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i tryed it in a short run on my old server with a bunch of mods and did not face issues.
Need to update DevKit and the game it self. this will take some time.
I hope its nothing serious.
Curious as to why they change the capsule for those actions however.
In general it should always work. but some mods also change the capsule as part of some animation or so. Then GetClose takes effect afer the nex update (weapn draw or climb)
The collision radius of NPCs is not effected in any way. The screenshot is from two Player Chars, because the mod, as described, only changes the collision radius of player chars.
For all others, mod works fine with the current update of Conan Exiles.
In the meantime, can anyone confirm this?
If you face any problems, then post them here.
I haven't played Conan myself for some time and would like to get rid of the 250GB DevKit from the disk.
I'll be doing another rebuild soon.
And no, there are no settings, works just out of the box .)
I'm not active here every day and I dont want to. And I realy dont want to be available 24/7 for a conan mod ;)
Because I'n not playing conan at the moment, i depend on players like you giving me feedback. so thanks again :)
But I found out that undepended of GetClose, climbing (reaching the top) will fail more likely if your chars body size is over 1.1 (110%). That has nothing to do with GetClose but the mods that give you the ability to change char size. On Servers you maybe should cap the maximum size.
Because the editor is already on the upcomming patch (on 07. Feb.) i asume there is som incompatibility. Because it is not posible to update any mode until the game updates, we have to wait for that.
After game update i will update the mod soon.
but i will also put it in the description
To keep things clean i will recompile it with the new DevKit. In the next one or two hours.
..DevKit needs another update...