RimWorld

RimWorld

Optimized Alpha Leather
22 Comments
GreenSkye 9 Jul, 2021 @ 3:51pm 
Looks like Alpha animals added some additional animals. You can fix it by adding these lines: https://pastebin.com/HgD1M8yd
Teholb 19 May, 2021 @ 11:55am 
I was wondering the same thing as @ec#2718 on Discord- compatibility via a conditional check would be greatly appreciated!
ELLIOTTCABLE on Discord 18 May, 2021 @ 7:42pm 
Hey! It'd be super-nice if you could add compatibility with another "make materials sane" mod, "Chitin Matters" by SteveZero

I poked him about it over there, and this is what he had to say:



Yeah these two are incompatible since Optimized Leather - Alpha Animals (OLAA) removes hardened chitin from the game (that's why there is an error thrown with these two mods active). Other than me rewiring my whole patch, the simplest fix would be to ask that mod's author for compatibility with this patch. They would only need to conditionally check if this mod is not active before deleting hardened chitin.
Vertigo 16 Mar, 2021 @ 1:33am 
@Fassina It was left alone last I recall, check the alpha animals tab in the google sheet linked in the description. That being said this mod is outdated with all the recent Alpha Animal changes leading to red errors. I ended up making a local copy of my own and removing the things I see making red errors.
Fassina 2 Mar, 2021 @ 2:08pm 
What happens to chitin? It's supposed to give good armor, what leather does it become with this mod? I assume not thrumbo, so maybe heavyfur?
Venum 15 Jan, 2021 @ 3:10pm 
@vertigo I am also getting a RaptorPlates error.

Could not resolve cross-reference: No Verse.ThingDef named Leather_RaptorPlates found to give to Verse.RaceProperties Verse.RaceProperties
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Vertigo 11 Jan, 2021 @ 11:30am 
Alpha Animals just updated and I'm seeing different errors now. Without this mod, but while still having Optimized Leather I see a Bluefur error. If I remove this mod and alpha animals it disappears. If I have both AA and this mod I get a RaptorPlates error. I'm stumped as to figure this one out.
Vertigo 1 Jan, 2021 @ 10:46am 
Found an error with this mod and Vanilla Expanded Achievements. Apparently VEA is looking for Gallatross Leather for an achievement and red errors when not found. Two options are to leave Gallatross leather alone, or to patch the Alpha Animals Achievement to use Thrumbo Leather (which defeats the purpose of the achievement...)

The error is at Line 542 in AchievementsPatch.xml in the Alpha Animals mod.
Trajda 23 Oct, 2020 @ 6:37pm 
@trublucarbou

Can you please Optimize Alpha Meat as well? Those overwhelming bills are probably the reason why I do not play Alpha Animals at all.
trublucaribou  [author] 19 Oct, 2020 @ 7:13am 
This is now compatible with Forsaken Fauna. If you are running Alpha Animals alone, no night leather will drop (only sturdy leather). If you are running Forsaken Fauna in addition to Alpha Animals, all of the night animals will drop night leather. Hope this helps!
trublucaribou  [author] 19 Oct, 2020 @ 4:46am 
Ahh! Gotcha. That I can fix.
Simmin 18 Oct, 2020 @ 8:18pm 
The "night" animals from alpha animals have sturdy leather, but the animals from the forsaken fauna mod (a separate mod) dont have any.
cubicPsycho 16 Oct, 2020 @ 10:54am 
They don't drop any leather. They have a yield amount but no leather type
trublucaribou  [author] 16 Oct, 2020 @ 4:50am 
@cubicPsycho - is it making them not drop ANY leather, or are you saying you'd prefer them to drop night leather specifically?
cubicPsycho 15 Oct, 2020 @ 8:46pm 
I'm not sure if it's this mod, but I believe it makes forsaken fauna not yield any night leather
Nightfish 12 Oct, 2020 @ 1:31am 
Time to reinstall alpha animals! \o/ I got rid of it a bit ago because of all the clutter.
Kayedon 11 Oct, 2020 @ 3:35pm 
Thank you for your hard work on making mods I myself am too lazy to make. :)
trublucaribou  [author] 11 Oct, 2020 @ 3:31pm 
@Kayedon - thank you for all your help and support by the way! I really appreciate it.
Kayedon 11 Oct, 2020 @ 3:24pm 
I mean I won't because I don't personally use Alpha Animals, but I wouldn't be shocked if 3 years down the road you have someone subscribe without using Alpha Animals and wonder why it doesn't work!
trublucaribou  [author] 11 Oct, 2020 @ 3:22pm 
@Kayedon - ahh see I hadn't figured anyone would download this WITHOUT that, but you're right, it's a good reminder to have (especially for people who switch between mod lists all the time). I'll add it in!
Kayedon 11 Oct, 2020 @ 3:20pm 
You can add this to About.xml and the game will complain if Alpha Animals is not loaded, as well as clicking "Add/Remove Required Items" and selecting it from the Steam Workshop.
<modDependencies>
<li>
<packageId>sarg.alphaanimals</packageId>
<displayName>Alpha Animals</displayName>
<steamWorkshopUrl>https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1541721856a</steamWorkshopUrl>
</li>
</modDependencies>
<loadAfter>
<li>sarg.alphaanimals</li>
</loadAfter>