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@Austen: The connections are made by X,Y coordinate specifically because it makes base design more challenging. If we made them connectable by a code instead, all transportation problems would be instantly solved.
And different game speeds are fine, though it can get a little weird. :)
@Elro: Very strange. I don't have any ideas as to what might cause that.
@ARandomSkunk: It still works for me, so I'm not sure what's wrong.
Example of logs:
Player A registered a "JoulesSender" at {40,100}
Player A registered a "SolidRecver" at {38,102}
Player B registered a "JoulesRecver" at {40,100}
Player B registered a "SolidSender" at {38,102}
Player A sunk an object from {38,102} (got nothing)
Player B wanted up to 20000J from {40,100} (0J gotten)
... continues forever
Do you know what could be happening there?
Thanks!
Thanks for the (very) short answer. I did portfoward using my IPv4 and the right ports (5496) open. Same for when I boot the server: ''my IPv4'':5496 and ingame, I type my external ip with the port, but nothing appears as a successful connection. I might be doing something wrong
Are you connecting to the right IP? Is the port forwarded?
Is the mod/server giving you any error information?
Is the mod still compatible? I'm tyring to create a server, all information seem alright, but no connection is being established. I suspect the recent updates prevent the mod to work?
The coords for the sender and receiver should be the same as we built it in exactly the same location on exactly the same world seed, they also show the same location when clicked. (Maybe there is another sender/receiver somewhere which could explain the differing coords but I'm not sure on that)
No, I'm not using this mod to send power across the map.
Why is the co-ords for the sender and receiver different? (Your receiver is at 116, 116, but your sender is at 146, 131)
Are you trying to send power across your map?
If so, that's not what this mod is for.
```
127.0.0.1:50888 wanted up to 20000J from {116,116} (0J gotten)
```
Sometimes it says it got 100J or something in that range, but never 20000.
I also see this message appearing quite often, but not as much as the first:
```
127.0.0.1:50884 registered a "JoulesSender" at {146,131}
```
I think this probably indicates a bug in the mod because it doesn't make sense for the same Joules Sender to be registered multiple times.
I believe this message only started appearing after I removed the power transformer but I'm not 100% sure on that.
The receiver is constantly asking for 20000KJ, which is the maximum of the power receiver building we used.
The sender definitely has enough spare power.
I don't know what you mean with if the sender is sending power often enough, if you mean the simulation speed, it's at or more than the speed of the receiver.
When I cut out the transformer and connected the sender directly to the main power grid seemingly nothing changed.
Is the receiver asking often enough for power?
Is the sender sending power often enough?
Do you have enough spare power on your network to keep sending it?
How much power is the receiver consuming?
What if you try directly connecting the sender to your main grid?
1. To encourage you to use the conveyor sender/receiver
2. Sending items over the network is a lot more complicated than gases/liquids/energy
If by "Power is surging / unstable" you mean the receiver can't get energy fast enough, that's because the server's buffer of energy is running out. You can fix that by either running the game on the sender's side faster, or by editing the value "MAX_STORED_ENERGY" in src/map.rs for the server and then recompiling it
So if there is no receiver, but the sender is still working, eventually the servers buffer will fill up, and then nothing else will get sent.
If there is no sender, but the receiver is still working, then the receiver will stop working when the servers buffer is empty
and to find your ip, search for a "whats my ipv4" site on google.
And as many players as you want can try to receive resources at the same spot,
But the server makes no effort in trying to distribute evenly between them.
ZTransport允许多个未包含氧气的群体交换能量、气体、物品和液体,就好像它们是同一小行星的不同Z片。这为游戏增加了一些有趣的团队合作机会。
安装
其中一个玩家必须运行一个服务器,才能使mod有用。不包括服务器。该服务器位于[ github.com ]
特征
在不同计算机上同时运行的群体之间传输气体、液体、物品和能量
所有元素都可以传输温度、质量甚至细菌都被保存了下来
让我们用一个简单的例子。Alice很久以前就创造了一个可持续的氧气系统,并且产生的氧气比她需要的多得多。然而,鲍勃的藻类供应一直存在问题;事实上,它刚刚用完,使他的氧气生产急剧停止。他的小白鼠只能活几个周期。他能做什么!?
当然,他可以吸走艾丽斯的氧气。
If ye want I could post a small guide on it. It costs me about 0.2Eur last month (Though I'm a very modest ONI player).
Setting it up was faster than creating my Azure Account.
If you are not on the same local network, you will have to use port forwarding.
Respect!
BTW. I Know German and Portuguese if ye need help for Translations. (Though my German is kinda... 3rd Grade-is)