RimWorld

RimWorld

Dandelions
86 Comments
Astronut7 27 Apr @ 7:11am 
Sometime in the last month [SYR] Processor Framework updated to 1.5. The dandelion fermenting barrel still wasn't working for a while, and the Processor Framework mod proved incompatible with my other mods. After messing around with a couple of folders, I've gotten [SYR] Processor Framework up and running, and the dandelion fermenting barrel seems to work at making dandelion wine, instead of beer or nothing at all, but the description for the barrel doesn't show the normal fermenting process--just a bunch of text that says it's supposed to be replaced with the universal barrel from the Processor Framework. Long story short, I'm not sure what happened, but it is now possible for colonists to make dandelion wine again.
Astronut7 4 Mar @ 3:32am 
In the 1.5 version, the fermenting barrel for making dandelion wine doesn't appear to work, with or without [SYR] Processor Framework. The colonists are unable to fill the barrels, neither the dandelion fermenting barrels, nor the universal barrels. [SYR] Processor Framework still has not updated to 1.5. When the framework is installed, there's no tooltip for filling the universal barrels. When the framework is uninstalled, there's no option to fill the dandelion fermenting barrels. Attempts to use the premade dandelion fermenting barrels with the framework installed makes the colonists go into an infinite loop of attempting to fill the barrel. Thus far, this is the only bug--dandelion greens and dandelion roots seem to work fine.
Hellen Highwater 21 Feb @ 4:27pm 
I'm really liking this mod!
Any chance there's an option I'm not seeing to have the harvested item use something closer to the vanilla texture?
Krazyfan1 17 Feb @ 6:32pm 
apparently irl ones can also be used to make rubber, jelly, medicine, soaps and lotions.
sobewarrior626 15 Aug, 2024 @ 11:34pm 
alright! thanks!:steamthumbsup::steamhappy:
Geoppetto Hosseltoff  [author] 11 Apr, 2024 @ 6:51pm 
Updated to 1.5
Geoppetto Hosseltoff  [author] 3 Nov, 2022 @ 5:16pm 
@pgames-food Cheers!
pgames-food 2 Nov, 2022 @ 8:11pm 
thanks for update, and for keeping older versions too :)
Geoppetto Hosseltoff  [author] 2 Nov, 2022 @ 6:56pm 
Balanced processed amounts of flowers, roots, and greens.
Can now use [SYR] Processor Framework to create dandelion wine.
Updated to 1.4
Geoppetto Hosseltoff  [author] 13 Dec, 2021 @ 11:07am 
Fixed issue with raw dandelion greens not counting towards edible food for caravans.
Geoppetto Hosseltoff  [author] 7 Dec, 2021 @ 8:23am 
Added ability to create bulk x4 dandelion salads.
Geoppetto Hosseltoff  [author] 26 Oct, 2021 @ 7:18am 
Thanks @sagegrayrat Charlotte's version used the exact same code/naming conventions. As such, there is zero impact to how Dandelions use either mod. Cheers!
sagegrayrat 7 Oct, 2021 @ 2:06pm 
Syrchalis updated his mod for 1.3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2073225100
Charlotte, on the other hand, hid her mod from listing.
Just an info if you want to update for the original mod. Charlotte`s mod is still working though. Either one can be used just fine.
Impos! 4 Oct, 2021 @ 9:53am 
Ahh yeah I've made it! Though it still takes a lot shorter then like, Fruit Wine from Rimcuisine. Though I haven't quite looked at how they compare price wise.
Geoppetto Hosseltoff  [author] 4 Oct, 2021 @ 7:54am 
@Bee You should really give dandelion wine a try. It takes longer to ferment compared to beer and non-vanilla alcohols, etc. but you get financially rewarded for your patience :)
Impos! 1 Oct, 2021 @ 9:43am 
Fair enough, thanks for listening to my ideas!
Geoppetto Hosseltoff  [author] 1 Oct, 2021 @ 8:29am 
I matched the greens market value to that of potatoes. I slightly lowered the value for unprocessed dandelions as anyone purchasing would still need to process them. I also slightly reduced the value for the flowers and roots but not by much since they have obvious value.

The way I justify the overall balancing is in the actual separation job itself. No other vanilla harvesting requires another step afterwards in order to cook and/or brew, etc.

I hope all this makes sense.

Cheers!
Geoppetto Hosseltoff  [author] 1 Oct, 2021 @ 8:29am 
@Bee Apologies for the delay.
Thank you kindly for the feedback. It really gave me some food for thought.

I left the growth rate of dandelions according to vanilla.

The harvest yield was set lower than potatoes and corn but a little more than rice. Technically, the way dandelions grow IRL I probably could have made the yield even higher. Though they are not weeds there is a reason they have been labelled as such.

Separating the plant would technically produce one of each part (flower, greens, & root). Therefore, the processing provides 1 plant for 3 parts. Reducing it would fudge with my brain.

