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Therefore, the GA Carrier Lite (Digital) can be invisible, if not interfered by other mods.
May I know what conflicts between the 2? Also when's your patch coming up
slight issue,the ammo bearer and marksman have invisible vests, carrier light- digital.
does the hidden selection texture path not have a co.paa?
I'm not sure what this means, I'm running through the campaign and I haven't noticed any issues so far using this and the CSAT Modification Project.
There's a couple of missing images from time to time, but I think that's because of the Replacer patch.
Not a big deal, doesn't break the game whatsoever, it's just that I noticed the inheritance difference when I was building a vest weight-cut config mod, and one that works on vanilla doesn't work with yours...I have rebuilt my config around yours though, just a heads-up on the "feature". Thanks!
Tried to flush editor with 60+ AAF but couldn't recreate the problem, in my case FPS has to be suppressed hard, but that should help narrow the issue to the lower LODs of uniform torso or GA carriers...I'll report back if I can locate the problem.
Great mod btw! Makes AAF much more 2035!
@Ketchup Finally got around to do it. The Buzzard looks better now.
@Machine Thanks friend. :)
And yes it is possible to create such a mod, probably even a script. the config entries you are looking for are animationList[] and eventHandlers.
However, that leads me to another question. Is it possible to create a mod or script (script would be better) where all tanks that spawn have a camo net. thanks