RimWorld

RimWorld

[1.3] Vanilla Animals Expanded — Temperate Forest
139 Comments
Sarg Bjornson  [author] 27 Mar, 2023 @ 12:40am 
Not sure what you mean, as the game pops up a red warning to tell you you have incompatible mods
Kov 26 Feb, 2023 @ 3:11pm 
It is not a big deal, but it would be nice if it was removed from the list. :steamthumbsup:

Thanks for your hard work!
CTH2004 16 Feb, 2023 @ 4:00pm 
why is this still on the mod list?
akoyash 11 Feb, 2023 @ 8:40pm 
so why is it still in the mod list
Oskar Potocki  [author] 10 Jan, 2023 @ 12:33pm 
Well if you can't read the mod description, get out of here.
King DaMuncha 10 Jan, 2023 @ 7:19am 
update to 1.4?
Hazardous 2 Jan, 2023 @ 12:51am 
Heads up this mod is on the Vanilla Expanded modlist still, the others were removed in favor of the all in one mod, right?
V 13 Dec, 2022 @ 7:47pm 
Vanilla Animals Expanded: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871933948

link for the blind, this has these animals in 1.4
Darth Tater 10 Dec, 2022 @ 8:03pm 
Would it make sense to remove this from the main Vanilla Extended index?

