Darkest Dungeon®

Darkest Dungeon®

The Fixer - Unleashing the Kraken
53 Comments
Wikloe 17 Jun @ 6:53pm 
These are great. Wish you would one day do the web of malice rebalance. Those rabbits are just nonsense. Idk what the original mod author was thinking but those things are deadlier in level 1 dungeons than the base enemies in the final darkest dungeon missions are.
Mateus Yaeger 6 Feb @ 1:07pm 
For some reason, with this mod, when week 62 arrives and the event is announced, the game starts to crash if I try to embark on a quest but the announced quest doesn't appear either, I removed the fix and put the original in and now it doesn't crash anymore, but the quest still doesn't appear on the Estate map.
Powerfull 12 Dec, 2024 @ 7:25pm 
The Kraken's tentacle trophy trinket can be sold and reappears in the trinket inventory again the next week.
Shallach Zgniły Feniks 23 Aug, 2024 @ 1:31pm 
Does this mod have a Polish localization? The tags show the Polish language, but I'm afraid it's been confused with the verb 'to polish'.(Sorry for the spelling mistakes, I'm not good at English)
ravenz 14 May, 2024 @ 9:42pm 
hey are you done modding for that other game, if so I was wondering if you plan to the fixer for web of malice mod and if not can you tell me what you did to the Homunculus boss progression that now follows one similar to the prophet? so that I may applied to the spider boss.
†D♀mina Trix† 7 Oct, 2023 @ 12:29pm 
People who complain about town event clearly just didn't remove original mod.
This mod doesn't even have town event activator anymore.
You should not have original installed if you want to use this one.
After going through the files I don't see anything that would cause crashes, pretty clean mod overall.
tac  [author] 8 Apr, 2023 @ 12:49pm 
@Riff I have shifted my modding attention to another game, so probably not. I also apologize in advance for whatever problem is happening further below in the comments. In my own testing, I never ran into those issues, so I imagine there is some edge case I forgot about or there's a mod incompatibility.
Riff 8 Apr, 2023 @ 12:30pm 
Will you also do the fixer for web of malice mod?
Jsaw 28 Jan, 2023 @ 2:00am 
BEWARE THIS MOD!

I have the same issue as below, thought my save was corrupted.
DuckTBone 25 Dec, 2022 @ 6:11pm 
When the town event for this show up it crashes the game when I try to go to the provisions screen. idk if this has already been resolved in the comments so I apologise in advance.
PeopleLikeStuff 1 Aug, 2022 @ 11:01pm 
@tac - that's fair, thanks for the response!
tac  [author] 1 Aug, 2022 @ 10:55pm 
@PeopleLikeStuff Most likely no, I've moved my efforts past darkest dungeon now.
PeopleLikeStuff 1 Aug, 2022 @ 8:45am 
Sorry if this is an annoying question, bit will AJ's other monster mods be getting fixer versions as well?
Друманин Дрин 27 Mar, 2022 @ 12:38am 
Hi. Can you please fix blue stripes everywhere in the russian localisation of this mod?
Hatsune Marineku 12 Nov, 2021 @ 1:49pm 
Thanks tac!
tac  [author] 12 Nov, 2021 @ 1:45pm 
@Good Smelling Fluffy It's been a while, but I believe this mod has everything that is needed from the original to work on its own. I would uninstall the original mod.
Hatsune Marineku 12 Nov, 2021 @ 8:51am 
Should I uninstall the original Kraken mod before downloading this? Or are they meant to work together?
Jabel 16 Mar, 2021 @ 9:13am 
Thanks for the quick and detailed reply. Im going to go ahead and enable this mod then, and thanks for the mods as well!
tac  [author] 15 Mar, 2021 @ 11:08pm 
@Jabel I'm not too familiar with Mash Variety Project, so I had to do some research before answering this question. My research is below, but the short answer to your question is that the fixer version of the Kraken mod (this one) should actually be compatible unless I'm missing something.

Mash variety project has a statement saying that vanilla mashes are overwritten by the mod (think monster formations originally made in the main game files). This is perfect for what the mod aims to do, but it means if any other mod does the same thing, a mod conflict occurs.

Normally, this issue never comes up, since mod authors will create their own mash files (basically, create the same files as the base game does, but rename them).

