RimWorld

RimWorld

Plushies
54 Comments
Incogmeato 16 Jun, 2024 @ 9:06am 
I have no complaints or bugs. I just wanted to thank the mod creator. This mod is cute as hell and adds some much needed softness into the cold, unforgiving Rimworld our pawns are all stuck on ♥
Lil Kitty Girl 12 Apr, 2024 @ 11:29pm 
uwu
twokay  [author] 12 Apr, 2024 @ 1:05pm 
Yuh! It should work on 1.5 now
Lil Kitty Girl 12 Apr, 2024 @ 4:03am 
I assume this mod still works for 1.5 right?
twokay  [author] 10 Dec, 2022 @ 1:19pm 
They seem to have sticked around from testing earlier, all removed now~
twokay  [author] 10 Dec, 2022 @ 4:28am 
Plushies only work for one tile away excluding corners, we're still trying to figure out how to rework it since changing it to dresser distance has unintended side effects (more than 2 beds will gain the plushies buff from a single plushie)
Charlotte 10 Dec, 2022 @ 2:11am 
Bobby_Hill (♀) 1 Nov, 2022 @ 4:09pm 
I really wish we could install them onto end tables next to beds
Catch Lightning 29 Oct, 2022 @ 1:03pm 
So plushies only work from one tile away or is that because it is an awful quality plushie? If it is one tile then a bed only has 8 spaces around not mentioning nightstands or sleep accelerators it since diagonals didn't work for me either. If the default is one please extend it to be something along the lines of the dresser's distance.
Loseruser359 24 Oct, 2022 @ 11:08am 
Ploosh:steamthumbsup:
Evrys  [author] 6 Oct, 2022 @ 4:43am 
Yes! Plushies for all the new kids :D
Kn1ght 6 Oct, 2022 @ 4:37am 
Will this mod be updated for 1.4 when it releases
twokay  [author] 30 Aug, 2022 @ 11:47am 
The market value is calculated just like sculptures (material value + labor cost), it may seem a bit high since fabric itself has a high material value and plushies are ideal for caravans since they're much lighter than their sculpture-counterpart

Though I still see beer brewing as my most profitable playstyle unless I have plushie artisans (production specialists)~
Alanor 30 Aug, 2022 @ 3:36am 
Great mod, but the market value seems too high relative to the work put into making the plushies.
--- 25 May, 2022 @ 8:00am 
So cute and wholesome :'3
Madmatt88 17 Sep, 2021 @ 2:16am 
Plushies are the best thing in an unkind rimworld
Evrys  [author] 7 Aug, 2021 @ 1:35pm 
Thanks for nice comments ^^ Re: stockpiles, the plushies are under Buildings/Art
Sleepy Doll 5 Aug, 2021 @ 6:53pm 
This is one of the best mods of all time.
fairywhiz 29 May, 2021 @ 5:30pm 
Yesssssssssss
Mage of Void 15 Mar, 2021 @ 7:19pm 
i love this mod but i cant find it in any of the stockpile lists.
anyone know what these are listed under?
Röstli 18 Feb, 2021 @ 9:54am 
Awesome, thank you for the quick update. I just tested it and I can confirm that patch now works with Gloomy Furniture, and should work with other bed mods, as long as the beds are labelled correctly.
twokay  [author] 18 Feb, 2021 @ 4:56am 
Oh thanks for pointing that out! An update is on its way thanks to your solution, we didn't test it on actual furniture mods before so such compatibility issues can easily slip through oh dear
Röstli 18 Feb, 2021 @ 4:36am 
Thank you for this mod, the plushies are cute and varied, plus it makes the art skill a bit more useful. However, I noticed that I couldn't link plushies to the beds included in GloomyFurniture, due to how this mod patches the bed ThingDefs. It currently patches beds based on the defName, but it should patch them based on the "label", since some mods don't capitalize bed in their def names (because defNames are case sensitize for some weird reason).

Changing the patch to use the label allowed me to link the plushies to the GloomyFurniture beds, and, in theory, that change would also apply to other mods that add beds, such as vanilla furniture expanded.

If you want to make that change, I uploaded the updated patch to Dropbox.

https://www.dropbox.com/s/cst3e30o8b82ut4/patches.xml?dl=0
Shrakna 23 Dec, 2020 @ 8:21pm 
What a cute little mod. Is it possible to prevent psychopaths from cuddling plushies for joy? I understand they get no buffs, but it seems strange they still cuddle them.
Prince Rook 4 Dec, 2020 @ 2:41am 
Simply want to say thank you for this mod, it makes me really happy, especially when paired with other mods like the adorable little Cutebolds; very few things in-game make me smile as much as imagining my kobold snuggling her poorly-made "Purrington" (that she no doubt "borrowed" the name of from my doctor's own "Mayor Purrington of Cuddletown".
Don Parmesan 22 Oct, 2020 @ 1:40pm 
A fantastic way to contrast from the blood pool forming in my killbox and the hollowed out bodies in the incinerator.
Evrys  [author] 21 Oct, 2020 @ 6:34am 
Aww such good fluffballs!
Rihlsul 20 Oct, 2020 @ 10:08pm 
:) It's up as of about 12 hours back. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2263125238

Thanks for this mod - it's just delightful.
twokay  [author] 20 Oct, 2020 @ 11:41am 
All done! I hope that helps you, I can't wait to see how those cute Fluffies will turn out as plushies!
Rihlsul 20 Oct, 2020 @ 8:17am 
Oh!

