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Also each part needs a mission folder with highway.txt in it so the 4 parts only load when the campaign does and not on every other campaign loading like a skin. Your map also now matches this one part version that I fixed for the other author: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2250231712
맵 이름답게 미국의 어느 고속도로와 마을(?),공군기지 등은 묘사가 잘 되어 있네요..그리고 무기도 넉넉하게 주고 킷이나 진통제,아드레날린도 넉넉하게 줍니다 마지막 챕터때 오르는 곳이 많아서 방어하기도 수월했고요 하지만 맵이 좀 빡세네요 봇들 데리고 하면 더 빡세게 느껴질껍니다..그리고 길 힌트도 부족하네요 특히 3,4챕터..한참동안 길을 헤맸습니다..5/10
Separate paths to avoid triggering the hordes, big rewards when exploring your surroundings, the right amount of loot to deal with what's to come, not too much specials, a coherent progression through the city that feels natural and real.
It's just good shit, well put together.
Crashed when launching the finale though, had to relaunch manually this part only.
unplayable for me after second map
But, I liked the map, a bit long but acceptable.
I give it 6 / 10
Highway To Hell attempts to stand out amongst its peers by trying to do something different. However, I feel that this didn’t quite pan out in Highway To Hell’s favour.
Specifically, Highway To Hell attempted to be a little less linear and more pseudo-open-world.
To encourage more exploration of the environment, the map designer also removed the semi-random horde timer from most Chapters, in favour of instead plastering the Chapters with Alarm Cars, Alarm Doors, Alarmed Security Glass, and a couple other scripted events.
However, almost all of these Megamob-summoning events and obstacles can be avoided/skipped by simply avoiding/not shooting them.
There are only two unavoidable true Crescendo events in this campaign...
See the rest of my review in the Discussions.
整体为黑夜城镇逃生图,地图很大。
优点:血量,弹药,道具都很充足。
缺点:路标指示很少,有路标的地方很不显眼。
冲尸潮的点位太多,节奏紧张,加上路标不显眼,很容易迷路。
就是每关都要冲尸潮,克也刷得很突然