1/2
Impos! 12 Sep, 2021 @ 7:47pm 
* MOST interested in. The Wine is the MOST interesting. How did I even make that typo.
Impos! 12 Sep, 2021 @ 7:46pm 
And assuming dandelions still grow like, well, dandelions- that is to say, extremely fast- it's not like other grown produce, where the best things take the most time or are more finicky with where they'll grow.
Impos! 12 Sep, 2021 @ 7:42pm 
That, and to do with the roots specifically- you can make a LOT of tea from relatively trivial amounts of roots, so I think upping the amount of material you need to make the tea would be good. Especially since you can use the flowers to make the tea as well- I would consider maybe doubling or tripling the amount of material (Either flowers or roots) you need to brew the tea. Because as of right now, for me personally there hasn't been any reason I've felt like I needed to consider whether I should use the flower heads for wine or tea.

The roots are so effective on their own with the portions you get, it's sort of a no brainer that you don't need to save the flower heads.

( Also I haven't managed to make the wine yet- it's the thing I'm not interested in. I tried to make some, but a couple days into the fermenting process we got hit with a Heat Wave, and my Neolithic log cooler thing couldn't keep up with 135 F. RIP flower wine. )
Impos! 12 Sep, 2021 @ 7:36pm 
Hmm, I think for one, it's extremely powerful as it is- being able to divide something that with other plants would be, say, 50 units of produce, into roughly 150 instead due to it's cutting up into different parts of the plant process.

That, and dandelions, as a plant that otherwise grows like "grass" for animals and beauty before this mod on base maps, is very abundant on most biomes outside of already really rough ones like, deserts and ice sheets.

I think the first step here might be turning the yield you get from each patch of dandelions WAY down- because I like what you can DO with all the separate parts, but at it's current volume it's not very balanced.

If the amount of usable raw plant you got (before dividing) from each harvest was maybe brought down from, what is it, about 11-13? to maybe, 2-4 per patch it would make the very good materials you get from them more hard won.

Geoppetto Hosseltoff  [author] 12 Sep, 2021 @ 9:02am 
@Bee Thanks! How would you change the tea? Reduce the bonus? Make it take longer to make? What would you suggest?
Impos! 11 Sep, 2021 @ 11:59pm 
I really like this mod! I think the tea is a little too powerful for how easy it is to make though. Those are some good boosts.
Geoppetto Hosseltoff  [author] 1 Aug, 2021 @ 2:14pm 
Thanks @sagegrayrat
[SYR] Universal Fermenter (1.3 version updated by Charlotte) can be installed to be able to ferment your own Dandelion wine. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558008936
sagegrayrat 1 Aug, 2021 @ 2:12am 
There's a fork 1.3 version of [SYR] Universal Fermenter right here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558008936 Is it possible to add support for this one? Anyway, thanks for the dandelions mod, it's quite sweet )
Geoppetto Hosseltoff  [author] 26 Jul, 2021 @ 3:08pm 
Added "Fermenter (Continued)" mod support for making Dandelion Wine. Will update support for [SYR] Universal Fermenter if/when the mod gets updated to 1.3
Geoppetto Hosseltoff  [author] 24 Jul, 2021 @ 10:24pm 
Updated to 1.3 [Will not be able to make wine at this time due to [SYR] Universal Fermenter mod dependency. Update TBD.]
Geoppetto Hosseltoff  [author] 26 Apr, 2021 @ 6:27am 
@Napalm Axolotl Thanks for the advice. I decided to add the UF as a hard dependency to avoid the fact that so many were having issues with my inept modding skills :) I didn't have the dependency when I first released it.

Glad you're enjoying the mod. Cheers!
Napalm Axolotl 🏳‍🌈 6 Mar, 2021 @ 5:33pm 
You seem to have added the code for VGP Garden Drinks' fermenting barrel inside your UF patch xml file, but it doesn't search for that mod first. It needs a PatchOperationFindMod added, and it should be set to go after that mod in load order. (Personally, I would also remove Universal Fermenter as a hard dependency, and just note that you need one of those two mods to produce dandelion wine.)

Great mod, I had the same reaction to dandelions' uselessness and I'm glad someone fixed this - although I think feeding someone raw dandelion salads every day might count as another war crime :)
Geoppetto Hosseltoff  [author] 28 Jan, 2021 @ 7:15am 
Maybe the game knows that perks are better than no perks? That being said, it is ranked as a fine meal. As such, meals ranked higher will be chosen over them. Cheers!
Isosceles Waffle 28 Jan, 2021 @ 5:04am 
I don't know if it's due to mods or what, but my pawns will ALWAYS grab dandelion salad before everything else and wasting all the other perfectly good food available at its expense.
Geoppetto Hosseltoff  [author] 20 Dec, 2020 @ 5:18pm 
Updated - Must have the [SYR] Universal Fermenter mod installed in order to brew dandelion wine.
Krazyfan1 15 Nov, 2020 @ 2:41pm 
https://gist.github.com/bc10ce616a65e9a7606684fdfa68c553

when trying to prepare the dandelions, nothing is created.
Geoppetto Hosseltoff  [author] 10 Nov, 2020 @ 1:44pm 
@Röstli Thank you for the log. I will take a look and get back to you later.
Röstli 10 Nov, 2020 @ 11:11am 
Ah, apologies, I missed that last comment since Steam Workshop pages don't automatically refresh. I just deleted the patches folder, but I haven't noticed a difference. I managed to get a log this time that includes that string error I mentioned before though.

