Space Engineers

Space Engineers

Block Progression - Schematic Hunter
304 Comments
Commander_Idiot 24 Jul @ 3:31pm 
Question, is progression shared between faction members or would factions need to find duplicates of the same datapad?
Max_MC 3 Jun @ 6:50am 
Hello, after finding some drawings they do not appear in the planner or disappear at an unknown moment. I’ll say one thing for sure, I didn’t load or close the game when the drawing disappeared from the planner. (the datapad does not disappear, but stops activating the drawing in the planner) I’m playing with mods, but maybe the problem is known and mods don’t affect it? The build is quite old, but it worked before.
(Google translate)
STUNNING & BRAVE 27 Mar @ 5:52am 
Hello, could I please re-upload an unlisted version of this to reconfigure for server use?

This contains some of the exact stuff I want for forcing progression on players.
Aquila27 24 Mar @ 5:19pm 
I been playing that same game with your mod for about a month, everything was fine but I recently stop getting any schematic, I cant figure out why... any reason they would just stop spawning? im single player and I miss a lots of them, more then half
jTurp  [author] 22 Mar @ 8:10am 
This is meant to be added after you’ve decided which other mods you want to use. It will add the new entries to the config list, but you have to manually add them to the locked list if you want them there.

You can add them to the locked list, and then delete them from your player config (just run the game with the new block mod once, exit, update configs, then load the game) which will make them locked.
BattlestormTitan 8 Mar @ 6:11am 
@pixelateddrake, had the same idea for a scrapyard scenario and testing with just the progression mod, i can repair blocks, tested removing batteries and i can grind them down and fix them again
PixelatedDrake 22 Jan @ 2:05pm 
@Endo Yes, progression is off. I thought about it some more and perhaps is the issue i'm having that it was off prior to adding it to the scenario? It was the Scrapyard scenario, and since Splitsie's block restriction mod is no longer working, I wanted to swap it for this system instead along with a few other tweaks.

Side question, will this allow you to repair blocks you haven't got a schematic for, just not build them? If not, is there something I can edit to be able to do so?
Endo 22 Jan @ 11:52am 
@pixelateddrake Did you turn off progression?
PixelatedDrake 22 Jan @ 2:29am 
Really love this mod, but would it be possible for blocks that are added after install not default to be always unlocked? After adding it to a scenario I setup, all the modded blocks and majority of normal ones all seem to be unlocked by default. I assume this is partly intentional and requires a hell of a lot of pre-setup? Regardless, it'd be great if things defaulted to needing to be found outside of basic categories like armor, etc, instead of default unlock.
Endo 13 Jan @ 3:47am 
I figured out a work around for the refinery issue by grouping the research. On the other hand I can get the schematic into the store inventory but I dont know how to make it register it to show for sale. I sent a friend request on discord.
Endo 12 Jan @ 1:47pm 
I'm trying to make a store block (or multiple) that has all the main schematics in it so that they can be purchased instead of found. Is there a way to add a specific schematic to a store block other than random 10 to 15? Also was trying to get the vanilla refinery schematic but everything I try creates the industrial large refinery instead.
Wyte Knight 14 Dec, 2024 @ 5:51am 
So sad. Research mode and its trees are so cool, specially with MES and AQD Vanilla Ore Distribution, but you're kinda forced to avoid any combat since you're very underpowered at first and forced to grind the magnesium that is so deep...
Encouraging players to take risks and hunt a bit more, hoping to unlock a breakthrough research like Large Grid Ore Detector or Large Grid hydrogen would be fantastic to keep it fresh and interesting. Oh well! Thanks for answering :)
jTurp  [author] 13 Dec, 2024 @ 7:30pm 
I wouldn't recommend it as they both track progression separately. It'll cause conflict.
Wyte Knight 13 Dec, 2024 @ 7:11pm 
Hello there!
Could it work with Research Mod? Like as a second way of getting Schematics?
Polygon Cherub 22 Oct, 2024 @ 7:32pm 
Thank you!
jTurp  [author] 22 Oct, 2024 @ 5:33pm 
Okay, should be fixed now
jTurp  [author] 22 Oct, 2024 @ 5:19pm 
@Polygon Cherub

Sounds like something went awry, your assumptions are what is intended. I'll have a look :)
Polygon Cherub 20 Oct, 2024 @ 9:22pm 
I thought I'd give this a go, but I'm really confused by the usage:
-Things in the AlwaysUnlock section are still showing up as purchasable datapads and loot. Why? They have no use.

