Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Radious Wu Kingdaissance Compatibility Patch
116 Comments
Drex 30 Nov, 2023 @ 10:05pm 
update?
Michael {United Critics} 3 May, 2023 @ 11:29am 
yeah this has major issues, but as posted before, this is not being worked on anymore, it's no longer supported :theorder:
Synthetic Man  [author] 3 May, 2023 @ 10:49am 
This mod is no longer supported, so will likely have major issues
Quaade 3 May, 2023 @ 6:04am 
Is Zhang Jiangs "Snake Foot" working for anyone? is it something with my load order?
Michael {United Critics} 6 Apr, 2023 @ 12:09pm 
Sad to hear that, but it's understandable from your side.

Thank you.
Radious  [author] 28 Jan, 2023 @ 10:29am 
WU is no longer supported from us. Authors do not communicate at all so there is no point. MTU submod is working perfectly fine.
⦃Sค†คn⦄ 28 Jan, 2023 @ 9:56am 
it still crashes my game
Pariskai 27 Oct, 2022 @ 5:04am 
I don't know if this is intended but the Radious mod removes garrison from the garrison buildings and removes garrisons all together from bandit factions, how would i fix this?
✠ Apollyon ✠ 5 Mar, 2022 @ 8:32am 
thanks man :) you shoulod put the ,load order also for everyone into descrition , if you did not had it written here my load order would be wrong .
Radious  [author] 5 Jan, 2022 @ 3:22am 
1. Wu compatibility patch - 2. WU - 3.Radious Part 1 and 2
NotCope 5 Jan, 2022 @ 3:17am 
Where's the load order?
Radious  [author] 28 Dec, 2021 @ 11:33am 
Hello Everyone, Team Radious here!

Radious Total War Mod - Three Kingdoms - Updated 28.12.2021 - https://www.patreon.com/posts/60432889

Hope you having great holidays and good time with your friends and family! Before 2021 ends we have for you another update ready and this time for Three Kingdoms. We have made several changes based on your feedback and requested changes + once again updated our WU King submod for latest build.

Enjoy!
Red Panda 25 Dec, 2021 @ 9:28pm 
Update for 15 Dec update ?
Radious  [author] 5 Dec, 2021 @ 11:11am 
DarkRite: It seems that WU has now complete mess in their files and looks like they have no clue what they are doing right now. No point updating the submod till they figure out and fix their own shit first. Their complete lack of communication also does not help anything or anyone.
DarkRite 5 Dec, 2021 @ 10:50am 
@Radious, so Wu updated again, from what the old author (I'm assuming) said the only changes was some models and portraits for characters. I still think it'd be better if they included such changes in a changelog as it'd be easier to know at a glance. Not sure what else might have been changed since you last updated this patch, but at the very least it was working until they updated it the other day. Not sure if it's now that this patch or another mod is now incompatible, will probably double check later to see what mods are busted by this. Just letting you know ahead of time in case it is this patch. So whenever you have the time to spare on it (assuming this needs updating), but otherwise no rush. I will certainly not hound you about it, keep up the good work radious.
Radious  [author] 2 Nov, 2021 @ 10:23pm 
Apollo: Do not know anything about new update, no changelog, notes or any comment from creators.
Apollo 2 Nov, 2021 @ 10:00pm 
Please update this mod, Wu just updated their mod. Thank you sir
Radious  [author] 3 Oct, 2021 @ 8:37pm 
Guy Incognito: 1. Wu compatibility patch - 2. WU - 3.Radious Part 1 and 2
Guy Incognito 3 Oct, 2021 @ 1:45pm 
what would be the optimal load order for these mods to gel correctly?
Radious  [author] 16 Aug, 2021 @ 11:54am 
Its not possible till authors of those mods will connect both together.
xXMitzuhideXx 16 Aug, 2021 @ 11:39am 
Is it possible to play MTU and WU Kingdaissance together with Radious? Unfortunately, I can't play both of them. Either MTU or WU Kingdaissance I can play it with Radious but I want it to play both of them.
Synthetic Man  [author] 24 Jun, 2021 @ 2:57am 
The way overwriting in TW works is that the values that you want have to load first - this is usually achieved by renaming the table and adding a prefix like ! or @ to make that table / file load first. I had a look at the other thread and post there as well, but in general the patch has to load before the actual thing. However, this only applies if there are overlapping entries - not tables themselves - unless the tables are called exactly the same. The problem is that when you start changing the load order manually it is not 100% clear as to what is happening. I'll check what might actually be conflicting between the two, but I would also recommend trying this order 1. Wu compatibility patch - 2. WU - 3.Radious upkeep - 4.Radious Part 1 and 2
MakeAmericaGreatAgain2024 23 Jun, 2021 @ 12:19pm 
you suggested that "if its before/after WU does not matter"
However, it seems it matters.
The two files substantially overlap each other and due to the way they are named, the Wu-compatibility one always comes on top, which means it nullifies the increased-cost submod. (I saw NO increased costs upon starting a new campaign).
It would not be a problem if I could fix it by simply renaming them. Unfortunately as I said earlier, the game crashed after renaming.
MakeAmericaGreatAgain2024 23 Jun, 2021 @ 12:13pm 
When I turned on the increased-cost mod, there is NO effect (even though I placed the increased-cost submod above the Wu-compatibility patch). When I opened the files with editor, I realized that within Wu-compatibility patch, the name for main_units is:
!!!rad_WU_compatibility_patch
whereas in the increased-cost submod, the name is:
!main_units_table_radious_50
So it seems the compatibility patch always overrides the increased-cost submod, even when the latter is placed on top.
I therefore proceeded to change the increased-cost submod's entry name (e.g. making it !!!!!main_units_table_radious_50 instead so it could stay on top).
Unfortunately the game crashed after the change.
Could you advise me as to what happened? It seems the increased-cost submod is NOT meant to be used alongside the Wu patch. If there a way to make the two work together?
MakeAmericaGreatAgain2024 23 Jun, 2021 @ 12:12pm 
@Radious
Thank you for your suggestion, but it seems the increased cost mod doesn't work with the compatibility patch
Radious  [author] 31 May, 2021 @ 3:08am 
Upkeep submod load before our main overhaul, if its before/after WU does not matter.

