Stormworks: Build and Rescue

Stormworks: Build and Rescue

CT Constant
37 Comments
N3ptun 21 May, 2021 @ 12:33pm 
Is there a way to zoom out on the map of the autopilot?
Pull 27 Jan, 2021 @ 12:52pm 
having problems filling it up
anything special i need to do to fill the tanks?
[EASY]SSwarhorse 15 Jan, 2021 @ 7:24am 
ship works awesome only problem is battery dies when loading play with infinite electric and no problem i have over 25 hours on this ship by far my favorite tanker and thats saying alot considering i only play crude oil tankers excelent work 10 stars
TCRedneck 24 Dec, 2020 @ 6:13pm 
you can't start it, the buttons to start it doesn't work..
Skid Steer 21 Nov, 2020 @ 11:08am 
AP does not work? how do you use it
CINATITSMR 29 Oct, 2020 @ 9:32am 
Ended up having to put out half the ship in a major fire! Despite that the whole ship stayed afloat!
Yogie 24 Oct, 2020 @ 1:26pm 
@Thick - You're 100% correct. I think something happened to my game on that session. I was using this Constant because it's the only one I have but it was on my end. Ship works great!
TheAtomicToaster 23 Oct, 2020 @ 12:37pm 
:(
Thick  [author] 23 Oct, 2020 @ 10:14am 
@TheAtomicToaster - No, there isn't a button to sink it I'm afraid.
TheAtomicToaster 23 Oct, 2020 @ 10:05am 
is there a scuttle button?
Thick  [author] 18 Oct, 2020 @ 8:46pm 
@Yogie - There is nothing wrong with the steering. I have tested them just now, again. This is NOT the CT Prospect. That is a different ship, by someone else, and it was built in the old Simple Mode. This ship's rudders turn with A and D just fine.
Yogie 18 Oct, 2020 @ 6:23am 
update 1.0 broke the steering. Only way to run it is with infinite electricity, but then you cannot steer. You can turn the rudder with infinite electricity off but then the ship turns off. Looks like a fin ship, please fix if you have time.
kriffe2004 18 Oct, 2020 @ 4:42am 
Can you add coordinates to the map screen?
[NE] Artemis 17 Oct, 2020 @ 10:45am 
l,o
tom
Captain Dave 16 Oct, 2020 @ 6:19pm 
Hello, for some reason, the vessel is near impossible to turn. I am not sure if it is due to the fins on the port and starboard not being set up. Is there something I am doing wrong?
JOAMMMM 16 Oct, 2020 @ 3:33pm 
BUILD TANGOROWA FROM RAFT
Thick  [author] 15 Oct, 2020 @ 9:19pm 
@ToXXiCST4LK3R - In the updated version, the masts were made about 3 blocks shorter, so it should pass under now.

@Tastyfish - I've updated and fixed pretty much all the issues you listed.
VisadVision 15 Oct, 2020 @ 7:18pm 
just a heads up for anyone getting this ship, it will not fit under the bridges in the ocean when it is empty but when the balasts and storage tanks are full its can squeeze under with only damaging the rear tower at the very top which is an easy fix with a welder and saves circling the map if you have a bad seed
Thick  [author] 15 Oct, 2020 @ 6:37pm 
@Tastyfish - Thanks for your constructive feedback. I'll check it out. I'm not the greatest with mechanic side of things, engines, and such. But I'll see if I can get the engines sorted. I'll also look into the crane and storage tank gauges.

@ToXXiCST4LK3R - I'm working on a general cargo version now actually and will put that on the Workshop as well.
VisadVision 15 Oct, 2020 @ 6:13pm 
I love it, caught the engines on fire on my first long run but I put 2 an 2 together and figured it was because i ran it in first at 100% throttle the whole way, it would be nice to see it with more power and better cooling and also a freight oriented variant but dont let me tell ya how to do your thing i couldnt make this
Tastyfish 15 Oct, 2020 @ 4:58pm 
I love this tanker but came across a few issues when operating it:

[list]
[*]I've noticed all 3 storage tank gauges in the bridge show the same value; I'm pretty sure all 3 are showing the fore tank's level.

