Arma 3
AAF in ALPAT
38 Comments
User7355608 19 Jun @ 6:24pm 
Hey, you know one of the GA carriers is invisible?
SSG 21 Apr @ 9:01am 
Need some fixing: vanilla config V_PlateCarrierIA1_dgtl should inherit from Vest_NoCamo_Base, but this mod changed from this to Vest_Camo_Base and took on the hiddenSelections[] = {"camo"}; line.

Therefore, the GA Carrier Lite (Digital) can be invisible, if not interfered by other mods.
CRIMSON ENFORCER 17 Dec, 2024 @ 5:24pm 
would you consider a csat mod like this one for example taking the battle bus skin from the transport van and applying it to csat items replacing the vanilla hex?.
CRIMSON ENFORCER 17 Dec, 2024 @ 5:18pm 
I honestly don't know why this isn't default Bohemia F@#ked up. this is heavenly. thank you for making this.
Асесмерть12 13 Jan, 2024 @ 1:14am 
Could we get a version of this that covers the 3CB aaf faction?
scoop 31 Mar, 2023 @ 5:22pm 
will you ever consider making the aegis patch?
INNO 24 Mar, 2023 @ 1:13pm 
Could you please do a version with malden defence force insignias? this camo is really good for that map too
HempMasterNinja 30 Jun, 2022 @ 7:37am 
I'm just not a fan of Digicam.
Cenger 26 May, 2022 @ 2:03am 
"-This mod is NOT compatible with Aegis (a compatability patch may be upcoming sometime if I get it to work but so far no luck)"

May I know what conflicts between the 2? Also when's your patch coming up
Chief Zuma 8 May, 2022 @ 9:17am 
I like this. Even "bad guys" deserve to look good
Redarmy 28 Apr, 2022 @ 9:16am 
sturm try DVK CSAT. AWESOME more modern replacer
Sturm 28 Apr, 2022 @ 5:43am 
Does anyone know a mod that does something similar with the csat camos? Because the csat hex is 1. ugly af 2. really unusable for 2020 scenarios
Redarmy 26 Apr, 2022 @ 3:27pm 
Thanks for responding and keeping on top of this wonderful mod.
Ianassa  [author] 26 Apr, 2022 @ 9:30am 
Likely a typo in their config file. Thanks for bringing the issue up
Redarmy 26 Apr, 2022 @ 8:34am 
HIgreat mod.

slight issue,the ammo bearer and marksman have invisible vests, carrier light- digital.

does the hidden selection texture path not have a co.paa?
Ianassa  [author] 3 Jan, 2022 @ 6:38am 
@Zhake that is exactly what it means. You will not get any issues with CSAT modification project. I'll update the description to be more clear.
Zhake 30 Dec, 2021 @ 6:40am 
"-This mod does work with CSAT modification project"
I'm not sure what this means, I'm running through the campaign and I haven't noticed any issues so far using this and the CSAT Modification Project.

There's a couple of missing images from time to time, but I think that's because of the Replacer patch.
Ianassa  [author] 15 Dec, 2021 @ 7:00am 
Might take a look at that at some point. Thanks for bringing it up.
SSG 15 Dec, 2021 @ 6:18am 
Hi sorry to bother again, but if you have spare time, do you mind to adjust the 3 GA vests' class inheritance to the same as vanilla (the 3 vests inherit from Vest_Camo_Base and subclass ItemInfo from ItemInfo your config, while in vanilla they actually inherit themselves one-by-one and ItemInfo inherit from VestItem)?