Both Parts are always needed, probably typo in requirements.
MakeAmericaGreatAgain2024 31 May, 2021 @ 2:32am 
Thanks for the clarification!
One more thing: I am also using the the Radious Increased Upkeep submod. Should it be placed above the compatibility patch or below it? (If it's below the compatibility patch, should it still be above WU mod itself?)
Additionally, in the "requirement", you list Radious Part 2 as requird without mentioning Part 1. Does it mean Part 1 is Not required? (So the compatibility patch itself is the equivalent of Part 1?)
Radious  [author] 30 May, 2021 @ 7:51am 
United Empire Loyalist: Load order between our overhaul and main WU mod itself does not matter. This submod should be loaded before WU. Faction unlocker is not compatible with our work, it will conflict in many places.
Radious  [author] 30 May, 2021 @ 4:46am 
Yes, it supdated for latest WU version, load it beforeWU so its compatible and balanced with our Overhaul mod.
76561199088743288 30 May, 2021 @ 3:53am 
This mode can be operated with Wu Kingdaissance 5.4.3 ????
Synthetic Man  [author] 28 May, 2021 @ 8:22am 
The new update is out
Rager_Beater 28 May, 2021 @ 7:05am 
im so hyped for this update to make everything work again.

this is save compatible... right? lol
Bop 28 May, 2021 @ 5:20am 
Awesome! Thanks for the prompt work :D cant wait
Radious  [author] 27 May, 2021 @ 8:17pm 
Update for latest WU version should be ready tonight.
Bop 27 May, 2021 @ 4:11pm 
just a warning for the players and update for the radious team,

"Radious Wu Kingdaissance Compatibility Patch"

and the radious mods causes CTD on new campaign start. Just so you all know :steamhappy:
Bop 27 May, 2021 @ 4:07pm 
This is the only mod in my 60+ mods thats causing crashes.

It crashes when I make a new campaign. It would finish loading, but when I click to start already (after it finished loading) it will black screen for a second (as if it were going to run normally) and then CTD without errors.
Bop 27 May, 2021 @ 4:02pm 
@Radious I hope you'd be able to update :D Wu already did
Radious  [author] 17 May, 2021 @ 1:47am 
Adame: Once main WU mod is updated for 1.7.1 we will update this submod aswell.
Adame 17 May, 2021 @ 1:35am 
no longer working in 1.71
plz update
Radious  [author] 2 May, 2021 @ 7:13am 
TAKEDA 🔴 SHINGEN: Yes that is main mod feature, its more historically accurate cause during that period there were much more minister slots then you can have in base game.
Daddy Takeda 2 May, 2021 @ 6:52am 
I play with Wu and Radious and every political position are doubled, so I can have for exemple 2 prime minister and 2 grand tutors, etc.
Zooasaurus 20 Apr, 2021 @ 7:27pm 
Does this needs updating?
Akrapoviic 11 Apr, 2021 @ 7:48am 
Makes my game crash
Radious  [author] 30 Mar, 2021 @ 10:39pm 
✠♠Kn1gHtFuRy♠✠: Load it before Wu and you are fine.
✠♠Kn1gHtFuRy♠✠ 30 Mar, 2021 @ 2:30pm 
Can someone please explain in which order they should be loaded:riddle:
♕ Cicero ♕ 27 Mar, 2021 @ 6:03pm 
Will do, thank you
Radious  [author] 25 Mar, 2021 @ 10:58pm 
♕ Cicero ♕: This is only rebalance submod, original WU is full of issues now and you should report them there.
♕ Cicero ♕ 25 Mar, 2021 @ 4:14pm 
I am running only radious and Wu with this mod, in the correct order, and I crash after 5-10 turns every campaign.
kyleki21 22 Mar, 2021 @ 1:16pm 
Whats the order they should go in?
Radious  [author] 22 Mar, 2021 @ 11:29am 
Siannodel: Resubsribe or restart steam so you get new version properly. I can play with this and WU with no issues now.