The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Syringes! A New Consumable [Afterbirth+ Only]
45 Comments
AgentCucco  [author] 17 Jan, 2023 @ 6:56am 
It's unlikely that there'll be a port at all unless my client commissions it. I have a barebones prototype that I never fully finished because if lackluster tools, I could technically finish it now but I'm also done with making personal mods or updating old projects after I release Job 3.0, so, very unlikely.
MrBalloons 17 Jan, 2023 @ 6:44am 
Is the Port going to be an Update on this Mod's page or is it going to be a whole other mod?
Chocy Milk Addict 29 Dec, 2022 @ 12:04pm 
Why was dps boost not called steroids? XD
Borko 1 Sep, 2022 @ 7:01am 
Noice
AgentCucco  [author] 6 Aug, 2022 @ 3:36pm 
I really don't have many excuses now that we've got the support we needed for the mod, unlike last what we had last time. Hopefully I can get the rep port done before the end of the year.
Borko 6 Aug, 2022 @ 3:05pm 
Hope the update comes
Smallsandman 3 Sep, 2021 @ 2:36pm 
alright thanks
AgentCucco  [author] 3 Sep, 2021 @ 2:33pm 
Yeah, I have a beta version I use casually, though I haven't had the time to finish it, sadly, hopefully I'll get it out before the end of the year.
Smallsandman 3 Sep, 2021 @ 2:12pm 
is this gonna get ported to repentance?
AgentCucco  [author] 15 May, 2021 @ 6:41am 
I know I was supposed to update this thing a while ago, but I kinda held off the update til rep. The mod will be reuploaded as Syringes 2.0, and this version will only be maintained as a legacy version of the mod.

So if you are a fan of it, make sure to unsub and be on the lookout for the new version coming in the next couple of weeks, either on the workshop or my socials!
AgentCucco  [author] 25 Jan, 2021 @ 9:13pm 
Hopefully if they tweak Lilith internally in Repenance, this issue should fix itself, I hope the items are what's causing the crash and not some other thing, because yeah I'm clueless.
Swifty Magee 25 Jan, 2021 @ 9:02pm 
@AgentCucco I don't believe I've unlocked those two items yet. I've unlocked Lilith but as to any items related to her, I don't think I have. I just tried playing the character as soon as I unlocked it and the game crashed.

If I can unlock those two items that you mentioned in the near future, I'll try installing Syringes! again to see if that fixes the issue. That might take a while, though.

Again, thanks for all the help! Even if this solution doesn't work, I appreciate all the responses.
AgentCucco  [author] 25 Jan, 2021 @ 7:09pm 
@Swifty Magee There is a chance the game is crashing due to internal wackies relating unlocks. Have you gotten all of Liliths' unlocks yet?

Namely Incubus and Cambion Conception (starter)
Swifty Magee 25 Jan, 2021 @ 5:46pm 
@AgentCucco Lilith seems to be the only character that crashes for me when the Syringes! mod is installed, but I haven't unlocked all the characters and tested the mod with all the characters yet. I also know the mod works correctly for me when I use custom characters.

I did the very briefest of research earlier and found out that others in the past have had game crashes with Lilith and other mods. It might have something to do with how Lilith functions as a character, but I'm not sure.
AgentCucco  [author] 25 Jan, 2021 @ 5:32pm 
That's strange, this mod doesn't even do anything with specific characters, I really don't understand how it crashes on your end. Couldn't even be a download failure because of that.

Do you know of other characters that also crash with this mod enabled? Or is Lillith te only one?
Swifty Magee 25 Jan, 2021 @ 2:10pm 
@AgentCucco I've tried un-subbing/re-subbing to the mod and it still crashes. I then tried verifying the cache and it still crashed. After all that I even closed out of Steam completely and relaunched the client just to see if that would fix the problem, but...I still get a crash when trying to play Lilith with your mod installed. So I'm not sure where the problem lies, but I only get the crashes with Syringes! installed.

Like I said, the mod is great when it works. And it only seems to crash with one character for me (one character so far, anyway). But I think I'll give Syringes! a pass, as I don't like to have any mods installed on my games that give me unknown conflicts.

Thanks for your time and help, though.
AgentCucco  [author] 25 Jan, 2021 @ 11:03am 
@Swifty Magee it's not crashing for me, and I got a bunch of other mods enabled to test.

It also doesn't crash when I only have syringes and MCH. Whatever the issue is, it's not caused by my mod. Try verifying the game's cache integrity, maybe it's an issue with the game actively breaking mods due to an error in its files.
AgentCucco  [author] 25 Jan, 2021 @ 7:46am 
That's odd, I'll look into that issue next update, thanks for reporting. Not exactly sure what could cause the crash, maybe some weird quirk about how she's initialized.
Swifty Magee 25 Jan, 2021 @ 4:56am 
I don't know if this has been reported yet, but if I have this mod installed and try to start a game with the character Lilith, the game crashes. I have tested this out by only having two mods turned on: the "Syringes!" mod and "Mod Compatibility Hack". When only having these two mods active, as soon as I hit the "New Run" option and choose Lilith, the game crashes on the black loading screen. The game crashes on all three modes (Normal, Hard, and Greed).

