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partial french translation ;)
The animations sometimes look weird because no modded characters move the way they do when they are idle, the best example of this is when you use "Hot-Heades" that could change your 3fps hand gesture to a better "midlle finger" which gives you more personality
Effect name used in slashing_strike for the Speed debuff is incorrect, currently named "Ars Mark Debuff 1", etc. which does not exist in the .effects file. Should be named "Ars Strike Debuff 1", etc. based on the effects listed.
I mean as it stands right now Arsonist has fantastic aoe damage with Incinerate and then he also gets a fantastic ranged attack in Molotov that deals insane damage. There have to be some drawbacks to using this powerhouse after all.
Personally I think it's an allright character who is powerful in the right situations but I would not build an entire group around him which is sadly when he shines most. Still definitely a solid choice for pretty much any dungeon.
This creates a warning at game starts (and obviously, something is wrong)
But abilities (3 of 7) are silly:
1.Hot headed
When i think about Arsonist, i dont think about Parrying
In the usual sense.
2.Smoke Bomb
Same
Arsonist are not Rouge, its Arsonist!
And ability usless, and havent any combinations
3.Cleansing fire
It looks like an arsonist
But ability are very, very, very boring.
Raises torch, clears corpses and does honestly too much damage all in one skill! Could honestly cut all of that in half and it'd still be good.
EDIT: Also what determines molotovs burn damage? At first I thought 9 damage reduced by debuff resistance but it doesn't seem to be the case.
DOT in this game function as a delayed damage control strategy.
if I know that monster is gonna attack me next turn, why bother DOT him this turn?
your design is totally ignore this mindset and I'm not using this MOD for this reason alone.
and it not because the arsonist misses 9/10 molotovs with 63 - 75% chance to hit..
Its because the fire dps happens after the enemy has their round not before :( and I don't understand the resistances or nothing
The concept, the design everything else I like but, this --- my goodness, I started a new campaign, used arsonist, restarted :(
Im sorry it needs work for me to use again :( it did help kill the gallow tree mod but, my goodness :( make the fire hit like blight and bleed please :( :( :( :(
sorry *EXPLODES*
@Dread: Yes, he does have CoM & CC trinkets
And yes, I was mistaken, The Arsonist does come with an item provision of 1 Torch. I'll make sure to update that in the description when I come in with my patch soon.
Also no need for that, if this discussion needs to go on we'll just open a thread here and discuss it there, since it's very relevant to this mod.
Rather not fill the comment section, so go ahead and friend me to keep this discussion a bit shorter