Initially, this mod (the original and the fixer version) were still using vanilla file names, so the incompatibility with mash variety project came up. That has since been corrected by the fixer version, with the files for the mashes being renamed.
Jabel 15 Mar, 2021 @ 9:49pm 
Im new to DD modding but tried to understand the thread. This Karen mod is compatible with Darkest Dungeon Tactics but not Mash Variety Project?
tac  [author] 15 Jan, 2021 @ 7:57pm 
@Benzgeg Most likely yeah. Weekends are big work days for me, so I'll probably look into it then. At a first glance, the mashes seem good for army of bones, but not for house of piggies.
Benzgeg 15 Jan, 2021 @ 2:22pm 
Great thanks, i recognize the good old and freaking hard cove ennemies formations of DD tactics so most vanilla mashes are probably gone.
Will you also do it for Army of bones and House of piggy ?
tac  [author] 10 Jan, 2021 @ 5:30pm 
@Benzgeg the update that removes vanilla mashes should be live. Hopefully I hit every one. At the moment, I just use my eyeballs to get rid of mashes until I find something better.

Be wary: When an update removes mashes and your last autosave was in a dungeon, you will get an error message and the areas where the mashes should have spawned will act weird. Things should normalize by the next quest. If they don't, that's a genuine issue.

Let me know if anything comes up! I'll be looking into the other two mods as the days pass to make sure the vanilla mashes are gone from those mods too.
Benzgeg 10 Jan, 2021 @ 10:03am 
@tacticalweapon1 Nice after testing it seems now no matter the load order of this mod the kraken do appears so issue is fixed, remains the mashes but thank you for the quick patch.
tac  [author] 10 Jan, 2021 @ 12:56am 
@Benzgeg Mash names should be changed to prevent overriding vanilla mashes. massive kudos to you for that information! Let me know if the current iteration of the mod prevents conflicts.

As for removing vanilla mashes, that is a very tedious process that I'll look into doing in the next few days.
tac  [author] 10 Jan, 2021 @ 12:46am 
@Benzgeg fascinating, only the kraken mod has this particular issue because only this particular mod hadn't changed the mash names.
tac  [author] 10 Jan, 2021 @ 12:43am 
@Benzgeg oh wow, okay. I see what would need to be done to fix this. It would be a bit tedious on removing vanilla formations, but I could go in right now and change the files so they don't override.
Benzgeg 9 Jan, 2021 @ 10:41pm 
Due do that putting this mod above does not really solve the issue because for example in my case the new mash of darkest dungeon tactics are replace by the vanilla one indirectly included in this mod but now in return the quest bosses of this mod do appear.
Benzgeg 9 Jan, 2021 @ 10:25pm 
Thx @tacticalweapon1 for the rework.
Tho i get the same issue of non-appearing quest bosses and I don't use courtyard + or variety project but i think this is conflicting with the new mash formation from the mod "darkest dungeon tactics", so you can add this one to the incompatibility list.
Quoting velkest comment from AJ mod page might help you find/fix the issue:
"The way your .mash files are named, they overwrite the games own .mash files for the cove, replacing the vanilla formations. That's not terrible, since the vanilla formations are included in your files, although it is not great either. It does make your mod incompatible with any other mod that actually wants to overwrite vanilla formations. You should name Your .mash files something like kraken.cove.1.mash.darkest, and also remove all vanilla formations from the new files, since they wont be needed anymore. This makes the game add your formations into the game, rather than overwriting stuff".
tac  [author] 8 Jan, 2021 @ 11:00pm 
Btw, when I say when a mod messes with localization files, I should add "incorrectly." Many mods mess with localization files, but some may cause unforeseen problems with other mods.
tac  [author] 8 Jan, 2021 @ 11:00pm 
@Torchposting ah, so an issue like that comes up when a mod messes with localization files. I ran into issues similar to that with very specific mods that you wouldn't think would cause the issue. I would suggest going around disabling mods until the strings aren't acting weird anymore.
Joacous 8 Jan, 2021 @ 9:45pm 
This was already happening to me with all the mods you have made and others, but I have had problems with the AI ​​since the names of the monsters appear in blue for example "Kraken_Boss_Mod", any solution?
tac  [author] 5 Jan, 2021 @ 8:28pm 
@Shoe On Head Sounds like there might be incompatibilities between the mods. I'll make note of this in the description.
Shoe on Head 5 Jan, 2021 @ 1:22pm 
I was having the same problem as @Rio, with the same (plus many more) mods installed. Full map explored but no room actually containing the boss. For the time being, I moved this mod above those (and many other) mods which seems to be working, so there is a temporary fix at least!
Rio 13 Dec, 2020 @ 8:37pm 
Thanks for the reply, I'll report back if it works.
tac  [author] 13 Dec, 2020 @ 7:19pm 
@Rio If the boss isn't appearing, that may be an issue with mashes or quest generation. I would look into mash variety project and yes possibly courtyard plus.
Rio 13 Dec, 2020 @ 6:07pm 
Hi tactical, I accepted a quest kill the Aquatic Prince, but I've explored the entire map and he hasn't shown up. I have a ton of mods installed, including Courtyard Plus (I see maybe that's causing issues.) I also have Mash Variety Project - I was thinking maybe that caused an overwrite. Any ideas?
Norere 23 Oct, 2020 @ 2:59pm 
I uninstalled the Kraken and I now I've got a CTD when selecting the Necromancer (Veteran) expedition, I've uninstalled the Disable Butcher's Circus icon too, so It has to be The Meat mod or Courtyard Plus.
tac  [author] 23 Oct, 2020 @ 2:48pm 
@Norere I just accessed the veteran kraken on my test save. Going to the expedition page didn't crash my game.