[*]There doesn't seem to be a way to retract the crane's boom after extending it.

[*]You addressed this previously, but for me, the engine temperature goes well over 100 in first gear, and I have to keep it at 90% throttle for the engine to not overheat. In second gear, the engine seems to struggle to get up to speed and the ship overall goes substantially slower than in first gear.
[/list]

None of these prevented me from delivering fuel and overall it's a nice ship.
TheSavageProdigy 12 Oct, 2020 @ 5:47pm 
Very cool ship! Probably very useful in career mode, I'd love to see some ships that can carry containers tho1
Thick  [author] 12 Oct, 2020 @ 1:37pm 
@amaaray10 - Nothing in Stormworks blows up without a reason. There is no failing machinery or faulty parts. I'd imagine it has something to do with engine temperature. The ship runs at 1st and 2nd gear 100% throttle with engine temps in the 40s-50s. My only guess is that either the clutch was disengaged, or somehow the stern was out of the water long enough to prevent water flowing in to cool the engines.
RedParadize 12 Oct, 2020 @ 1:29pm 
That would be a nice addition to rescue mission.
Burnout 12 Oct, 2020 @ 1:18pm 
it blew up for no reason
Thick  [author] 12 Oct, 2020 @ 12:31pm 
@Fluffy I'll check it out tonight when I'm able and will update/fix it.
Fluffy 12 Oct, 2020 @ 12:26pm 
Love this massive ship! It's easy on the frames as well, somehow, thanks stormworks patches. As a side note though, @Outlaw_Of_The_Old_West was correct, I have the same issue. The indicator labeled "AP On" does not illuminate and I have to manually steer the ship in the correct direction. I have it at full throttle, is that why? All minor things aside, it's a good ship, though!
Thick  [author] 12 Oct, 2020 @ 10:26am 
@CINATITSMR - No Scuttle feature at present. I made it for my career so didn't want to accidentally doom myself. I may add something in. For now though, throttle the engines up all the way and run them with the clutch disengaged in first gear, it should eventually overheat and explode which would lead to fire and hull damage.
CINATITSMR 12 Oct, 2020 @ 9:43am 
Is it sinkable
Thick  [author] 12 Oct, 2020 @ 9:06am 
@~r~🐺 BilbyTh~b~eFurry 🐺 - This is something I'll be updating, but as of now the Deck Lights are turned on from the 'teal' colored electrical boxes on the deck itself. There's one on each side, but either side turns all the lights on. I'll be adding another switch on the bridge and updating it later today because it's annoying to have to go out there to do that, and in 100% wind you'll probably be washed overboard.
MrRaccoon 12 Oct, 2020 @ 9:03am 
How do I turn on the Deck Lights and stuff?
JetSetBOS 12 Oct, 2020 @ 6:16am 
moist
Thick  [author] 12 Oct, 2020 @ 6:15am 
@Outlaw_Of_The_Old_West - no real 'sink/scuttle' feature available right now. I suppose if you wanted to cause some catastrophic issues you could Throttle Up to the max, start the engines, but leave the Clutch engaged so that the RPS shoots up and eventually the Engines Explode and cause a fire.

@QwertyOoF - It uses MrNJersey's Autopilot. Once you've flicked the power on for the bridge equipment, and are under power - set your coordinates, and there's a small flip switch labeled 'AP On'. It's a big ship, and doesn't turn on a dime, but go into 3rd person and you should see the rudders moving to give you an indication it's working.

@Gordon_Freeman - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1920675403 < Here is the link to the Crane. Not made by me, but as far as I know it is the only Environment Mod at present that adds cranes to all the harbors.
Adrian Nyqvist 12 Oct, 2020 @ 5:53am 
How do i sink this badboy?
khunter3911 12 Oct, 2020 @ 3:37am 
love this ship
Quacktical 12 Oct, 2020 @ 2:05am 
the autopilot refuses to engage, am i doing something wrong?
Gordon Freeman 11 Oct, 2020 @ 11:09pm 
You did a very god job on the tabker and one thing is the Crane in the background on the workshop??