could that be responsible for any of the above issues?
I do love the mod though! Thank you for keeping it updated.
Config error in Jecrell_Chandelier: wipeCategories has duplicate categories: OnCeiling
Same with estate_radio, estate_Arc_Lamp and estate_piano => onfurniture
Never had any other item with this kind of errors for now, so I guess it only happens to those items since the last update.
But I don't know why sometimes it get there and sometimes not... Is it related to Rocketman caches ? Tried more than 20 times now and only quit and start the game.
Config error in Jecrell_GasStreetLampAlpha: impassable, player-buildable building that can be shot/seen over.
Seems to affect those 2 items, but I don't know if those are harmful in any way.
GasStreetLampAlpha
GasStreetLampBeta
Im updating all my mods, please see the Discord-server for progress
Type - HP - Build - Damage - Penetration% - Flame
Bone - 016 - 038 - 080 - 120 - 000
Wood - 026 - 038 - 040 - 060 - 100
Steel - 064 - 054 - 100 - 150 - 000
Wax - 002 - 054 - 100 - 150 - 100
Plasteel - 112 - 118 - 110 - 165 - 000
Nano - 40k - 054 - 400 - 600 - 000
Iron Wd - 030 - 067 - 070 - 105 - 075
Synthlen - 012 - 027 - 040 - 060 - 100
Composit - 104 - 107 - 100 - 150 - 000
BoneCrete- 096 - 054 - 030 - 045 - 000
Wax traps are a tad overpowered.
@Mile many thanks for your reply.
1. I love this mod, works real well with a HP lovecraftian game setup and have enjoyed it for years. My thanks to the original author and to Mlie for keeping it going.
2. My request is, can you make it so that gas street lamps need chemfuel pipelines to them to work? just seems a bit odd that they need no fuel and stay lit no matter what happens, would be nice if some infrastructure was required to support them as then rimfeller + this = brilliant.