Avorion

Avorion

Rebalance - Extended Mining & Salvage Drops (SDK)
20 Comments
DelfART_PvEG 14 Mar, 2023 @ 7:38pm 
Идея прикольная, но мод баганный
Gamiseus 17 Feb, 2023 @ 2:25pm 
For anyone wishing to make the change themselves, if you navigate to your workshop mods for avorion, follow the path in your steam library folder to --- steamapps\workshop\content\445220\2254574763\data\scripts\sector\backgroundsdksectormodifier.lua ---- edit the lua file with something like notepad++ if you want to make it easier to read, any notepad or text editor will work. The edit is on line 73, or just hit control (ctrl) + F and search for IronOreCargo, proceed to change it to IronOre, save and you're good.
Gamiseus 17 Feb, 2023 @ 2:21pm 
To fix the iron ore refinement in the vanilla refinery, the line Spawn.IronOreCargo(_Entity, _ReservedFor) must be changed to Spawn.IronOre(_Entity, _ReservedFor). For whatever reason, having Cargo at the end is converting all iron ore, even iron from a regular iron asteroid, to become a cargo variant trade good rather than a material.
Cobra 23 Jan, 2023 @ 4:38pm 
System Upgrade - Specialized Production Bays mod fixed the iron ore bug for me
Ellie "Fuse" Nibbles 27 Dec, 2022 @ 5:45pm 
It seems to me that something went wrong and I can't refine the iron ore at the refinery, but it works with other ores and scraps (even iron) correctly. I can use the mobile refinery bay from your other mod to refine iron ore, but the vanilla refinery still doesn't work, what went wrong?
Shadow000 28 Nov, 2022 @ 3:10pm 
All your Mods are great, i do have a question though. in reference to (salvaging) since i added all of your SDK mods. I'm having an issue while salvaging with fighters. some of the ships explode while being salvaged and kill most of my salvaging fighters. is there a way to disable this?
:steamhappy:
-This also maybe have been part of the most recent Avorion update. not 100% sure what the cause is
LyraMoon 21 Nov, 2022 @ 1:06pm 
very nice :3
Thx, you are awesome!
[Oms!]Divine* 12 Nov, 2022 @ 3:15am 
Thanks <3
SDK  [author] 11 Nov, 2022 @ 5:20pm 
Updated for 2.2
LyraMoon 16 Oct, 2022 @ 8:45am 
+1 update
[Oms!]Divine* 9 Sep, 2022 @ 9:35am 
Looking forward to an update <3
xzc 2 May, 2022 @ 7:35am 
update?
SDK  [author] 5 Sep, 2021 @ 11:08pm 
I will be updating this for 2.0 soon. Honestly, the developers took a large part of this mod's functions and added them into the default game. So I'll have to adjust what this mod does for 2.0 slightly.
MadCarlos 24 Aug, 2021 @ 10:18am 
Is this 2.0 compatible?
Bear 9 Jun, 2021 @ 4:23am 
I think I was able to turn it off in your mod lua, your code is well laid out, we'll see.
Bear 9 Jun, 2021 @ 4:14am 
What do you do with scrap metal? No one wants it and it takes up a lot of space. I wish I could turn it off.
Dekatris 28 Jan, 2021 @ 10:53pm 
This is conceptually great, but for items that don't have a corresponding production bay already in place, it can render an AI salvaging ship or miner useless by quickly filling it's cargo hold with stuff you can't really do anything with.
SDK  [author] 29 Dec, 2020 @ 7:43pm 
yes, you can remove it safely.
Geronimo 28 Dec, 2020 @ 6:50pm 
Hi, is it safe to uncheck the mod once baked into your save ?