Cities: Skylines

Cities: Skylines

More Dutch Canal Roads
41 Comments
hublou 3 Oct, 2024 @ 1:37am 
Geweldige straten ! (great roads !) If you are still creating these assets, ever thought of making one with tramlines in it. eventhough they would be a little wider ?
A two way road with tramlines and perhaps a two way road with one tramline going in both directions. Even een "Amsterdammertje" in the asset would be awsome !

Have fun !
Gøid 27 Feb, 2024 @ 12:27am 
You so are the MVP for these, as well as your other assets. Started building a Dutch city heavily inspired by Amsterdam right now and these are essential. Dankjewel!
MrMirkwood 7 Jun, 2023 @ 6:02am 
Those of you with LHT/RHD cities, you can now subscribe to my edited version of Epic Lurker's roads: one way alley here and two way alley here

You can also find some more Dutch canal LHT/RHD stuff here

@Epic Lurker - please let me know if you want to be added as a contributor (or if you want me to delete the item)
Pixel Nuke 5 Dec, 2021 @ 9:30pm 
The problem with trees and props sitting in the middle of the road is because these one-way roads do not work with Left-Hand Traffic! Your game must use RHT for this road to render correctly. :(
Pixel Nuke 25 Nov, 2021 @ 5:10pm 
For some reason, the trees, benches, fire hydrants, etc, keep appearing in the middle of the one-way road, instead of at the canal-side edge. Any idea why this could be happening? I want to use these roads but they look awful this way. The preview image doesn't match with my in-game experience. I wonder if other mods could conflict with the placement of these props.
bsbrdv 25 Oct, 2021 @ 6:02pm 
Love your Dutch roads. I use them all the time
BraccX 10 Aug, 2021 @ 11:48am 
@Epic Lurker Big fan of these assets! I have noticed however that public transport doesn't like the roads (any of them) very much. If you put a bus stop on a canal road it will work. The bus will travel the road and stop at the right place. But you hardly get any cims using the stop. When I change the road type the bus stops start filling up. Change it back to a canal road and cims will ignore it, with a few exceptions.
I plopped a ferry stop and a barge harbor. I unlocked the road in the asset and changed it to the two-way canal road. No cims use the ferry stop (to and from) and the barges ignore the harbor. As soon as I changed the asset road to another type cims started queueing up at the ferry stop, ferries coming in had passengers and the barges started coming in.
I'm not too bothered about the other modes of transport. I did that mainly to troubleshoot. But it's a shame the busses don't work properly on the canal roads. Anyway, not a major issue, just wanted to point it out.
YUMBL 5 Aug, 2021 @ 2:34pm 
Beautiful :)
calvindecaluwe 9 Jul, 2021 @ 2:01am 
Would be cool if you made Dutch Roads with a tram
Epic Lurker  [author] 4 Jun, 2021 @ 1:28pm 
Ok that's really interesting. Paths work for the oneway alley, but not for the two-way road! I'll see if there is anything I can do about that.
Charlie 4 Jun, 2021 @ 9:54am 
I have tested all the paths, and have found that none properly connect. As a consequence, no Cim walks on them.

https://imgur.com/GH3sTQz
Charlie 4 Jun, 2021 @ 7:31am 
I am using the amusement park path, since it has a red brick style.I have tried other paths as well and they don't connect as well.
Epic Lurker  [author] 4 Jun, 2021 @ 12:30am 
Thank you Charlie for giving me something to look at. It seems the game does not want to color my roads green in the education view, probably because they are an odd width. But education is, in fact, working fine.

Connecting the vanilla pavement path and gravel path works for me. What path are you having trouble with?
Charlie 3 Jun, 2021 @ 5:04pm 
In this gallery you can see what I am talking about. https://imgur.com/a/jqUzi1I
Charlie 3 Jun, 2021 @ 4:59pm 
Hi! I am having the same problem as calvindecaluwe, roads do not turn green once school is placed in a connected / adjacent road.

