Transport Fever 2

Transport Fever 2

Transport Fever Modular Roads (TFMR)
52 Comments
consistency 1 Aug, 2021 @ 10:12am 
Would it be possible for you to add tram tracks as an option to the modules?
Tyw7 4 Jul, 2021 @ 6:07am 
Why can't I add this to the "required items" for my city?
East Pavilion-er  [author] 3 Apr, 2021 @ 3:49am 
You are all complaining about the same issue, but I don't have that issue with my own game so I don't really know how to fix it. Anyway, the next generation of TFMR will be here in the next few days, and it will be compatible with the new patch. This mod will not be updated.
quentin80 30 Mar, 2021 @ 10:47am 
same issues :(
15_ Pa _27 3 Mar, 2021 @ 10:20am 
HI, i have the same problem, "intenal consol error"
WAKE 26 Feb, 2021 @ 2:21pm 
Getting same issues :( Please update the mod for the latest patch, your mod is so crucial to a nice experience.
volobuev.dv 26 Feb, 2021 @ 6:46am 
not worked with new patch "internal consol error"
♥Haceu.♥ 26 Feb, 2021 @ 1:46am 
Hi the mod is great but i couldnt use the TFUR module in the roundabout section. It state that Internal error (See console for detial)
lyk0517 15 Jan, 2021 @ 8:44am 
可以在存档里用吗?之前没有订阅过TFUR,不过好像ramp报错加载不出来
Valkyrie 5 Jan, 2021 @ 6:14am 
Having the same issue as the guy below on the Beta branch
rick 29 Dec, 2020 @ 12:43pm 
Just found the problem. I have been on the "Beta" updates. I had been having other issues having to do with textures. It was suggested that I roll back off of the beta. It worked. All of the textures are good now. By the way, I don't think I've told you how much I enjoy this mod!!! Great Work!! :steamthumbsup:

Just FYI though, the beta version causes texture issues on any module where there are 4 configuration options. The "Right Entry" and "Left Exit" center road textures seem reversed/invisible. The "Right Exit" and "Left Entry" were working fine. Basically Options 1 & 4 worked, 2 & 3 did not.
rick 19 Dec, 2020 @ 8:40am 
A bit more detail. Seems that the missing textures are 'inverted' . If the module is elevated, the texture can be seen from below. Also it occurs specifically on options 2 and 3 of the configuration (left/right entrance/exit) options. Very consistent.
rick 17 Dec, 2020 @ 8:30pm 
Having a problem with textures on the TFMR modules on a new map I'm playing. They lose part of the road texture. Same problem for all road types C/H/U. It does not affect all of them, and traffic still goes through them. But I've tried to demolish then rebuild however, the textures are still missing. I have disabled the old modules and road mod (except for my save games that use the old style), and have the TFMR Bridges enabled.
Twist 17 Dec, 2020 @ 6:02am 
Ca ne fonctionne pas de mon coté ça me met "erreur interne (consulter la console pour les détails) "
bibi_fr 12 Dec, 2020 @ 3:30am 
File name: A:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2255314735/res/construction/depot/epmodules_expand.con

Key: game/config/ConstructWithModules

Minidump: A:/Program Files (x86)/Steam/userdata/93692450/1066780/local/crash_dump/777032ed-b4a6-4b1d-9253-9b99a623912b.dmp

Mod: "Transport Fever Modular Roads (TFMR)" (consider removing this mod and contacting the mod author)

In file: c:\build\tpf2_steam\src\lib\lua\state.cpp:586

In function: void __cdecl lua::State::Call(int,int)
NanoCE 24 Nov, 2020 @ 10:46am 
Just wanted to share: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2295963598