My only guess reviewing your mods is the meat mod (big maybe) and maybe the no butcher's circus icon (also big maybe), but then again, uninstalling this fixed it.

For right now, I'll have this on my radar, but if I can't reproduce it on my test save, I have to assume it is working fine.
Norere 23 Oct, 2020 @ 1:07pm 
If you find a fix for it, could you also look at The Meat boss? It's from the same creator as the Kraken mod and I think he passed the same error from the Kraken to The Meat. (I'm not talking about House of Piggies, but the The Meat mod, that adds only the boss and the Meat Pile enemy)
tac  [author] 23 Oct, 2020 @ 1:01pm 
@Norere veteran kraken eh? Alrighty. I'll be looking into that very soon. That was the one thing that I was thinking that could cause a CTD from this mod (the plot quest).
Norere 23 Oct, 2020 @ 5:30am 
I'm not that far on my save, didn't even kill all the Apprentice bosses, the CTD was consistent, tried to re-enter the game and go to expeditions and still crashed. This is my mod load order:

1- 50% Combat Speed
2- Size 2 chevalier for CCPlus
3- Courtyard Plus
4- The Fixer- Unleashing of the Kraken
5- Nerub
6- The Meat
7- Bogatyr Mod
8- The Duchess
9- No Butcher's Circus Icon

Don't remember what expedition have I done before it started crashed, but I believe the game might have been trying to generate the quest for the Veteran Kraken and failed to do so, so it created a consistent CTD loop.
tac  [author] 22 Oct, 2020 @ 11:44pm 
Oh! One more question. How far are you on your save? I doubt this would be the issue, but I'll ask anyway just in case.
tac  [author] 22 Oct, 2020 @ 11:40pm 
Man, I wish this game had a crash log. The solution can be so much easier to find if it did.
tac  [author] 22 Oct, 2020 @ 11:39pm 
I too have courtyard plus, crystalline light and a lot of others (roughly 100).

Question: did you get out of a cove mission before the CTD started happening? What kind of mission did you get out of? Did the mod cause CTDs just today? Did you go back into the game one more time to make sure it was a consistent crash? Sometimes I get crashes that'll just not happen again when the file is loaded after the crash (DD is weird sometimes). Did you download any additional mods today?

If you want, you can give me your load order and I could try to see if there was a conflict of some sort.
Norere 22 Oct, 2020 @ 7:47pm 
Do you know in that case of any type of mod that might comflict with it? The only mod I have that could in ANY way is Courtyard Plus since it's the biggest overhaul mod I have installed, and no mod that moddifies the Cove.
tac  [author] 22 Oct, 2020 @ 7:02pm 
@Norere also my latest update was away from the quest selection. It focused on mashes, which don't load until you get into a quest.
tac  [author] 22 Oct, 2020 @ 7:01pm 
@Norere I tested the update on two different saves and I didn't get that. One was in the hamlet, one was in the cove. I am completely at a loss for what happened. Do you have any additional details?
Norere 22 Oct, 2020 @ 6:09pm 
I've had a CTD error when going to expedition screen, which was solved as soon as I uninstalled the mod, might want to look at it?
tac  [author] 20 Oct, 2020 @ 3:53pm 
As of right now, the debug errors seem to have no adverse effect on the boss. I'll be keeping an eye on it though.