Counter-Strike 2

Counter-Strike 2

Callie
77 Comments
Matlock_DK 13 Dec, 2023 @ 1:53pm 
I love it .
hope it comes in a CS2 map
ICS⭐  [author] 3 Aug, 2017 @ 5:38am 
Thanks.
Darth Durai 3 Aug, 2017 @ 5:09am 
Stressful map - love it!
僕の名前 (仮) 5 Mar, 2015 @ 6:40am 
Reminds me of de_bazaar
ICS⭐  [author] 16 Feb, 2015 @ 10:53am 
I've already said that this is original work. If you refuse to believe that, then it's your loss.
Z3KEE 16 Feb, 2015 @ 10:40am 
not what im saying this map and tuscan isn't "from your head" its ALL from 2x cs 1.6 maps copy pasted
ICS⭐  [author] 15 Feb, 2015 @ 8:42am 
Try to play the map next time. This is nothing like tuscan or any other map.
Z3KEE 15 Feb, 2015 @ 7:25am 
same with "tuscan" also an old cs 1.6 map
Frendan Braser 14 Feb, 2015 @ 6:22pm 
Nice job with the map. The only thing that annoys me is the crate thing that falls over at CT spawn. Other than that, very impressive
ICS⭐  [author] 14 Feb, 2015 @ 3:07pm 
This is actually all from my head. I have never even played 1.6.
Z3KEE 14 Feb, 2015 @ 3:05pm 
this is an old 1.6 map
ICS⭐  [author] 14 Feb, 2015 @ 11:15am 
New update is now out! Thanks to everyone who helped in testing within the past few months!
ICS⭐  [author] 11 Feb, 2015 @ 12:05pm 
I had a day off today, so i had time to work on this. I nearly finished it with the changes. I still have to redo the radar image and do the final compile.
ICS⭐  [author] 8 Feb, 2015 @ 3:24am 
Working on update to this map. I received lot's of good feedback from reddit community playtests and from individual players. Thanks to you all, i'll make this better than ever.
le1t1337 8 Nov, 2014 @ 2:13am 
I liked. +1 to your rating.
This map is added to my collection "PUMP YOUR PUBLIC | The best CS:GO custom maps from the workshop".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256771524
:)
MaKsRooM 10 Oct, 2014 @ 8:48am 
wormbone superstar 9 Oct, 2014 @ 4:17pm 
I love this map, I could easily see it coming into the next operation.
Nobuga 8 Oct, 2014 @ 1:45pm 
Nice map.
tui la tien 27 Sep, 2014 @ 10:22am 
love it
le1t1337 24 Sep, 2014 @ 12:20pm 
I liked. +1 to your rating.
This map is added to my collection "PUMP YOUR PUBLIC |The best CS:GO custom maps from the workshop".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256771524
:)
ICS⭐  [author] 18 Aug, 2014 @ 2:38am 
Don't know who that is but thanks for the compliment. It was sunday so i had some time to do it. Otherwise it would have taken few days or more.
Patricia Taxxon 17 Aug, 2014 @ 3:20pm 
You were a lot faster then 3kliksphillip with fixing that box.
ICS⭐  [author] 17 Aug, 2014 @ 11:25am 
The issue has now been fixed with the A boxes. While i was at it, i did some clipping improvements too. Thanks.
ICS⭐  [author] 17 Aug, 2014 @ 10:13am 
Thanks for the tip, i will have a look at it.
Patricia Taxxon 17 Aug, 2014 @ 9:59am 
Hey, theres a box at A site that you can see through but can't shoot through. The wooden one with the yellow missile like things. It is pretty urgent that you fix this, for undisclosed reasons. ;)
Deh0lise 19 May, 2014 @ 12:17pm 
I thought I posted before, but I didn't. You did a nice work with this map, the bombsites are interesting and I really liked the gate false passage, though I'm not sure if it will be very usefull (I'm not familiar with timings and cover positions, but it seems CTs wont look into it very often).

Great map!
ICS⭐  [author] 6 May, 2014 @ 8:51am 
Thanks everyone!
le1t1337 6 May, 2014 @ 6:50am 
liked, +1
this map is added to my collection "PUMP YOUR PUBLIC"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256771524
:)
Duedi304 15 Apr, 2014 @ 12:29am 
Great look
ΔMB.spye 13 Apr, 2014 @ 7:20pm 
Great lookin and over lay looks nice def gonna check er out
僕の名前 (仮) 12 Apr, 2014 @ 3:31am 
looks good, but too many boxes
thaz 11 Apr, 2014 @ 3:26pm 
Such a good map. +1 Keep the good work.
ICS⭐  [author] 11 Apr, 2014 @ 2:06pm 
The update that i promised is now out. Thank you all for contributing and giving hints, ideas and suggestions! I will return to this map if needed but i consider this mostly done right now. Moving on to new challenges and projects.
ICS⭐  [author] 9 Apr, 2014 @ 10:29pm 
I should have an update ready during this weekend, that will include some suggested changes and other things i wanted to add to it. I'm also opening up the skybox more so you can throw smokes over the map in certain areas more better.
ICS⭐  [author] 26 Mar, 2014 @ 12:19pm 
The update is now out. I am still considering changes, just got nice feedback from a player who has ran this on his server for some time now. Will dig in that and see how the changes i've made so far chage the gamemplay.
ICS⭐  [author] 23 Mar, 2014 @ 1:48pm 
Working with an update still, based on the feedback i've gotten. Releasing perhaps next weekend if i have time.
ICS⭐  [author] 11 Mar, 2014 @ 10:48am 
Already did a slight update today to address some things, still considering what else i will do.
karthoum 11 Mar, 2014 @ 10:06am 
Sounds good, can't wait to see the results!
ICS⭐  [author] 10 Mar, 2014 @ 11:14pm 
I'll be doing some changes this week based on all the feedback i've received from the players i've been playing with and folks like Otoris from here. I should be able to finish those this friday at latest, when i have day off from work. :shen:
otoris 9 Mar, 2014 @ 7:29am 
Subbed and liked. Added my notes on this map in the discussion area.
karthoum 3 Mar, 2014 @ 9:44am 
I guess that somehow makes sense, but the placement of B is very much perfect - it has good rotation times and it's closer to CT, but it still looks bleak (still better than Dust2's random boxes nobody would care about, haha)
ICS⭐  [author] 3 Mar, 2014 @ 9:03am 
Ah, don't get me wrong, i just wanted to help you out with the map. I can tell you more in detail which places i didn't like vs old prodigy and why. I have added you to my list.

The B plant on the map was considered actually on the fence area but it turned out during tests that it's much more better where it is now.
karthoum 3 Mar, 2014 @ 12:16am 
In case you do think about B plant being quite blank too, then I can tell you - when you go down straight from T plant you can see a quite big and beautiful area behind those fences, which I thought is much more suitable for bombing - B plant looks gloomy and bleak in comparison.

And yeah, I did want to add you since you were the only one of commenters and my testers to bring up the fact my map is small, which was quite confusing to even me.
ICS⭐  [author] 2 Mar, 2014 @ 9:12am 
Thanks man, i would have accepted you to my list if i had known that you wanted to talk about the map. I don't usually accept people unless they comment on my profile why they are adding me.

So about the questions, no this is not based on real life area, it's all from my head really.Ledge from B to CT isn't familiar to me where bots would get stuck. I have extensively ran this map with bots while working with their navigation. I'll look into it and see if bots bump into some of those.
karthoum 2 Mar, 2014 @ 6:59am 
Also, thumbs up + fave.
karthoum 2 Mar, 2014 @ 6:59am 
I played about 15 minutes of it in offline mode (I'll play in the test server later too) and so far I have noticed B plant is very bland - as CT I went past it even when the bomb was planted.

Nevermind, but there is a ledge coming from B to CT which makes bots get stuck, maybe turn it into a slope or stairs?

Also, how are palms growing into the cobblestone? You need to put sand in where they are.

However I like the layout of the map, the rotational times are very quick.

P.S. Is this even based on a real location? It doesn't seem very life-like at all.
Seriox 2 Mar, 2014 @ 2:30am 
+1
ICS⭐  [author] 1 Mar, 2014 @ 10:36pm 
The update is now out. Please contribute and provide feedback so i can further improve the map. Thanks!
ICS⭐  [author] 27 Feb, 2014 @ 10:19am 
I'll be releasing an update to this map on sunday morning, finnish time. At that time, i will change the map name to de_callie from de_callie_b4 so if you run server, be sure to change the name into your files. The update will contain slight fixes and changes. Nothing major. Thanks.
takkYu 19 Feb, 2014 @ 7:37am 
Map runs here:
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