Not a big deal, doesn't break the game whatsoever, it's just that I noticed the inheritance difference when I was building a vest weight-cut config mod, and one that works on vanilla doesn't work with yours...I have rebuilt my config around yours though, just a heads-up on the "feature". Thanks!
SSG 13 Dec, 2021 @ 6:06am 
That's exactly the issue...it only happened when the fighting's hot and FPS drops to 30-50, then I could see some Rifleman class (classes were randomised but most are Rifleman) at least 200m out has 1 vertex fixed to the ground right below them and draws a triangle face from their torso (I think it was from their back, and they had no backpack)
Tried to flush editor with 60+ AAF but couldn't recreate the problem, in my case FPS has to be suppressed hard, but that should help narrow the issue to the lower LODs of uniform torso or GA carriers...I'll report back if I can locate the problem.
Great mod btw! Makes AAF much more 2035!
Ianassa  [author] 13 Dec, 2021 @ 5:27am 
@SSG How do I recreate this?
SSG 12 Dec, 2021 @ 6:45pm 
Hi, I'm not sure if it's this mod's problem, but I seem to find AAF soldier models got 1-2 vertexes attached to the ground when seen from long distances, could be a bug in low-LOD, but have been unable to locate which model it is, since you need a heavy firefight to push the computer to use low-LOD...mind if you take a look? Thanks!
Cabo_Campos 7 Nov, 2021 @ 9:41am 
I love this camouflage, its overhaul better than the standard Greenbacks camo, it seems more effective with the implementation of brown & tan instead of just strait up green
Ketchup 19 Sep, 2021 @ 2:20pm 
Buzzards look so priddy now, continue to enjoy it!
Ianassa  [author] 19 Sep, 2021 @ 10:27am 
@GunfireDude hi, sorry for not responding, I honestly missed the comment entirely. I am not sure what vehicle the "Global Mobilization Demo Vehicle" is exactly, but it that vehicle is part of any other mods or CDLC, then this mod will probably not affect it at all.

@Ketchup Finally got around to do it. The Buzzard looks better now.

@Machine Thanks friend. :)
Machine 19 Sep, 2021 @ 6:43am 
Thanks, good work. The campaign is so much better with this mod. BI is a shitfight when it comes to design, they need to outsource that area, I really can't say enough about that...
GunfireDude 19 Apr, 2021 @ 8:14am 
The "Global Mobilization Demo Vehicle" hasnt this camo. Its still Vanilla when im activate this mod.
Ianassa  [author] 18 Apr, 2021 @ 10:39am 
That's a good idea.
Ketchup 17 Apr, 2021 @ 7:27am 
Just wondering if this mod would get new Buzzard paint schemes from AEW?
GunfireDude 8 Apr, 2021 @ 4:20am 
It should be the vanilla camo!!!
JPAB97S | Kiosk 15 Oct, 2020 @ 3:09pm 
Very good mod! Even if no ALPAT Nyx!
AugCph 13 Oct, 2020 @ 9:29am 
Great mod!
Ketchup 12 Oct, 2020 @ 3:03pm 
Just wanted to say this mod is a s t h e t i c from experience of it! Well done and I look forward to seeing more of your ideas on this, I really do enjoy everything in it!
SPEC.F-04☠77thCSAR 12 Oct, 2020 @ 2:11pm 
@ Ianassa --- Did I understand correctly, you put a lot of effort into retexuring uniforms, tanks and even helicopters, but with Nyx tanks you say STOP, I'll do that differently? If so, the mod is unfortunately unusable for me. All the best...
Ianassa  [author] 11 Oct, 2020 @ 10:32pm 
@SPECFOR the nyx camonet is not a problem, but a deliberate design feature.

And yes it is possible to create such a mod, probably even a script. the config entries you are looking for are animationList[] and eventHandlers.
SPEC.F-04☠77thCSAR 11 Oct, 2020 @ 2:52pm 
@ Ianassa --- Very nice, now your mod is usable. But there is still one problem. The AW Nyx tank (that's what it's called, I think) has no texture like the other tanks, just a camo net. I don't know if that's how it should be, but I don't think so.
However, that leads me to another question. Is it possible to create a mod or script (script would be better) where all tanks that spawn have a camo net. thanks
CharColgator 10 Oct, 2020 @ 4:00am 
Well, now I have a new reason to play Antistasi against Greenfor. :AAF:
SPEC.F-04☠77thCSAR 9 Oct, 2020 @ 5:46pm 
@ Ianassa --- at the moment i prefer the other mod which i linked to you in the bug report, but maybe you can do it better.