Crusader Kings III

Crusader Kings III

Easier Realm Management
117 Comments
Taken for Granite 7 Mar, 2024 @ 7:50am 
Do not use with current Plague patch! Makes your marshall not increase county control. :( Works on pretty much all previous patches though~
Asylum_Seeker 28 Dec, 2023 @ 8:22am 
update
Bjørn 19 Jul, 2023 @ 8:24pm 
This should be part of the base game.
Nonagon 4 Jun, 2022 @ 6:37am 
please update :)
LuvianQ 7 Apr, 2022 @ 9:08am 
I wish it were possible to command your Spymasters to automatically initiate Witch conversion schemes against your dynasty members, just like how you can currently assign your marshal to move to the next county that's not under complete control. It's such a pain to be manually converting them one by one when you have a large dynasty... and as an additional kick in the nether regions, all of the progress made towards founding the Witch Coven may be gone if your ruler dies so you will have to start all over, which is literally just happened to me. Ugh!

If anyone out there knows how to do add this or can direct me in the right location to learn and do it myself I'd really appreciate it.
MrFunEGUY 18 Feb, 2022 @ 5:50pm 
hentaimaster7 14 Feb, 2022 @ 1:46pm 
Very astute, Max Rock
Max Rock 12 Feb, 2022 @ 8:45pm 
it is no work
桐槿 12 Feb, 2022 @ 3:36am 
Save us with an update, plz
Dr. Dinosaur 11 Feb, 2022 @ 8:37pm 
Save us with an update, plz
ELF37 30 Jan, 2022 @ 9:32am 
中文打开是 无法正常显示的:steamfacepalm:
Kincaid 19 Jan, 2022 @ 3:49am 
Still doesn't work in german.
2nd infantry division 29 Nov, 2021 @ 6:20pm 
this mod not work
genxlove 13 Oct, 2021 @ 10:17pm 
나는 여전히 잘 작동하는데 모드를 제일 위에 올려봐
hirvenpotku 11 Oct, 2021 @ 11:54am 
The "consider current development" option does only check if development is below the cap set by the innovations i guess? It does not mean develop lowest/fastest counties first?
potapota 2 Sep, 2021 @ 1:12pm 
안댐..ㅇㅇ
Semiwide9999 25 Aug, 2021 @ 11:33am 
나만 적용 안되냐
HighB 21 Aug, 2021 @ 11:29pm 
Korean is broken bro.
Reddichpflanzer 16 Aug, 2021 @ 1:08am 
german is broken
Tierium 15 Aug, 2021 @ 3:32am 
Hi, I got the german version of the game and I don´t get any text, just strings were it should go.
Could you look into it?
Harav 17 Jul, 2021 @ 5:02pm 
he is back!
rayancoelho 4 Jul, 2021 @ 4:13pm 
Hello there, sorry for the incovenience but could you update the mod to 1.4.4?
Many thanks in advance, keep up the great work!!!
Jiur 26 Jun, 2021 @ 5:46am 
this mod is practically mandatory, it would be nice if it got updated to 1.4 soon
Nani 18 Jun, 2021 @ 4:46pm 
Hello, if you've time could you please update the mod for v1.4? Thank you :D:
Morven 25 May, 2021 @ 7:30pm 
Hi I noticed the mod hasn't included some of the new modifiers to council tasks that came with the Northern Lords DLC and patches. For task_culture at lines 563-580 in the vanilla 00_court_chaplain_tasks.txt, new modifiers were added for defiant_high_king_conversion_boost_modifier and defiant_high_queen_conversion_boost_modifier, that aren't in the mod's version of the task.

That's the only new modifier I have seen, but I haven't done a complete review of every task, it may be worth recomparing the code of the modded tasks to their latest vanilla versions to see if any other new Northern Lords/patch modifiers need to be incorporated into the mod.
Taeostine 8 May, 2021 @ 10:32am 
how do you toggle it?
The Big Bad Wolf ♕ 7 May, 2021 @ 1:13pm 
Could you put your decisions under a single decision? Like: Open/Close Easier Realm Management Menu
I mean if every mod starts adding three or more decisions...
WolfDK  [author] 3 Apr, 2021 @ 5:05am 
Have updated with the new translations (many thanks!) and supporting game version 1.3.*. I have NOT run the game, so if anything looks strange or abnormal, do mention it.
Wesh 31 Mar, 2021 @ 11:13am 
Could you update properly to 1.3 patch pls? Even though it's probably fine it is still better to not have a unsupported version warning.
Juijote 30 Mar, 2021 @ 8:43am 
我在GitHub上提交的中文翻译没那么快合并,需要单独订阅的请访问这个N菌汉化(N菌的汉化不是我做,我是做完才发现N菌里有大部分翻译的文本了...):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2217430604
Juijote 30 Mar, 2021 @ 8:13am 
@BlueishTigerDK

Hi, I'm adding a Chinese localization translation for this mod on GitHub.