If I turn off the "Syringes!" mod, I can play with Lilith without any crashes. I'll also note that the Syringes! mod seems to work fine with other characters that I have unlocked.

I've noticed that a few other mods have crashing issues with the Lilith character as well. I think it has something to do with how she fires her tears, but I'm not sure. Regardless of the reason, I thought I would report this issue to you as this is a pretty great mod and I'd love to see a problem like this resolved.
infernalthing 17 Jan, 2021 @ 8:04am 
Sweet!
AgentCucco  [author] 17 Jan, 2021 @ 8:03am 
Heh, I could do that next update, yeah.
infernalthing 17 Jan, 2021 @ 5:36am 
Can you make a challenge or better yet a console command (or mod config option) to give you a permanent Greed Genes effect for the entirety of the run? It would be fun fighting only coins!
AgentCucco  [author] 28 Dec, 2020 @ 5:15pm 
Features:
- MinimapAPI compatibility.
- External Item Descriptions compatibility.
- True coop compatibility.
Johnyboi 28 Dec, 2020 @ 3:08pm 
is it compatible with item descriptions mod?
AgentCucco  [author] 16 Dec, 2020 @ 6:18am 
A new decently big update has been released!

There's a bunch of new balance changes to make some syringes not super bad, and also a lot of Quality of Life changes like proper EID 3.0 implementation, and syringe durations in the descriptions.

Make sure to read the full changelog for more info on the update!
AgentCucco  [author] 15 Dec, 2020 @ 1:20pm 
If anyone has some rebalance ideas, feel free to pitch them in a discussion or something, I don't think I'll be updating the mod any further after this next update, so it's now or never!
AgentCucco  [author] 11 Dec, 2020 @ 2:03am 
I apologize to anyone who's been trying to play the mod and has been getting errors, with the release of EID 3.0 came a small bug in my setup that broke everything, lol. I took a while to notice, but it's been fixed now.

I will try to push a new update soon-ish incorporating better EID compatibility now that version 3.0 is out, and a few extra things, stay tuned!
AgentCucco  [author] 8 Oct, 2020 @ 6:36pm 
No it's not, Cards have different item for them that don't work on pills. The only reason syringes are a part of the pill pool is because of the limitations of the API, but even if they were like runes for pills, runes will also get their unique items on Rep, making card items not work on them, because they are an entirely different thing.
Kefke 8 Oct, 2020 @ 6:31pm 
I really don't want to come off as negative as I know I sound, but having a separate item for syringes from all the items that do the same thing for pills is PITA design.
AgentCucco  [author] 8 Oct, 2020 @ 5:25pm 
@Kefke Hey chief, this mod adds items that specifically do that .

Anyway, I'm not adding or removing any syringes from the mod, the content we have is the content you'll get, best I can do is modify it, but not that hard. This mod was made as a commission to my client's desires, so it'll be kinda rude to change all of the syringes behind their back, since it's not their vision.

However, you can make a patch for this mod that tweaks all the syringes to you desire, as an external mod. The core of my code is meant to be easily modifiable and improved upon from outside sources, there's a modding documentation if you wanna check it out, I might add an entry on how to mess with the original syringes.
Kefke 8 Oct, 2020 @ 9:38am 
With pills, the solution to their risk factor is to have items that make them better, like the PHD. Having those items affect syringes too would help. Right now, they don't appear to, which means if you have any of those items, every time you get a syringe is a time that a sure thing is turning into a gamble.

Of course, there's a fair number of them that are a mix of good and bad right now. One way to make syringes more "worth it" might be to do away with purely negative effects entirely, and possibly remove or make less common purely positive effects as well. Make it so that all or most of them have mixed effects - a risk vs. reward system where, the majority offer some small advantage but also force you to play differently.

For instance: Rather than just damage down, massive damage down, speed up, and deal a large amount of contact damage, plus immunity to the first tick of contact damage that resets after a second or two (so you can hit-and-run ram enemies).
Maksim Makarov 8 Oct, 2020 @ 7:58am 
Kinda good
Garf 8 Oct, 2020 @ 5:56am 
Amazing mod, i love that the effects dont last long making it more fun to use than pills
AgentCucco  [author] 8 Oct, 2020 @ 3:26am 
In which sense?
🌌 SqiFu 8 Oct, 2020 @ 3:05am 
Streets of Rogue reference?
AgentCucco  [author] 8 Oct, 2020 @ 1:46am 
Well there's not much I can do to fix that, the core of syringes is to be time based, the only way I can see of circumventing the issue would be by buffing positive syringes and nerfing negative ones, but I don't know how boring and one dimensional the mod would become if I did that, depending on how I go about it.
Kefke 8 Oct, 2020 @ 1:32am 
I think it's pretty unavoidable that they're going to get compared to pills. You can call them their own thing, but at the end of the day, they replace pills. They're using the same pool. That puts them in a similar position to runes with regards to cards. They're taking up a drop that would otherwise go to something else.

