Garry's Mod

Garry's Mod

Desired's NPC Mover
33 Comments
guy#13 26 Nov, 2024 @ 4:52am 
it doesnt work?
MR MAYHAM 18 Oct, 2024 @ 1:01pm 
y are the striders not moveing.
Wi_Birdlover 8 Nov, 2023 @ 9:53am 
Oh and can you make a option
when we choose a bind and when we click the bind. It moves!
plis do it
Wi_Birdlover 8 Nov, 2023 @ 9:37am 
bruh the radius is like 0000.9 wtf
baconsalt35 30 Aug, 2023 @ 2:38pm 
are there binds?
city1288 18 Jun, 2023 @ 11:38am 
Good for making scenic stealth scene when you escape
Not Strelok™ 19 Jan, 2023 @ 2:02pm 
vj base uses it own tools to move npcs
the universal union 2 Jun, 2022 @ 1:16pm 
does it work for VJ Base?
Mossenberg 10 Mar, 2022 @ 2:27pm 
CAN SOMEBODY MAKE ONE WERE IT MAKES THEM GET IN SOMETHING
Fitne Por 19 Aug, 2021 @ 12:18pm 
Does it work on striders
k. benton 20 Jan, 2021 @ 9:22am 
so is there a way to make them stop moveing when they have enemy contacts are attacking them? i know the assault maker can do that but that pain to deal with for large attacks. can you maybe add something to do that?
desivistia  [author] 17 Dec, 2020 @ 6:23pm 
I can't really do anything to increase the radius. It's all based on what the default Source function can do. It should work better on noded maps but even that has limits.
DirtyBongWater 11 Dec, 2020 @ 4:32pm 
@Desired Is there a way you could make it that you can select a large group of npcs to move in a unit ?
DarkDNL 30 Nov, 2020 @ 1:12am 
small range
Explo⁧⁧☄ 12 Nov, 2020 @ 4:56am 
Sometimes ignorance is bliss :winter2019happyyul:
desivistia  [author] 8 Nov, 2020 @ 9:58pm 
Honestly, I didn't even know how to but I certainly prefer it this way.
gilinar 8 Nov, 2020 @ 4:56pm 
Thank you for making it so there aren't any toolgun sounds/effects, got really annoying when setting up roleplay scenarios on the go.
desivistia  [author] 25 Oct, 2020 @ 6:08am 
I'd have to do a custom system for that as I don't recall any base functionality for throwing grenades in HL2. I'll try to look into it!
Biru1 25 Oct, 2020 @ 4:39am 
is that possible?
Biru1 25 Oct, 2020 @ 4:39am 
what about the idea of having rebels throw grenades too?
desivistia  [author] 24 Oct, 2020 @ 5:01am 
@supermarioben2 In case you're still interested, I whipped something up with ai_goal_standoff - where NPCs can be chosen to stay behind battle lines and can essentially protect a region you create. This was actually used in Half-Life 2, namely in maps d3_c17_05 (where you storm a metrocop barricade) and d3_c17_07 (where you protect the plaza with Alyx). Hopefully it suits your needs! I might play with this myself, actually.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2266371965
InsanitySimulator 23 Oct, 2020 @ 5:09pm 
@desired a couple of those addons that do just that already exist, I don't know if you're able to create it given source's limits but maybe a system that makes npc's try to "protect" an area on the map instead of just going for the kill could be cool
desivistia  [author] 23 Oct, 2020 @ 4:53pm 
Thanks, it means a lot! Right now I'm just trying to figure out what STool to make next that's preferably to do with NPCs, like allowing control over Combine Soldiers to throw grenades or creating a path for air NPCs to follow.
InsanitySimulator 23 Oct, 2020 @ 4:44pm 
these addons are really cool man, I would like to thank you for making them I have been having a ton of fun with them!
desivistia  [author] 23 Oct, 2020 @ 4:39pm 
Huh, that's strange. I'd have to say it's something to do with the in-built pathfinding and it fails somewhere along the way, or the system just has a limit. I'll try looking into it if I can fix that issue.
AlicornNightmare 23 Oct, 2020 @ 4:36pm 
I've been playing around with this, and I really like it; it's especially useful when it comes to doing machinima, as it's much easier to click on an area to have NPC's run to it than to try and animate them doing so. My only critique is that the range of the npcs is quite small, even on maps with nodes, and where the terrain is relatively simple. Overall, though this is still really useful!
desivistia  [author] 22 Oct, 2020 @ 3:18pm 
Try reinstalling and it should work. There was a broken version while I was fixing up the tool information and while fixing an error with moving dead selected NPCs. Not sure why it hasn't updated for you, though.
madkirk74 22 Oct, 2020 @ 3:05pm 
broken. idk what happened but i geuss the september update broke it because it hasnt worked since i downloaded it in september
TheFirstDecade 22 Oct, 2020 @ 1:09pm 
Finally, this this replicate the "Squad Command" function that HL2 did?
Desyld 21 Oct, 2020 @ 3:39am 
Well, i actually didn't assume it was stolen, but I did think that one addon did it better. I suppose your add-on could be better than the one included in the npc tools pack.
desivistia  [author] 20 Oct, 2020 @ 10:38pm 
From my experience, the mover on NPC Tools did move the NPCs but I didn't see them attack while moving and didn't see enemy NPCs attack them; it was the incentive for me to make my own NPC Mover. I can understand why it looks like I blatantly copied it, though.
Desyld 20 Oct, 2020 @ 9:47am 
NPC Tools.
𐂂𝓝𝓾𝔂𝓸𝓪𝓱 17 Oct, 2020 @ 7:20am 
第1:ops: