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[ERROR] lua/overheadchat/overheadchat.lua:127: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. func - lua/overheadchat/overheadchat.lua:127
3. unknown - lua/includes/extensions/net.lua:32
Could you check if the table is nil and mb just return if it is? I havent seen your code, but I image this approach should fix it.
When will you fix it?
RIP.
1. GetPos - [C]:-1
2. fn - lua/overheadchat/overheadchat.lua:42
3. unknown - addons/ulib/lua/ulib/shared/hook.lua:183
useful tool for any lua author (this is the errors caused by your addon for past week)
Altough the addon broke when we used ULX private messages or admin messages (aka any chat message that dosnt show up to everyone?)
I am sad now
[ERROR] lua/overheadchat/overheadchat.lua:127: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. func - lua/overheadchat/overheadchat.lua:127
3. unknown - lua/includes/modules/net.lua:31
And when i joined this happened.
[ERROR] lua/overheadchat/overheadchat.lua:96: attempt to call method 'Alive' (a nil value)
1. fn - lua/overheadchat/overheadchat.lua:96
2. unknown - addons/ulib/lua/ulib/shared/hook.lua:183
No, you just add it to your server
@{UPR} Princess Celestia
As long as my ChatText hook runs before yours, it should work.
If you supress the ChatText hook (making it return true) before my hook runs it will not work.
Do you use any addon that interferes with the chat? Such as a different chatbox?
w
How long does what stay?
You can configure how long the text stays visible with these convars:
overHeadChat_fadeStart
overHeadChat_fadeOut
The typing dots stay as long as the player is typing.
Thank you
No, you probably didn't install it correctly.
Yes it's fully clientside. (If a server has it installed it will be networked to all clients though)
THANK YOU!!