Sid Meier's Civilization V

Sid Meier's Civilization V

Zolton's Tweaks - Anti-Tank Gun moved to Ballistics
10 Comments
Ninja Frozr 13 Feb, 2024 @ 9:20am 
@Nesano Lmao
Nesano 2 Sep, 2021 @ 3:15pm 
It explains why there aren't any tanks at the start, though.
Dodo Rider  [author] 2 Sep, 2021 @ 2:35pm 
Nesano, that is very interesting. I can't think of any reason why that would be happening. This mod only changes one line of code (the technology to unlock anti-tank guns).
Nesano 28 Jul, 2021 @ 8:57pm 
This mod makes you start with an anti-tank gun instead of a warrior.
endiana33 29 Jan, 2021 @ 5:35pm 
I wish there were 2 types of the machine gun. 1 being a shooting machine gun and the over being a melee unit machine gun.
T_M_D 24 Jan, 2021 @ 9:44am 
)
Dodo Rider  [author] 24 Jan, 2021 @ 8:28am 
Thanks for the help translating! Unfortunately, this mod will not work without the DLC, as it relies on a technology added by the DLC.
endiana33 24 Jan, 2021 @ 2:28am 
Oh im Russian I can translate he said "how does it work in russian". And to understand him more he is asking how do I get that mod in place Beacuase he does not have DLC and this Mod does not work without DLC
Dodo Rider  [author] 14 Oct, 2020 @ 6:33pm 
I do not speak Russian, so please forgive me if I misspeak. If I understand what you are asking, It will work in Russian.

Он будет работать на русском языке
T_M_D 14 Oct, 2020 @ 5:43am 
На Russian будет работать?