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thanks, it makes me all happy knowing the map was helpful
Thanks a mil. Looking forwards to putting this into practice.
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Thank you for that review, it was very helpful.
Really glad map was useful!
sv_cheats 1
mp_gamemode coop; map sb_witch
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map sb_witch coop
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map sb_witch campaign
Thank you very much, glad you liked it!
Very good training map. Thank you very much for it.
You can stun her with an explosion or sniper headshot from some distance and keep her stunned by shoving her with any weapon, including melee. While she's stunned, she can be easily killed with melee. There's a part about it in the video.
how do you use melee weapons on the witch?
how i started it tutorial (for germans):
1. enable console
2. close game and open properties on steam
3. -console in starting stuff
4. sv_cheats 1 when starting with console
5. map sb_witch coop in console
unfortunately i couldnt bind "F9" "toggleconsole", neither in console nor in the default.cfg. even checking the english layout didnt help me. so i always can start it when running the game at start
I've never seen an error like that in 7 years of this map.
You MIGHT try to check local cashe for l4d2 in steam properties, but even that is not a guarantee.
So try to unsubscribe, check local cashe, subscrive and download the map again.
Now that I squeeze my brains to remember, I think the reasoning behind locking the map on Advanced was following:
1. There's no difference between headshot damage taken by Witch on Advanced and Expert, but body shot damage is lower than on Normal. On Normal, it's possible to kill the Witch with a single correct body shot. Locking the map on higher difficulty will assure that people will learn to kill her only with a correctly placed headshot, and won't develop any false skills with accidental body shots.
2. On Expert, a single hit of Witch kills the player, and you'd have to sit through a really long and annoying death screen and then watch the map's "campaign" being restarted. Assuming you'll get killed a lot, you'd be forced to waste a lot of time watching these scenes. Game logic didn't allow me to quickly restart the map if all players are dead.
3. If change of difficulty was allowed, people would change it willy nilly and would learn nothing lol.