Crusader Kings III

Crusader Kings III

Use Levies Wisely
18 Comments
SKIBIDI_RIZZLER123 28 Jun, 2024 @ 12:28pm 
work with deciesive battle?
Ri'Zakar 25 Dec, 2022 @ 9:43pm 
@Pagan Guy it's very easy to change values of this mod yourself, just edit z_ulw_defines in
\Steam\steamapps\workshop\content\1158310\2258781927\common\defines
with a Notepad. Default levies reinforcement speed is 0.03 (this mod's 0.01), MAA is 0.1 (this mod's 0.05)
Pagan Guy 10 Dec, 2022 @ 1:39am 
It would be great if you were to implement a game rule for those changes. I would love MAA to replenish around 3/4 of normal value
ac566  [author] 12 Feb, 2022 @ 1:06pm 
@CrazyMe it doesn't really need a update, but I bumped the version to make it not flag up as incompatible
CrazyMe 11 Feb, 2022 @ 12:30pm 
If you have a chance, could you please update this mod. It is great. Thank you!
ac566  [author] 25 Aug, 2021 @ 10:08pm 
@TheHalfwayXBray I think it can go a bit lower, but not less that 2 decimals
@AlexiosTheSixth late reply but this mod won't fix the steamroll once it gets rolling. It does make dogpiles more punishing though
TheHalfwayXBray 25 Aug, 2021 @ 11:28am 
is it possible to make the number even lower, I tried to mod it myself by setting the number to 0.00001 and from testing the ai is still getting 24 levies per month. is the number you set the lowest it can go or no?
AlexiosTheSixth 27 Jun, 2021 @ 8:30am 
This seems like the perfect mod for my megacampaign, but I am afraid that it is going to make wars too easy because the AI will have no levies at all. How does this mod generally affect the AI?
ac566  [author] 30 May, 2021 @ 11:56am 
Yeah I think I'll come back to modding the next update, haven't played in months now
Irrelevant 30 May, 2021 @ 9:42am 
Hey, are you planning to update the mod for the Royal Court update? Its one of my favorite mods for CK.
Abraham 1 Feb, 2021 @ 6:51am 
hye, i wanna ask, why my levies are not replenish?
pipsqueak 22 Jan, 2021 @ 12:29pm 
Hi ac566. I'm testing you mod and I like it. Thank you. I think we share similar views about slowing down wars, expansion and levy replenishment. I do think that the mod may benefit from a lesser penalty. Would you consider reducing the penalty a little? Or decreasing the levy replenishment penalty and increasing the M@A replenishment penalty slightly?
Hybris 5 Jan, 2021 @ 12:06am 
I understand. I know that touching things like buildings means in turn touching a lot of other things. I always figured it would be some kind of custom stand alone trait that does -100000% to levy size or something like that. A black hole if you will. I will look at that mod you suggested though. Best of luck.
ac566  [author] 4 Jan, 2021 @ 10:28am 
@Hybris Unfortunately that requires changing how buildings work which would break with other mods that touch buildings. Not impossible, so I might consider. If you want no levies entirely, take a look at DmD, I believe they're changing to a system like that in their next update.
Hybris 3 Jan, 2021 @ 1:20pm 
I would love to see a mod that severely slashes the maximum size of your levies. I usually manage to get a very large empire and focus on developing it all (buildings, traits, etc...) but in turn I wind up with levies so large that they error out and go into the negative numbers.
Depending on play style and mod setup you can easily use this to make a nightmare mode where you have virtually no army outside of your elite units.
Gilgamesh 30 Nov, 2020 @ 2:22pm 
10/10
ck_thegreat 27 Nov, 2020 @ 4:44pm 
Thanks for the quick update. I can't play without this mod anymore lol
Extourmed 22 Oct, 2020 @ 5:08am 
Well done. The vanilla replanishment is super fast. Sometimes I lost my entire army and just way a few months and have it back and then win the war. This isn't very realistic. Cool mod