Rivals of Aether

Rivals of Aether

Smol Nozomi
41 Comments
Deggo the Eggo 3 Jul @ 5:17pm 
TODOKETE SETSUNA SA NI WA
Gender Wizard 4 May, 2024 @ 7:55pm 
i cant seem to access joke explainer anymore
themikester1 27 Mar, 2024 @ 8:15pm 
idea make for a custom character if you wanna add it
add Mathrus.
but without the virus
(mathrus is a cheapie character rumor that isnt really true)
Tired Link 15 Mar, 2024 @ 5:42pm 
how come i can no longer use the joke explainer?
⌁Toaster Joe⌁ 19 Feb, 2024 @ 6:34pm 
the creature...very icky no good...
D YellowMadness 30 Jan, 2024 @ 5:49pm 
If you ever wanna add Dracula dialogue for Joke Explainer, I have an idea for that.

Dracula: "So... You dare challenge me, the great Vlad Dracula Tepes?"

Joke Explainer: "The sign is a subtle joke. The shop is called “Sneed’s Feed & Seed”, where feed and seed both end in the sound “-eed”, thus rhyming with the name of the owner, Sneed. The sign says that the shop was “Formerly Chuck’s”, implying that the two words beginning with “F” and “S” would have ended with “-uck”, rhyming with “Chuck”. So, when Chuck owned the shop-

Dracula: "What? What are you babbling about!?"

Joke Explainer: "The Simpson's is a cartoon that began airing in-"

Dracula: "That's enough of that." *Throws wine glass.*
D YellowMadness 30 Jan, 2024 @ 10:20am 
A little surprising to hear you found a fix. I'm used to character-specific issues with stage bosses being too much work (or too unclear what's causing it) for the modder to deal with it since it usually doesn't come up in a normal match. Thanks.
Dr. NaN + Poor Planning  [author] 29 Jan, 2024 @ 10:49pm 
After a bit of tedious debugging, I managed to find it was due to me modifying the collision sprite (not hitbox, the one used for physical solid collisions) and that this was what Sans' boss fight checks for.
By some strange oversight somewhere in Rival's code or GML in general, the fact that the blasters are rotated appears not to collide correctly. Forcing my new sprite to use "precise" seems to fix the issue, at least on this case...

(You scared me a bit thinking this was a recent-recent issue because I hadn't touched that at all this update and it's actually been there for a while)

Thanks for the bug report̶̹̾! I'll try to apply it shortly.
D YellowMadness 28 Jan, 2024 @ 9:40pm 
Joke Explainer & Smol Nozomi have some kind of problem with their hitboxes but it's only come up so far in a weirdly specific situation so I don't know exactly what the problem is. Sans Boss Fight's diagonal Gaster Blasters hurt them from yards away. You'd think it's just a Sans problem but it only happens when I use Joke Explainer or Smol Nozomi & even then, only when Sans uses diagonal Gaster Blasters.

I beat Sans a long time ago with Smol Nozomi though so the problem seems to be recent.
D YellowMadness 31 Dec, 2023 @ 1:50pm 
The last rune is amazing & would make for a good separate mod too although I guess that would probably need heavy rebalancing.
Monika Enjoyer (Tom64) 25 Dec, 2023 @ 12:54pm 
Wow, now I like her even more, thank you
Astarisk 2 Sep, 2022 @ 3:28am 
dede kete
Dr. NaN + Poor Planning  [author] 23 Oct, 2021 @ 7:10pm 
So... I've been told Steam can have problems updating mod files, and the last update shrunk all sprites & changed all of their offsets, so that would be my guess.

I'm not sure there's anything I can do about that, sadly, beyond saying "have you tried re-subscribing?"

(Sorry for the late response)
Trickster melon 20 Oct, 2021 @ 6:53am 
i am seeing misaligned sprites everytime i use her
Dr. NaN + Poor Planning  [author] 19 Oct, 2021 @ 3:18pm 
I'm not sure I understand... you are seeing misaligned sprites, some stuck inside the ground?
Was there a particular stage, game mode, opponent, or situation that caused this error?
I can't seem to find the issue you describe, everything looks ok on my end...
Trickster melon 19 Oct, 2021 @ 10:34am 
why does is her position weird it makes it look like she sinks through the ground and her attacks dont even connect because of the fact the sprites are off position
ShadoWheghogFan94 7 Dec, 2020 @ 1:16pm 
SNOW HALATION
Cancel the Eat 2 Nov, 2020 @ 5:09pm 
A very nice >:] looking mod
Dr. NaN + Poor Planning  [author] 1 Nov, 2020 @ 7:53am 
I don't think the Freeze effect's base behavior should change; beyond tweaks to trajectory/duration as balancing requires. And yes, it does already scale with the opponent's damage. Maybe that can be increased; but I am no balance expert.

