Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any chance the storyteller incident to give diseases (e.g. flu) does not consider your incidents?
I saw you are adding incidentDef.diseaseBiomeRecords by code, but I didnt saw any of the incidentDefs having "DefModExtension_DiseaseAutoPatch".
When I do 'biomeDef.CommonalityOfDisease(incidentDef)' I get 0 for all your incidents that should start a disease event.
I also tried to let it happen naturally, my colonists got infected by all vanilla diseases, but never by otitis or commonCold or smth...
Only tried the 1.6 version.
Greetings!
just what i needed
more medicine sink's
-"Disease" Mods I Had installed-
Diseases Overhauled
Communicable Diseases [1.5]
Diseases Overhauled Biotech Patch
Diseases+
More Treatments for Diseases Overhauled
Common Cold is broken for me. My colonists get stuck in an infinite tending loop, because the Cold needs tending, but there isn't a tending status. Probably some incompatibility with one of the other 450+ mods I have... Maybe it's only with one of the other disease mods I have.
A Diabetic would have to constantly tend wounds, and yes they can die, but it should be somewhat lowered if using Herbal medicine even at a 35% tend , but for Medicine and Glitter meds it should tick down faster. The thing is, diabeties should never be cured unless you use a mech injector syrum tool or something of that nature.
I'm a Type 2 Diabetic, I know many Type 1's. While Diabeties does kill, and causes amputations and illness, it shouldn't be this damn hard. WAY TO MUCH and the Mod maker should really reset and fix this disease.
I'll upload a Youtube video about this mod titled "Diseases + Diabetes Mod Rimworld"
It appears that this mod does not take into account cases where older animals such as Slumbo can become afflicted with the diseases added by this mod through routes other than DiseaseIncident. I hope that this will be fixed so that unnatural things don't happen.
I've got about 20 insectoids that just got resurrected by the death pall, and they're all just in a coma because I cut their head off when they were alive. I'm hoping this gets patched to have comas not interfere with anomaly stuff like this, because until then I'm gonna have to stop using this mod :(
Could not resolve cross-reference to Verse.HediffDef named DimonSever000_Alienation (wanter=alwaysTreatableHediffs)
Could not resolve cross-reference to Verse.HediffDef named DimonSever000_EpilepsySeizure (wanter=alwaysTreatableHediffs)
Or make it so herbal meds can tend it and lower it As of now Medicine and Herbals do nothing to slow the disease and it's a death at the end of 100%. It's way to difficult.
Maybe make a medicine called Insulin if you don't want to use herbal meds? But insulin needs to be mid level not end game. Anyways, diabeties is so hard to deal with in the game.
It still does in this mod, annoyingly..