For what it's worth, I'm also the type that takes every unidentified pill they find. That's why I can say that most of the time, I'd rather have the pill than the syringe that replaces it. However, I also acknowledge that from a purely optimal standpoint, the card pool is more valuable than the pill pool. I don't play optimal.
AgentCucco  [author] 8 Oct, 2020 @ 12:30am 
[3]

An issue I can see with you is that you stress too much about the effects, you say you have to race an invisible clock when in reality, you don't, the only case where this is true is with Liquid Luck.
Another point is that you are heavily comparing them to pills, syringes are not pills, nor are they meant to be better or worse; they're meant to be a new different consumable with unique attributes to it. While I can see how you got to the conclusion that they should be better than pills, this is not the case. Yes they are undiscovered and yes they have positive, negative and neutral effects, but as I said all of these are meant to be unique and not straight up better or worse.

Me personally, I'm the sort of player that always uses every pill they find, if undiscovered, so maybe this is why I don't see the issues you see in this mod. If you are the sort of person who never uses pills because you're afraid of the negative effects, that would explain some of your reasoning.
AgentCucco  [author] 8 Oct, 2020 @ 12:23am 
[2]


The fun in negative syringes is having to deal with the temporary challenge they give you, you usually have to plan out your gameplay better, given the changes these syringes provide. As for positive syringes, if you just spam them when you get them, then just keep playing normally instead of rushing and backtracking and playing as a mess.
The idea behind syringes is pure strategy, plan when you're going to use a syringe to maximize effects, or give a pretty good boost, plan how you're going to deal with the challenge at hand when proccing a negative syringe, or think fast on how you're going to exploit the positive aspects of neutral syringes.

One thing I can agree on though, is that some effects might be a bit underwhelming, and some negative syringes can last for longer than they should, there's still a lot of testing to do, but so far I only got a tester that says the mod is perfect, and you, so I need a bigger sample.
AgentCucco  [author] 8 Oct, 2020 @ 12:23am 
[1]

I'll probably keep pushing updates for the mod, as I'm really passionate about, even if it was a commission. I appreciate the feedback.

The name syringes is mainly a nod to the Farcry syringes, which behave in the same way as these, temporary boosts to your character that fade away after some time.
Also syringes are specifically done to have temporary effects, that's their whole gimmick, no point in comparing them to pills because pills give permanent effects, they're two entirely different worlds. It's like comparing them to cards because cards only last for one room while syringes are time based.

There are several ways to play using this mod, either play lame by rushing into everything without second thought when you have a positive syringe, or waiting for minutes until the negative effects wear off; or play as intended and just take syringes as a temporary buff you can strategize around.
Kefke 7 Oct, 2020 @ 11:53pm 
Despite how long a ramble this turned into, I don't mean to hate on this mod, but I think there's a lot of room for improvement in the execution. The concept's interesting, and it could be a really cool addition. The way these work in practice, though, I think I'd rather just have a normal pill in most situations.
Kefke 7 Oct, 2020 @ 11:51pm 
[Part 3]

That said? I actually think these are worse than normal pills. Most pills have permanent effects, while these are timed. There are timed pills, but that's generally reserved for negative effects. Positive pills with a duration tend to be until the end of the room or floor. So already the need to race an invisible clock and not getting to keep good effects is making them stack up unfavourably. On top of that, none of the effects I've gotten really seem much better than pills, save maybe for the hydrophobic fluid. Most of the time, the effects fall on the low to middle end of what I would expect a normal pill to do. The odds seem about even on getting negative effects too, and just like pills they aren't identified beforehand...and some of those negatives, like diuretic, really suck.
Kefke 7 Oct, 2020 @ 11:50pm 
[Part 2]

I do think that pills need something to make them more desirable, though. Cards are always positive, can be identified before use, and contain many of the most powerful effects. Pills, by contrast, are risky. They have effects that can otherwise only be obtained through items, but even there (unless Repentance brings Antibirth's pills) they don't have the best effects. Outside of Gulp pills (and maybe Balls of Steel), they don't have much going for them. In particular, they need something to compete with runes, which unquestionably get the best effects of all. So the idea of a special type of pickup to boost up the pill pool appeals to me.
Kefke 7 Oct, 2020 @ 11:50pm 
I'm guessing that this one is pretty set in stone, since it was a commission, but I honestly have misgivings about it.

Calling them Syringes is confusing, since that's already a class of passive item. It doesn't make much difference, but I'd personally have called them Serums (even though using "serum" for injected drugs is technically an incorrect use of the term, it is a common usage) if it were me.


[Cut for word count]
RFil 6 Oct, 2020 @ 10:11am 
Quite large mod here I see!