additionally, paths don't connect to this road.
Epic Lurker  [author] 13 Apr, 2021 @ 1:35pm 
@calvindecaluwe It works for me, people are attending: https://i.imgur.com/hXYF1uK.jpg
Note that buildings only turn green once it's inhabitants are educated, and that takes some time. What is this about routes? Please tell me what you did and what you saw so I can try to replicate your complaint.
calvindecaluwe 12 Apr, 2021 @ 3:20am 
No one is attending, also when I place a school the zones do not acknowledge it as a route to the school. Usually, the houses color green then.
Epic Lurker  [author] 14 Mar, 2021 @ 10:17pm 
@calvindecaluwe You need to give more information. You placed a school along my road, and what happened? Land value didn't go up? No-one attended?
calvindecaluwe 12 Mar, 2021 @ 8:36am 
Education doesn't work with these roads :(
Epic Lurker  [author] 17 Jan, 2021 @ 1:30am 
@tomasc21 Intersections of the dutch canal roads are slightly elevated. This is normal and looks fine to me. I can get a weird bump if I connect the two-way to the canalside road, but in the real world a two-way road doesn't change into a one-way without an intersection. Once you make an intersection by connecting another road if looks normal again.
berndthebread 9 Jan, 2021 @ 7:17pm 
on intersections also just this road with the same, there are bumps on the pedestrian section and a very slight one on the car part as well. Any ideas how to avoid this?
Epic Lurker  [author] 18 Oct, 2020 @ 10:25pm 
Okay I've updated the two way road so bus stops should now be possible.
Epic Lurker  [author] 14 Oct, 2020 @ 1:29am 
@Deci Actually you're right you can't place bus stops on the two way road.
Epic Lurker  [author] 14 Oct, 2020 @ 1:25am 
@gandoe dyck @Deci As far as I can tell, education and parks function normally for these roads. They are very narrow roads and not really meant for public transport. You can make bus stops on them, and the bus will stop, but there won't be a visible bus stop and the bus will stop in the middle of the road blocking traffic.
Deci 14 Oct, 2020 @ 12:33am 
Nice roads, but parks and public transport doesn't work on them.
Gandoe 12 Oct, 2020 @ 11:50am 
I know I'm late, but is it only for me that the road don't seem to make any School zone 'green'? It seems no school sees these roads is accessible. My whole dutch hood is uneducated as f* lol
Epic Lurker  [author] 9 Oct, 2020 @ 8:19pm 
@turtles4life84 I think it's this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1865934581
Lennep has a lot of good buildings to fill your Dutch city.
turtles4life84 9 Oct, 2020 @ 4:39pm 
Nice roads. Great addition for a canal city.
But where can I download the Stomerij ? I can't find him anywhere and unfortunately there aren't that many Dutch shops in this style.
Epic Lurker  [author] 9 Oct, 2020 @ 12:02am 
@zefilipe Yes these are not arterial roads. Speed limit is very low, traffic will seek out faster routes.
zefilipe 8 Oct, 2020 @ 4:09pm 
Yes you’re absolutely right. Remake all streets was not my intention. A quay would be fantastic. There’s not such a thing on the Workshop. To fit that dutch canal theme that would very helpful. The main water structure of my city will be a river like the amstel running through my city. And the really nice canal roads of yours for me seem not to work properly as arterial roads flanking the river. So a brick themed quay would do the trick.
Epic Lurker  [author] 8 Oct, 2020 @ 1:50pm 
To remake all the different roads available in the game with a brick canal wall attached seems inefficient... I could provide the canal wall as a quay or retaining wall maybe.
zefilipe 8 Oct, 2020 @ 8:03am 
Oh I like your stuff a lot. Is there a chance you‘re gonna make a wider road with the brick wall but without the brick surface but a asphalt surface and maybe a tram lane? Like that https://goo.gl/maps/S2ozcRSVRRWcmWp48
That‘d be awesome.
Epic Lurker  [author] 7 Oct, 2020 @ 3:30pm 
@MisoRamenSoup Guilty as charged.
Pres 6 Oct, 2020 @ 11:57am 
Very epic stuff thanks!
MisoRamenSoup 6 Oct, 2020 @ 11:56am 
relevant username? Lovely stuff as always.
snakesbrother 6 Oct, 2020 @ 10:02am 
Awesome! Glad your back Maestro :)
sebesams 6 Oct, 2020 @ 8:56am 
Oh nice, just what was missing for a perfect old dutch town! Thanks!
TheWaif 6 Oct, 2020 @ 7:06am 
Welcome back!!
jeremy.thunder 6 Oct, 2020 @ 6:28am 
yes! welcome back king
Chamëleon TBN 6 Oct, 2020 @ 3:25am 
Great you also added new dutch roads! Thank you for releasing them!
Epic Lurker  [author] 5 Oct, 2020 @ 9:38pm 
It has been a while. I'm back and I have more content coming.