New Log: https://gist.github.com/e0b10d896da70651f6c80959ad24123e
Geoppetto Hosseltoff  [author] 10 Nov, 2020 @ 10:37am 
@Röstli Cool - please see the post below your last one, thanks :)
Röstli 10 Nov, 2020 @ 10:22am 
I'm vaguely familar with it. If it's just something in the XML files, I could probably help you text the fix.
Geoppetto Hosseltoff  [author] 10 Nov, 2020 @ 10:20am 
@Röstli Depending on where you have RimWorld installed, locate the C:\Program Files\Steam\steamapps\workshop\content\294100\2250969277 folder. Since you are not using the Universal Fermenter, delete the Patches folder. This will remove the UF_Dandelions.xml file within it. Then please test the mod again. Thank you.
Geoppetto Hosseltoff  [author] 10 Nov, 2020 @ 10:14am 
@Röstli Are you familiar with the RimWorld folder structure? If you are willing, I can instruct you on how to remove something from my mod that might fix the issue.
Röstli 10 Nov, 2020 @ 10:09am 
As far as I know, no. I have a pretty light mod list (~25, and 1/3 of them are retextures). The only ones that affect cooking / plants are Vanilla Cooking Expanded and Vanilla Plants expanded, and I'm pretty sure neither of them affect fermenting.
Geoppetto Hosseltoff  [author] 10 Nov, 2020 @ 10:07am 
@Röstli Thank you for your patience. Do you have any other mods installed that use fermenting as a concept?
Röstli 10 Nov, 2020 @ 10:04am 
That's what I tried to do, and it's why I tested a regular beer fermenting barrel at the same time. Even though I could right click the beer fermenting barrel and tell a pawn to fill it, nothing appeared when I right clicked the wine fermenting barrel, even though I had already made the wine infusion.
Geoppetto Hosseltoff  [author] 10 Nov, 2020 @ 9:54am 
@Röstli Try right clicking the fermenting barrel and tell a pawn to fill it. If you have the wine infusion already made, the pawn should locate it and fill the barrel. Please let me know if it works, thanks.
Röstli 10 Nov, 2020 @ 8:48am 
Thanks for the quick response. I just tested the Dandelion Wine fermenting barrel in the dev console and couldn't get it to work. I prepared the dandelions at a stove, then made a wine infusion at the brewery, but didn't get the option to load it into the barrel. To make sure that I was doing it correctly, I tried brewing vanilla beer, and that seemed to load into the vanilla fermenting fermenting barrel without an issue. Additionally, the building produces a string error whenever I click on it (bottom left box)
Geoppetto Hosseltoff  [author] 10 Nov, 2020 @ 7:12am 
@Röstli Load error aside, are you able to play with the mod installed? You should be able to use the fermenting barrel that comes with the mod regardless. Please let me know, thanks.
Röstli 10 Nov, 2020 @ 4:42am 
Hi, I like how you've managed to make dandelions useful, but I'm getting a load error with this mod installed. It looks like the mods expects me to have the Universal Fermenter mod installed, even though it doesn't look like a requirement. I'd be awesome if you could correct that error, and I've uploaded my log if that'll help.

Log: https://gist.github.com/b14d8472f1415bb1d6270a90f93ea613
Geoppetto Hosseltoff  [author] 26 Oct, 2020 @ 2:15pm 
@meguenther Thanks for the kind words and for the future ideas :)

@Krazyfan1 I'll take a look and see what I can do, thanks.
Krazyfan1 25 Oct, 2020 @ 2:45pm 
"Config error in RawDandelion: ingestible preferability > DesperateOnlyForHumanlikes but socialPropernessMatters=false. This will cause bugs wherein wardens will look in prison cells for food to give to prisoners and so will repeatedly pick up and drop food inside the cell."

meguenther 23 Oct, 2020 @ 3:53am 
I love this mod. usually I used Danelion for my bees to make Honey. Now it makes nice food! But I have a fes ideas: In real live you can make two different types of tee, one from the root (cancer medicin) and one from the leaves (Blood cleaning). You can also make a coffeekind out of the roots and a Nektar similar to Honey from the cooked flowers. I wood love that.