I'll have to look into NSPECIAL's behavior, the range seems appropriate (comparing to Jigglypuff), but I made it not interrupt moves in progress. maybe it should? Thanks for letting me know!
Shy 30 Oct, 2020 @ 11:26am 
wait this character was a meme at one point? hmm didn't know that
bradido 30 Oct, 2020 @ 6:33am 
smol bean
Qazzquimby. 29 Oct, 2020 @ 12:04pm 
Rather than changing the chilled debuff, maybe freeze-on-smash could become more conducive to killing at high percents?

A couple of rough thoughts
- That freeze an opponent could go into an iasa window where a neutral a press will cause them to unfreeze and take the smash's normal knockback. If the window is long enough you could choose what part of the arc to launch them in.
- Simpler, the freeze could last longer based on percent, letting you follow with another smash or freeze them offstage for an edgeguard.

I don't mean to imply that more work is needed or anything :) You've done a great job.
floof birb 29 Oct, 2020 @ 11:44am 
and you don't even mention the ever looming threat of RANNO, KU?
Shy 29 Oct, 2020 @ 10:28am 
I love this character adorable and kicks butt just what I like in my characters (cough astra, zerra, amber, ori, cough)
JSmashSalted 29 Oct, 2020 @ 10:20am 
I love the character! Her movements are fluid and cool!
The only thing I'd change is a buff on her neutral B
I tried to use it on matches with other players, but it never connected... Maybe by increasing the range of the move?
Shaunt 29 Oct, 2020 @ 8:28am 
holy shit i love this character, i wasn't expecting much when i just looked at the thumbnail but i was very pleasantly surprised
both the ice and hover mechanics are super fun to play around with, you did an amazing job
Dr. NaN + Poor Planning  [author] 28 Oct, 2020 @ 3:46pm 
Yes, I did notice this quirk/tradeoff with the freezing mechanic: your opponent gets a predictable trajectory, but you lose the killing power of a strong attack.

I could change the chilled debuff on foes with higher damage, either making it shorter, or being immune for longer after being frozen.

Thanks for the feedback! Much appreciated.
Qazzquimby. 28 Oct, 2020 @ 1:22pm 
I really like it.
Sometimes when the enemy is at high % I feel like having ice on them is detrimental, because it makes it harder to kill confirm with smashes. What do you think?
Jiyucy 27 Oct, 2020 @ 8:35pm 
"why the ice effects though"
*accidentally presses B* oh snow halation I get it
Crashy 27 Oct, 2020 @ 3:32pm 
We have Grand Dad and now Nozomi. All that's left is Loud Nigra and the Grand Dad Mania trio is complete.
BokuWaRamirezDa 27 Oct, 2020 @ 8:08am 
Best char
garebear 26 Oct, 2020 @ 6:27pm 
I love this mod lol.
Dr. NaN + Poor Planning  [author] 26 Oct, 2020 @ 5:43am 
I'm happy to hear such a positive response for the character!

As for DSPECIAL being cancellable only on hit, I was afraid of going too close to multishine territory.

And yes, when I have the time, I'm working on more SiIvaGunner stuff.

Thank you.
RoyGuyManDude 25 Oct, 2020 @ 7:06pm 
Perfection

the only problem is that shine is only jump-cancellable on hit instead of any time, but that's just a minor nitpick.
Nabbit66 25 Oct, 2020 @ 6:32pm 
Nice mod >:]
OxiTape 24 Oct, 2020 @ 4:27pm 
7
tarkan809 24 Oct, 2020 @ 12:56pm 
Now we’re going to have siivagunner characters/fighters
ANOTHER_weon_MORE 24 Oct, 2020 @ 12:55pm 
smol
Ducky Quackington 24 Oct, 2020 @ 6:21am 
this sure is grand
FungiWizard 23 Oct, 2020 @ 9:42pm 
The animations are super cute! Love the character
Daniel 23 Oct, 2020 @ 9:24pm 
what a grand mod