In the BedThoughtsPatch, you check the ThingDef name with:
var hasPlushie = comp.LinkedFacilitiesListForReading.Any(thing => thing.def.defName == "Plushie");

Any chance that could be updated to see if the ThingDef name just starts with "Plushie"? (Currently my mod says "Comfort +0.01 (inactive)" because it's the wrong defName.)

Something like
comp.LinkedFacilitiesListForReading.Any(thing => thing.def.defName.startsWith("Plushie"));
Rihlsul 20 Oct, 2020 @ 7:09am 
:D Great! I'll look at that this weekend. My Fluffies are over here:
https://steamhost.cn/steamcommunity_com/id/rihlsul/myworkshopfiles/?appid=294100

They're absurd but I love them.
twokay  [author] 20 Oct, 2020 @ 5:17am 
Oh of course! I'd love to see your cute little fluffies then~
Rihlsul 20 Oct, 2020 @ 4:30am 
Ooo... May I make a mod depending on this that adds my Big/Albino Fluffies as plushies? They'd be perfect little bed puffballs.
Con 20 Oct, 2020 @ 3:46am 
This mod is such a cute idea. Great job!
PistFissed 20 Oct, 2020 @ 3:32am 
Ya want human leather plushies people?

Get Rimmsqol. Open up the recipe, allow leathers--human leathers. Lookadat, human leather plushies. :yoricktheskull:
CatLover366 19 Oct, 2020 @ 6:29pm 
you know your audience
CatLover366 19 Oct, 2020 @ 6:29pm 
human leather plusies pls
twokay  [author] 19 Oct, 2020 @ 1:45am 
Ahhh I'm so glad you like it!!
LAJ-47FC9 19 Oct, 2020 @ 1:43am 
... I didn't think that the perfect mod was possible. I really didn't. And yet, here it is, right before my very eyes. I never knew that this was missing from Rimworld until I had it.
I'm sorry if that sounded sarcastic at all, I just really love plushies. Much thank!
twokay  [author] 18 Oct, 2020 @ 10:52pm 
Oh dear human leather isn't even plushie material,, they're supposed to be soft and cute not firm and scary!
twokay  [author] 18 Oct, 2020 @ 10:50pm 
Ohh that seems to be an issue with the Easy Upgrades mod, it doesn't take to account that a tailoring bench can create a building-item and the mod doesn't minify them, it should be a quick fix for the creator of the Easy Upgrades mod if they check if an item is a building for tailoring benches too!
enigman 18 Oct, 2020 @ 2:49pm 
Easy Upgrades by ToyWalrus is the mod that I think has a problem. I use it to improve items from awful or poor until they get to normal quality. in the earlier starts of my games, once I've got enough colonists and the colony working well, I recycle/sell off anything that is poor or below. You have to have the resources the item is made from to improve the item.

In ny case, the plushies were being made from Dryad hair from a Monster Girl Races mod. Some were being made as poor quality and when I went to 'improve' them, that's when, on occasion, the tailoring workbench disappeared completely and the plushy was installed in it's stead. I know I improved one or two plushies without incident, then it suddenly started replacing the tailoring work bench. I have a ton of mods installed but the improve item option seems to be what triggers it.
Schindler's Fist 18 Oct, 2020 @ 2:20pm 
Psychopaths should get a mood bonus if the plushie is made of human leather. ;P
twokay  [author] 17 Oct, 2020 @ 11:32pm 
What's the name of the quality-changer mod you've been using there?
enigman 17 Oct, 2020 @ 10:37pm 
I've got one weird issue with this mod installed. Another mod I have installed allows you to attempt to increase the quality of items, weapons etc. I improved one plushie but from poor to normal but another attempting to increase the quality of a different plushie results in the the plushie being installed in place of the tailor bench and the tailor bench disappears altogether - it doesn't go into storage, it just disappears. It's happened a few times now, but I don't catch it in the act of disappearing as I am usually checking some other action, caravan etc and only when I went back to my tailor bench did I find it missing.
Zilican 17 Oct, 2020 @ 9:02pm 
""Psychopath" colonists are not too excited about plushies..." does this change if plushies are made from say, human leather? Asking for a friend...
MrClint 17 Oct, 2020 @ 1:12pm 
Nice one.
Plushies for everyone, even the prisoners!
Evrys  [author] 17 Oct, 2020 @ 11:40am 
We fixed that one, thanks for quick feedback ^^ Sleeping spots don't have the "linked facilities" component so that was the source of the null!
twokay  [author] 17 Oct, 2020 @ 10:12am 
Hmm, I can't find a way to replicate it, could you please send us the debug log in the Bug Report discussion? That would help a lot!
MrClint 17 Oct, 2020 @ 9:29am 
It seems like I can't capture or rescue while having Plushies mod on. The pawns just lays there wiggling. I get some error while trying to rescue/capture that mentions Plushies, and it works without. Nor can I feed them (the option just isn't there).

Didn't copy the log error while the mod was on, but can of course provide it if needed.