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I'll push it anyway asap, but it will work regardless.
A version of this mod for vehicles introduced by the vehicles framework and associated mods is 90% done, it's just stuck with an error I can't seem to figure out. Due to the way the vehicles are spawned, applying them to a trade stock is more complex with the way the game handles pawns and world pawns - and it's a bit above my paygrade.
If I can find some help digging into this particular chokepoint and I can get past it, I'll finish it up and release.
Keep in mind that the Mk3 is set to a value of 63,256 and the change in prices is going to be factored by negotiation skill and all other factors to trade prices.
As for the multiple ships, it's *intended* to only offer 1 of each ship but it may not because technically the ships would be considered uninstalled furniture and if any stock generator includes furniture, it's probably picking it up. I may or may not eventually look into fixing that but no promises.
But I don't know much about the SRTS CE version so I couldn't tell you for sure as I don't know how it works exactly!
NOTE: I've changed the dependency to account for Smashphil taking over SRTS Expanded and changing the package ID. If this mod shows that it depends on SRTS even though you have it active, make sure you grab Smashphil's version.
Also added all ships to civil outlander bases so you can purchase them from other settlements instead of solely relying on orbital.
Shouldn't have any issues but let me know.
Also make sure that your colony is capable of orbital trading, as the ship dealer is ONLY orbital.
If you haven't already, I would suggest asking the mod authors to update/address the issues you're having. Or someone else may be better equipped to handle them.
Long overdue and likely completely and entirely irrelevant, but Rawy's The Crimson Fleet is now patched, and the SRTS Salesman will now sell you those ships as well, as previously requested.
Values are x2, and you can find all of them on the spreadsheet.
RimHeli was not patched, as I found that the mod's aircraft are incredibly cheap. To the point that the highest tier aircraft of RimHeli is only valued at $1,000 more than the cheapest aircraft of SRTSE. Additionally, the difference between the Huey and the Huey (Armed) is 300 silver, and Hip -> Hind is 60 silver.
If it is heavily desired, I'll make a poll about the cost multiplier and we'll figure out how they should be priced. Additionally, I'll make patches for any other add-on aircraft for SRTS. It's been interesting practice getting to understand patch operations more.
the mod you are looking for is the Anti-Air Artillery mod, the last level turret is for shooting down orbital craft, mostly trade ships ( see entirely trade ships :p )
(I mean i'm not even sure these trader will be ever spawned 'cause of too much another types of ship, maybe? huh)
But as for the question, the designs are all from the SRTS Expanded team. Unsure what inspiration, if any, they had for them.
If I include them selling parts, then the expensive part of that trade off is reduced to just the cost of buying parts, which all the other traders can do anyway. Not only that, the only way I know of to hike up the advanced comps would be to patch them for a higher value, which would become true for ALL traders and throughout the game. Some people may not want to play with advanced components that expensive.
SRTS used to have it's own custom resources that were used in building, but I think it was discontinued. If it still existed, I would patch those to make them available in the trader.
@NECEROS — Thank you. SRTS Expanded is one of my favorite mods and a must have for my playthroughs.