For those who need a separate subscription, please visit this mod at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2217430604
Illusive 29 Mar, 2021 @ 10:18am 
Hey BlueishTigerDK ,thank you very much for the very helpful mod!

I have made a German translation for it and also already submitted it to Github. For all those who don't want to wait for it, you can find it here until it has been integrated into the main mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2436502910
Cracktober 20 Mar, 2021 @ 11:13am 
This mod is a lifesaver again,

I have noticed one thing though. sometimes they stop doing what theyre doing. usually its if the province is being sieged, and/or when they are interrupted, but not always. Sometimes they stop on their own, and you have to "Manage Realm" them again to keep doing what theyre doing - or move on to the next province.
Saigofu 19 Mar, 2021 @ 2:45am 
Alright, thanks !
WolfDK  [author] 19 Mar, 2021 @ 1:37am 
Havn't gotten around to play/look at the new DLC, but unless it makes heavy changes to the councillor tasks, the mod should work just fine, even if it warns about not supporting the game version. I will take a look and ensure it works correctly within the next weekish.
Saigofu 17 Mar, 2021 @ 8:40am 
Any news on the update ? Thanks and keep the awesome work !
WolfDK  [author] 21 Feb, 2021 @ 2:48am 
@Rakresia There should be 3, I compressed a handfull of the decions into one, to reduce the cluttering. Are you sure you have the mod enabled?
I have been playing with my mod, among many others, and have found no issues at all. Have noticed a thing or two that could be improved, but as of, like three days ago when i played, it worked just fine.
Rakresia 20 Feb, 2021 @ 3:37am 
I cant find decisions on list, still working?
Clean-Pick 3 Feb, 2021 @ 8:16am 
Hey ! Your mod is very helpful but yheres an issue :

Everytime you change one of your councilors, you have to ask him again to continue in the other territories before returning to the court.

Cya :)
Spatzimaus 1 Feb, 2021 @ 4:45am 
Yes, it was backwards in the realm management menu. I actually preferred the old way, with all four on the main decision list, but as long as it works.
Long-term what I'd really like to see is an option for a less random progression. Culture could radiate from your capital outwards, but with duchy capitals getting higher priority. Religion would radiate as well, but holy site counties jump to the top of the list. Development would prioritize counties with the lowest development, and Control would prioritize counties with the lowest control.
WolfDK  [author] 1 Feb, 2021 @ 1:37am 
@Wotan von Edelsburg Create an Issue on Github, and include an image of the description of "Promote Culture" and a image of the config for "Promote Culture". Any details about how many counties without your culture (just roughtly), you have would also be helpful. With these images and information i should be able to replicate, or tell you what is wrong atleast.
WolfDK  [author] 1 Feb, 2021 @ 1:22am 
@Spatzimaus I had by mistake swapped the event id for "Increase Control" and "Develop County" in the "Manage Realm" Decision. Has been fixed now. The Promote Culture was correct, atleast for me. It was in that Decision that you found the bug right?
Wotan von Edelsburg 1 Feb, 2021 @ 1:10am 
Automatic culture promotion... unfortunately still not working.
Spatzimaus 31 Jan, 2021 @ 9:50pm 
Bug: the Promote Culture and Promote Development tasks are backwards. Click on one and it starts the other. (Easy enough to work around, of course.)
Wotan von Edelsburg 28 Jan, 2021 @ 5:41pm 
thanks
Cracktober 28 Jan, 2021 @ 7:54am 
My man
WolfDK  [author] 28 Jan, 2021 @ 7:07am 
@Wotan von Edelsburg I just check while working on other improvements, and it works fine for me. What does the description of "Promote Culture" say when you hower it. I add to those description to better describe how the councillors will act.

@Cracktober Implemented as of 1.0.5
Wotan von Edelsburg 27 Jan, 2021 @ 9:57am 
Ok okay... well I don't have a github account. But I will create one and post there if there are more problems. ^^
Cracktober 27 Jan, 2021 @ 3:55am 
@BlueishTigerDK Thank you for considering my proposal, and yes having some sort of background would also make it a little easier on the eyes! Unfortunately Im not a graphics designer by any means but its not a deal breaker by any means since I still find the mod very helpful!