Sid Meier's Civilization V

Sid Meier's Civilization V

Zolton's Tweaks - Ranged Ironclads
6 Comments
Nesano 22 Feb @ 11:37am 
It's the animation. Switching to quick combat circumvents the issue.
Nesano 22 Feb @ 1:11am 
It's worse, they literally can't attack. If they do, it'll crash the game.
Nesano 22 Feb @ 12:01am 
This unit crashes the game when attacking a barbarian encampment and when you make one of them they don't benefit from +XP from the city.
BlackLight 4 May, 2024 @ 8:44pm 
The Armored Corvette/Ironclad has 50 ranged damage and costs no resources while the Armored Frigate only has 45. This makes the Armored Frigate not very viable.
friend robocat 23 Oct, 2021 @ 4:40am 
hey Zolton can you make a mod that works the submarine units into naval melee?
Raptorwolf98 24 Oct, 2020 @ 3:03pm 
Hey, so I had an idea for a mod similar to these that you make, where Battleships upgrade to Missile Cruisers once you get them, and Missile Cruisers get to shoot beyond line of sight like Battleships do. As it is, your ranged fleet units just kinda become obsolete and then you have to disband them and build cruisers. I feel like a straight upgrade makes way more sense. Love your mods, they help with a lot of confusing decisions on the part of the devs.