It seems like the only mod there which isn't 1.4 compatible besides Backstories, plus it has been replaced.
The Trash Prince 12 Nov, 2022 @ 8:43am 
Needs Opossums
Oskar Potocki  [author] 1 Nov, 2022 @ 6:03am 
It doesn't work on 1.4, no.
ajjr1996 1 Nov, 2022 @ 2:04am 
Is this mod required/compatible?
Oni 30 Oct, 2022 @ 12:23pm 
Needs to be removed from Vanilla Expanded collection, since it's been merged.
akoyash 26 Oct, 2022 @ 4:43pm 
just a heads up that this remains in the collection after everything else was removed^^
Guilla 16 Sep, 2022 @ 3:22pm 
hey! tiny request i have no expectations about: A badger's skin is actually really tough, so i think they should drop heavyfur or their own leather/fur with similar stats, instead of lightleather!
Wyx 11 Sep, 2022 @ 1:01pm 
Is there a possibility to make the Red Pandas not suffer from cold damage?
Sarg Bjornson  [author] 20 Aug, 2022 @ 12:16am 
Use Cherry Picker
T h e A M a n 19 Aug, 2022 @ 4:07pm 
is it possible for me to use certain animals from the mod, but not all of them? Because, I want the fox and the badger but the panda wouldn't fit the setting i'm going for.
Sarg Bjornson  [author] 6 Aug, 2022 @ 9:23am 
Yes
CRPoV 23 Jul, 2022 @ 7:50am 
Is this and your other animal mods compatible with A Dog Said?
SomeDudeInAPanzer 9 Jun, 2022 @ 11:08pm 
So uh, regarding the beavers... i noticed they dont actually seem to have a limit to how many lodges they can build... when i had a group of beavers go mad they came up to the side of my base... which just so happens to be a river and they started to try and build lodges... but i had a mod that changes how water works so when they tried to build a lodge it would instantly break after a few seconds dropping around 50 wood... after which they would immediately build another... in only 2 days 3 beavers managed to warp space and time to create 4800 wood
Legion, Duke of Rockford 15 Apr, 2022 @ 1:06pm 
Oh? I am curious as to why they are intentionally made not sell-able? Not criticizing, just curious. :)
Sarg Bjornson  [author] 13 Apr, 2022 @ 11:00pm 
Intended!
Legion, Duke of Rockford 13 Apr, 2022 @ 6:42pm 
Hi, let me say, first of all, thank you for the mod. I really appreciate them. That being said, I want to mention that wild geese just never seem to be sell-able. All traders that have come so far, no wild geese could be sold to them, they just don't want them. Is it a bug, WAD (working as designed), or perhaps a mod conflict with another mod that caused this issue?
Slavic Hors 10 Oct, 2021 @ 12:19pm 
Wild goose. obidence? none... Be goose! Do crimes! GO WILD!
Sarg Bjornson  [author] 1 Oct, 2021 @ 1:59am 
Only animals with roamMtbDays can be assigned to a pen. The rest keep working as they did in 1.2. I only assigned to pen behaviour those animals that are geared towards farming / production, such as the geese in this mod, or the Wildebeest, Musk oxen, etc in others
Splaetos 1 Oct, 2021 @ 1:44am 
I just picked the first expanded mod I found, but it never occurred to me that the stupid game would exclude some types of animals from the system. That's a bit idiotic.
Sarg Bjornson  [author] 30 Sep, 2021 @ 11:16pm 
Ah yes, the crocodile, a majestic temperate forest beast XD
Splaetos 30 Sep, 2021 @ 6:47pm 
I came here looking because I had Crocodiles show up from event right after I had built my first pen. Boomalopes worked fine, but the crocs I could only restrain using an area.
Sarg Bjornson  [author] 30 Sep, 2021 @ 8:37am 
Only the wild goose would shows up in the pen list, though
Oskar Potocki  [author] 30 Sep, 2021 @ 8:32am 
Do you have these animals in your colony?
Splaetos 30 Sep, 2021 @ 7:32am 
On the new game I started yesterday, the animals are in the slaughter interface, but not the pen interface. Conflict, I guess.
Oskar Potocki  [author] 1 Sep, 2021 @ 12:10pm 
Unless you have added them to an ongoing playthrough - in which case they won't, and there is nothing I can do about it.
Oskar Potocki  [author] 1 Sep, 2021 @ 12:09pm 
They are.
ABlackhawksFan 1 Sep, 2021 @ 12:01pm 
Will the vanilla expanded animals be added to the auto slaughter menu, and pen menu where appropriate (for farm type animals)?
Sarg Bjornson  [author] 15 Aug, 2021 @ 3:45am 
If you added the mod to a running save, you need to add the new animals to your bills, as the game doesn't update them with new mods
Nanoro 15 Aug, 2021 @ 1:06am 
Seems like none of these mods adding animals work correctly. None of them are butcherable after hunting, and I'm not sure why.
Sarg Bjornson  [author] 25 Jul, 2021 @ 11:30pm 
huh, right, it has 4 instead of 1, will fix in next update
Thranos 25 Jul, 2021 @ 7:45pm 
Did 1.3 change something with animal filth? I've tamed a red panda and it's turning every room it enters into an absolute pigsty, which doesn't seem... quite right.
Sarg Bjornson  [author] 24 Jul, 2021 @ 5:52am 
Uh, check version info
亭亭净植 24 Jul, 2021 @ 5:44am 
What is the time for 1.3,I couldnt wait to meet my animal friends. THX
Caz 24 Jul, 2021 @ 5:18am 
Just wanted to compliment the author on getting the "bastard geese" feel so perfect. Evil little shits. lol
Sarg Bjornson  [author] 4 Jun, 2021 @ 10:52pm 
Because it uses the shared code that is on the Framework. All VAE eventually will, we just haven't gotten around to it
Viper 4 Jun, 2021 @ 10:51pm 
why does this mod require the framework? none of the other VAE mods do. Asking because i'm trying to debug a multiplayer issue.
Oskar Potocki  [author] 25 May, 2021 @ 5:20pm 
It depends on Vanilla Expanded Framework mate
Mc_Dyno 25 May, 2021 @ 11:27am 
It says it depends on vanilla factions expanded core but that mod is for 1.0 and my modpack is for 1.2
Oskar Potocki  [author] 2 May, 2021 @ 2:05pm 
Beavers don't eat anima trees!
AdrianVaughan 2 May, 2021 @ 10:56am 
Can i ask what was just updated ? i can't seem to find the patch notes. Thanks
qux 2 May, 2021 @ 5:55am 
possible to add patche for more vanilla biomes please ?
thanks
Oskar Potocki  [author] 30 Apr, 2021 @ 4:29pm 
hmmmm