RimWorld

RimWorld

Diseases+
464 Comments
Lasanga boy 24 Jul @ 11:16am 
Quick question, do diseases like diabetes go away if kept at 0.1% severity long enough?
Kopp 18 Jul @ 6:37pm 
@Cybranian
Any chance the storyteller incident to give diseases (e.g. flu) does not consider your incidents?
I saw you are adding incidentDef.diseaseBiomeRecords by code, but I didnt saw any of the incidentDefs having "DefModExtension_DiseaseAutoPatch".
When I do 'biomeDef.CommonalityOfDisease(incidentDef)' I get 0 for all your incidents that should start a disease event.
I also tried to let it happen naturally, my colonists got infected by all vanilla diseases, but never by otitis or commonCold or smth...
Only tried the 1.6 version.
Greetings!
Cantaloupe The Clown 18 Jul @ 6:26pm 
-americans that can't afford insulin
SucháVoda 15 Jul @ 11:14am 
diabetes is too strong wtf
Dweebus Rex 7 Jul @ 9:06pm 
WAHOO, now I can finally make a pawn with as messed up a body as mine! Thanks!
Futstub 4 Jul @ 12:44am 
Why do I do things like downloading these kind of mods to myself..?
Cybranian  [author] 1 Jul @ 10:40pm 
1.6 Update
Gender Bender 31 May @ 9:18am 
is it possible to pick which disease is spreadable? getting malaria due exposure doesnt make any sense when you usually get it from mosquito
Lemon caro 30 Apr @ 2:11am 
finally
just what i needed
more medicine sink's
Cybranian  [author] 12 Apr @ 11:35pm 
Unfortunately I had to replace defNames for compatibility reasons. This will cause you to remove all existing diseases and have one-time errors in the log.
Cybranian  [author] 12 Apr @ 11:31pm 
Updated
Jotbe83 12 Mar @ 4:36am 
i got a blue screen when i tried seeing the disease list lmao
Skissors_ 9 Dec, 2024 @ 5:41pm 
Removed Diseases+ from my mod list to fix the Common Cold stuck in an infinite tending loop.

-"Disease" Mods I Had installed-
Diseases Overhauled
Communicable Diseases [1.5]
Diseases Overhauled Biotech Patch
Diseases+
More Treatments for Diseases Overhauled
Skissors_ 8 Dec, 2024 @ 11:12pm 
How would I disable certain diseases? I tried to edit my local files for this mod, but notepad++ isnt able to save the change(might have to reboot my PC or something first)

Common Cold is broken for me. My colonists get stuck in an infinite tending loop, because the Cold needs tending, but there isn't a tending status. Probably some incompatibility with one of the other 450+ mods I have... Maybe it's only with one of the other disease mods I have.
Aravox 5 Nov, 2024 @ 10:44pm 
Huge ISSUE. Diabeties is way to hard to deal with in this mod. Even with using Medicine (Not the herbal) at a tend of 75% you will end up still very sick, the disease doesn't tick down at all. This is too much.

A Diabetic would have to constantly tend wounds, and yes they can die, but it should be somewhat lowered if using Herbal medicine even at a 35% tend , but for Medicine and Glitter meds it should tick down faster. The thing is, diabeties should never be cured unless you use a mech injector syrum tool or something of that nature.

I'm a Type 2 Diabetic, I know many Type 1's. While Diabeties does kill, and causes amputations and illness, it shouldn't be this damn hard. WAY TO MUCH and the Mod maker should really reset and fix this disease.

I'll upload a Youtube video about this mod titled "Diseases + Diabetes Mod Rimworld"
SSS-class Warlock 4 Nov, 2024 @ 3:27am 
I wish this was properly compatible with A Rimworld of Magic; the Cure Disease spell of the Druid doesn't include any of the additional diseases
Fishe 22 Oct, 2024 @ 1:01am 
"how do u cure tuberculosis" youre not slick arthur :Dogeface:
Samir Al Hyde 6 Oct, 2024 @ 12:12pm 
how do u cure tuberculosis
Cantaloupe The Clown 4 Oct, 2024 @ 12:47pm 
my elderly sheep got depression and tried to kill herself 10/10
seeki 27 Sep, 2024 @ 11:20pm 
This mod has a bug where animals also become afflicted with Paranoid Syndrome, suddenly acquiring the ability to speak and beginning to insult humans.
It appears that this mod does not take into account cases where older animals such as Slumbo can become afflicted with the diseases added by this mod through routes other than DiseaseIncident. I hope that this will be fixed so that unnatural things don't happen.
Z03 8 Sep, 2024 @ 4:58pm 
average of 0.051ms and max of 0.128ms is it normal to be taking up so much space?
Canadia Boy 1 Sep, 2024 @ 12:20pm 
@Aphasia Yeah I agree, I've always liked the diseases and the comas. Nowadays though playing the Anomaly DLC with this mod just becomes a nuisance due to comas just stopping things from functioning after a death refusal resurrection or a death pall resurrecting corpses.

I've got about 20 insectoids that just got resurrected by the death pall, and they're all just in a coma because I cut their head off when they were alive. I'm hoping this gets patched to have comas not interfere with anomaly stuff like this, because until then I'm gonna have to stop using this mod :(
Lurmey 16 Aug, 2024 @ 3:44pm 
I am also getting the cross-reference errors stated by MasterPNJ below. Not sure whether it's just this mod alone or a conflict causing it.
MasterPNJ 16 Aug, 2024 @ 6:46am 
Does this mod still work? Because I'm getting lots of errors on launch, here are a few examples:
Could not resolve cross-reference to Verse.HediffDef named DimonSever000_Alienation (wanter=alwaysTreatableHediffs)

Could not resolve cross-reference to Verse.HediffDef named DimonSever000_EpilepsySeizure (wanter=alwaysTreatableHediffs)
PapaJuicy 6 Jul, 2024 @ 2:00pm 
the lobotomy doesnt seem to work??? i have the 5 meds and pawn has depression, so i try lobotomy but nothing changes
Cantaloupe The Clown 2 Jul, 2024 @ 9:45pm 
@Aphasia yeah that's how it is irl too (joking)
Aphasia 2 Jul, 2024 @ 8:38pm 
the coma is actually really annoying when you have pawns with stuff like death refusal, having them revive only to be paralyzed for 40 days is just really really a pain in the back
Cantaloupe The Clown 20 Jun, 2024 @ 2:50pm 
thank you for the update! I'm also curious about death rattle, RCC says this mod and death rattle both add coma AND kidney failure hediff defs
Bjark 12 Jun, 2024 @ 11:38am 
Curious about compat with Death Rattle, mainly between both adding Comas
Cybranian  [author] 6 Jun, 2024 @ 9:35am 
updated
mikester112 21 May, 2024 @ 1:26am 
Any word on this one getting updated?
Veskaida 28 Apr, 2024 @ 7:45pm 
Played extensively with this on 1.5 and haven't encountered problems. Seems mostly, if not completely still functional.
Comrade_Atticus 27 Apr, 2024 @ 1:31pm 
4.7???
Capisci 26 Apr, 2024 @ 4:19pm 
2.5????
Comrade_Atticus 26 Apr, 2024 @ 1:12pm 
1.9???
Render 14 Apr, 2024 @ 1:05pm 
1.5 ?????
bot_lolidydy 14 Apr, 2024 @ 6:22am 
1.5?
four trans horses #bbno$mpreg 8 Apr, 2024 @ 2:54pm 
I hope this comes to 1.5
demondust6 6 Apr, 2024 @ 9:55am 
1.5?
-=GoW=-Dennis 20 Mar, 2024 @ 5:44pm 
Seems to have an incompatibility with EPOE: Forked. The surgery for healing dementia from EPOE is not available when this mod is installed, only the brain surgery one from this mod.
lartiste 21 Jan, 2024 @ 8:11am 
i'm waiting for the prion / kuru
Aravox 14 Jan, 2024 @ 9:29am 
Can the Mod please read my comment below about Diabetiees, It seems way to hard to tend. Even with Glitter meds. the disease should require tending and be permenant, perhaps change it so that death does not happen but instead they move slow, and their over all blood pumping is lower, so that if they get sick from something else they are in danger of dying.

Or make it so herbal meds can tend it and lower it As of now Medicine and Herbals do nothing to slow the disease and it's a death at the end of 100%. It's way to difficult.
sumghai 11 Jan, 2024 @ 5:18pm 
@ludi1989 @DimonSever000 - I should be able to fix the MedPod compatibility issue with the Genius hediff this weekend.
Aravox 7 Jan, 2024 @ 3:22am 
Can you make it so that Diabeties is "Tended" by herbal meds? It's so hard to get a high tend with even medicine that i have to keep using glitter medicine which is expensive as can be. If you want Meds to be like Insulin, herbal meds should work. I went through tons of glitter meds :/ way to fast.
Maybe make a medicine called Insulin if you don't want to use herbal meds? But insulin needs to be mid level not end game. Anyways, diabeties is so hard to deal with in the game.
Aravox 6 Jan, 2024 @ 8:28pm 
I have looked forever for a mod with Diabeties, This has it. Thank you!!!!
GonzoGonz 23 Nov, 2023 @ 7:48am 
Awesome mod, though i've found what i think is a rather funny (possible) oversight. The deathless gene does not stop new health conditions from developing, so a deathless pawn who died to bleeding out can develop sepsis > necrosis > secondary damage. Currently got a captured prisoner who has like 20+ cases of necrosis and secondary damage, poor guy is having the worst regen coma imaginable lmao
Killer Tamashi 5 Oct, 2023 @ 12:52pm 
@TirGir
It still does in this mod, annoyingly..
Frostschutz 1 Oct, 2023 @ 10:58am 
Lots of good work in here. Some things are a little unrealistic; sepsis for example occurs IRL due to advanced bacterial infection, not blood loss. Delirium Tremens (DTs) is life-threatening and has like a 40% mortality rate without treatment.
doriansachio 17 Sep, 2023 @ 7:15pm 
Love this mod, always include it. Although my criticism is that serious diseases seem to occur way too often.
Lite 3 Sep, 2023 @ 5:01am 
Why does bipolar disorder affect speech that much?