These sorts of interchanges are a breeze. Thanks for the mod.
Tomarchi 16 Nov, 2020 @ 9:45am 
ça me fonctionne pas chez moi, message : "erreur interne (consulter la console pour les détails)
it doesn't work for me at home, message: "internal error (see console for details)
East Pavilion-er  [author] 15 Nov, 2020 @ 4:22pm 
@Capitaen_Proton Yes, and that's by design. If ground modules are not flat, there will be terrain alignment collision errors. Also, there isn't much reason for ground modules to have slope. I haven't seen any ground highways to have sloped entries or exits.
Capitaen_Proton 15 Nov, 2020 @ 7:59am 
The slope function does only work for the elevated version of the modules.
Sigert 9 Nov, 2020 @ 10:09am 
yeah, i have unsubscribed to the old roads as soon as I read the description.
But it seems to have fixed itself. I have no idea what I did, but now I can use them. After I played a savegame for an hour the ramps suddently worked. I also got this problem with some other assets, but it seems to be fixed aswell.
East Pavilion-er  [author] 9 Nov, 2020 @ 3:38am 
@w43322 The old modules and roads are still perfectly usable. If you want to continue your old savegame, keep the old modules. They are just unlisted, not deleted. If you want to start a new game, use this. This is a much better version.
w43322 9 Nov, 2020 @ 2:54am 
is backward compatibility a joke to u?
w43322 9 Nov, 2020 @ 2:49am 
makes old saves obsolete
w43322 9 Nov, 2020 @ 2:49am 
u always do this to us.
East Pavilion-er  [author] 8 Nov, 2020 @ 12:52pm 
@Sigert Have you unsubscribed to the old TFUR modules and roads? They may cause some unknown effects on the new TFMR mod.
Sigert 8 Nov, 2020 @ 11:42am 
yes, i am subscribed to TFMR bridges, and yes it happens to both of them.
East Pavilion-er  [author] 7 Nov, 2020 @ 11:31am 
Are you subscribed to TFMR Bridges? Also, does it happen to both elevated and ground modules, or only happens to one of them?
Sigert 7 Nov, 2020 @ 10:52am 
Every ramp. Instead of a ramp there is a box with the message
East Pavilion-er  [author] 7 Nov, 2020 @ 7:32am 
@Sigert which module?
Sigert 6 Nov, 2020 @ 3:32pm 
When I try to place the ramps down, it appears to be a box with a message that says: "Internal error please open console" comes up. What do I do?
nineseven 25 Oct, 2020 @ 5:31am 
Is it possible for the next version or a special version to increase the distance between entry and exit to increase the transfer speed? All cars have to break to a speed of ~15 km/h. I love your mod collection and I use your mods a lot :-) But the speed issue has a problem with my love to realistic builds ;-)
East Pavilion-er  [author] 24 Oct, 2020 @ 2:55am 
@大白 请看一下mod简介。
印象空间 24 Oct, 2020 @ 2:54am 
不知道其他人有没有这问题,暂时发现有几个地方用了这个高速模块又出现了AI车辆逆行现象了。而且现象很奇怪,逆行的车辆到了模块链接处会消失了,然后等一两秒钟后会突然又出现在路面逆行,更奇怪的是有时候逆行的车辆和原来消失的那台车不一样(我也检查过那个模块的附近是没有任何建筑的,不可能是建筑产生的车辆,那个位置是高速立交)
yanico 19 Oct, 2020 @ 1:49pm 
Why is it producing these white lines at the edges of each block?
NanoCE 18 Oct, 2020 @ 2:21pm 
Darn, well thanks for the reply. I would imagine its a pain to mod for this game so I appreciate the time you have put in to get this mod where it is now.
East Pavilion-er  [author] 18 Oct, 2020 @ 2:04pm 
@NanoCE I have tried to do this. However, it will create some weird collisions that I don't know how to solve. In theory it shouldn't collide, but in this goddamn game it's a completely different thing.
East Pavilion-er  [author] 18 Oct, 2020 @ 2:03pm 
@HEDA The "city road" variant will still create houses. However, the Urban Expwy and the Highway versions will not.
East Pavilion-er  [author] 18 Oct, 2020 @ 2:02pm 
@Rodex You don't need to unsub to the bridge. In fact, bridge is a vital part of this mod. Keep it.
East Pavilion-er  [author] 18 Oct, 2020 @ 2:01pm 
@印象空间 TPF2的道路+asset的功能其实很原始,这种小问题挺多,而且是不太可能修正的。
_HEDA_ 17 Oct, 2020 @ 8:57pm 
Could this now stop the AI from putting buildings on TFUR roads?
NanoCE 17 Oct, 2020 @ 5:07pm 
can you create off ramps that leave at an angle rather than parallel? Example: https://i.redd.it/0rctgua8nhu01.jpg
印象空间 16 Oct, 2020 @ 4:42am 
刚刚试了一下高速的,发现如果拉的路稍微有点弯道的话,护栏会自动消失,只有尽量直线道路才会有护栏,不知可否修正。
印象空间 16 Oct, 2020 @ 4:26am 
@孤独的中出 其实不用中文的,折磨模组很容易上手,根本不需要看文字介绍,图标就很好辨识了。
印象空间 16 Oct, 2020 @ 4:24am 
真是太好了,终于盼到真高速了,UP主的道路模组越来越完善了,有了现在的这几个道路模组,基本就可以抛弃其它模组了,这样减轻了游戏负担,免得启动一大堆MOD。
另外,请问是不是如第一句所说的,如果以前的地图有用过TFUR,想要用现在这个就不要去删除TFUR,不然会有问题。
richbabydaddy 16 Oct, 2020 @ 3:54am 
do i have to unsubscribe the bridges too?
孤独的中出 16 Oct, 2020 @ 2:02am 
作者能不能发布一个中文版啊
East Pavilion-er  [author] 13 Oct, 2020 @ 6:19am 
@MKH1020 It is incompatible with the old modules, not the roads. You can still use the old roads in conjunction with the new mod, but the old roads are exactly the same as the "city road" of TFMR. In short, the modules are incompatible. The roads are compatible, but redundant.
MKH1020 13 Oct, 2020 @ 6:04am 
So... this mod is incompatible with both the old TFUR modules and roads, or only the modules? I ask this as the old roads mod seems to be unlisted.

Also, how did you get the highway to not have a sidewalk? is it still there but invisible, or did you find a way to get rid of it?
East Pavilion-er  [author] 12 Oct, 2020 @ 1:36pm 
@UpDownCharmStrange Yes you do need to subscribe to them. The TFUR bridge is used by many other mods as dependencies, so I don't want to break them. (Even though I DON"T encourage the use of TFUR bridge as a railway bridge.)
BTW, I like your name. It's really quark-y!
East Pavilion-er  [author] 12 Oct, 2020 @ 1:34pm 
@nineseven You should enable this mod, enter the savegame, upgrade every road and then unsubscribe to TFUR roads and the old TFUR modules. Theoretically, the old modules will stay in place if you unsub to old TFUR, but don't try to upgrade them. If you want to replace one of the modules, bulldoze and place down a new one.