ARK: Survival Evolved

ARK: Survival Evolved

Kibble Converter
13 Comments
setbeziz 14 Jan, 2023 @ 3:38am 
burned kibble code
Richard 16 Dec, 2021 @ 9:42pm 
Can you make it capable of converting augmented kibble too?
Reaverslayer 3 Apr, 2021 @ 6:17am 
I can place the Kibble Mixer only on natural ground, not on Foundation or Tables or anything else build. Is this a known bug?
Kri5  [author] 19 Feb, 2021 @ 1:05pm 
Yes, I am also very unhappy how the Game handles the different kibble tier. That makes it so complicated.
I hope the new version is a bit better, now you have to use the kibble mixer (an special Mortar and Pestle) to craft it and it has a cool down step before becoming real Kibble. To finish an Update it has to be taken out of the Mixer and put in your Inventory,
Let me know if that is working better or if I need to explain it better.

Have fun
Scud 4 Feb, 2021 @ 3:37pm 
would love to have this mod but it works very unstable.
It have critical troubles if u have Augmented kibbles in yr invertory. Converting starts to being total crazy. It converts extraordynary kibbles to basics. so really impossible to use or must be almost clean inventory.
Kri5  [author] 26 Oct, 2020 @ 11:01am 
Sadly I put some hours into this problem already and don't know any way to fix it. It works fine in the devkit. but after releasing to the game it is ignoring the setting in the recipe.

Only save workaround is to only have the level you want to convert and putting the upgraded ones into a chest while crafting more.
Draken 25 Oct, 2020 @ 11:32am 
Hey, I think there is a problem with crafting kibbles. I had 3 basic kibbles in my inventory and 2 regular ones, and to craft a simple kibble the mod primarily used the regular kibbles instead of the basic ones. You may need to give it priority in the items used for crafting a recipe, or create an upgrade recipe and a downgrade recipe. I don't know what is possible. But anyway the mode is cool and very useful :). Good continuation and thank you for the work provided.
DarkKrusty 12 Oct, 2020 @ 3:41pm 
eh, I will just be sure to throw away "extra's" till you sort it.
Kri5  [author] 12 Oct, 2020 @ 3:37pm 
looks like the configurable cost is not work yet... still looking into it.
DarkKrusty 12 Oct, 2020 @ 3:30pm 
interesting, I will give this a go, Kibble aint really too much of a problem with the reworked kibble since the only eggs you really need are Rex eggs or eggs of similar size, I mean sure thats only 2nd best Kibble but you can make them easy enough and can tame most stuff, this is still a nice mod tho, I may even tame dodo's and stuff now, since this mod allows one to get better tames without going through all the trouble of setting up a farm to get others, just means you need lots of dodo eggs, which aint a problem! the chickens of ark have plenty to spare!
Kri5  [author] 12 Oct, 2020 @ 2:52pm 
Thank you for the feedback. I added it to the GameUserSetting.ini file. Everyone can adjust the cost as it fits. This also meant I had to fix that it only takes the one level below tier as resource. So there is now downgrading anymore... looks like I have to design a new Icon ;)
=[KKB]=Wernesgrüner 12 Oct, 2020 @ 9:11am 
The idea of the mod is really nice. I would agree with Papa Gummy Bear, that we need a balancing factor, something like 3to1 or 5to1 to the higher level.
Kurutta Rōjin 11 Oct, 2020 @ 11:30pm 
I think the balanced idea would make this much better for balance and immersion, i.e. multiples of lower kibbles create a higher kibble.