-What does AlwaysLocked section actually do? I still see datapads for these items show up in the store. I figured this section meant that these items would never be available.
Chef 29 Sep, 2024 @ 7:57am 
hi guys, am having an issue with the mod, it works for for days and all of a sudden it stops spawning data pads in POI's. is there a way to trigger the mod to spawn data pads if this happens?
VAFLIOTO BG 29 Sep, 2024 @ 7:55am 
hello i use the mod in our server and when remove some mod it aways remove the spawns for shematicks and we dont lnow how to get them back
Torqs 18 Jun, 2024 @ 8:04am 
Does this also work for NPC mods? Or is a custom spawntable required to make it work?
jTurp  [author] 23 May, 2024 @ 9:52am 
I just tested and it worked fine for me. Do note that you CANNOT use the command on vanilla trade stations as Keen monitors those internally and does not allow mod interaction.
76-ой ☬ 23 May, 2024 @ 2:58am 
why it doesn't work "/progression FillStore"?
小凡 21 May, 2024 @ 5:53am 
@jTurp Thank you very much!
jTurp  [author] 20 May, 2024 @ 5:34pm 
This should now be functional again
小凡 18 May, 2024 @ 10:13am 
Please update the mod to the new version of the game.
Spartanec312 14 May, 2024 @ 1:55am 
Please update the mod to the new version of the game.
Aquila27 5 May, 2024 @ 6:04pm 
what the deal with the reactors? seem like they are always available even when I move to line in universal block setting?
jTurp  [author] 30 Mar, 2024 @ 7:36am 
@Stilgar

Thanks for that note - I've been investigating a similar issue, but in truth I believe it's due to *when Keen changes the file path for the Save.* Your files are still being generated, but they are in the SE Install Dir / Content / Custom Worlds folder because that is where new games are defaulted to until sometime during first load.
Stilgar 27 Mar, 2024 @ 5:03pm 
(Discovered cause I'm playing with an ore distribution mod and am dying inside cause I didn't have solar panels and no uranium on Earth lol)
Stilgar 27 Mar, 2024 @ 5:02pm 
Interesting note: This mod likes to be last in the load order. I have several other mods installed and it didn't properly generate the .cfg files until I put it last. It loaded BlockRaritySettings, GridsContainingSchematics, and ServerSaveData but UniversaBlockSettings and ResearchGroupSettings were missing
echoMateria 21 Mar, 2024 @ 7:42pm 
Thanks for the quick fix, it seems to have resolved the problem.
jTurp  [author] 21 Mar, 2024 @ 3:13pm 
Okay so it's being saved properly, but there was an issue with how I toggle them with the admin commands. I've pushed a fix for that :)
jTurp  [author] 21 Mar, 2024 @ 1:46pm 
Hmm. Let me make sure I'm saving it properly.
echoMateria 21 Mar, 2024 @ 10:10am 
<FactionSharing> on ServerSaveData.cfg keeps turning to "false" no matter how often I change it to "true". Any reason why?
echoMateria 28 Feb, 2024 @ 4:15pm 
Thanks for superfast response! Added and messaged you on Discord.
jTurp  [author] 28 Feb, 2024 @ 12:51pm 
@echoMateria

The SE log will show the cause of the crash, I happen to be a contributor for MES so I can fix the issue on either side. Please hop onto discord so we can chat more about the error.
echoMateria 28 Feb, 2024 @ 2:58am 
This mod was just the thing I was looking for our new server, thanks for coming up with it!

But sadly having it and MES and/or any similar MES/non-mes encounter mods together crashes our server. I believe it happens whenever SH tries to spawn a schematic inside a newly created grid by another mod. As I have seen the connection loss notice popping up at the same time with the discovery message.

I can spawn schematics myself on "ground" and inside shops I placed, and locking of technologies parts do work as intended too. Only frequent crashes when this mod is on, and none when it isn't.
jTurp  [author] 27 Feb, 2024 @ 2:51pm 
@Cosmos

Your negativity aside, you can edit the file to have them be just that :)
Cosmos 27 Feb, 2024 @ 2:14am 
its pretty stupid not to have the smelter and solar panels unlocked from the beginning it makes it impossible to progress at all
jTurp  [author] 18 Feb, 2024 @ 6:37pm 
Oh I have a typo? LOL I'll patch that, thanks for letting me know!
Grilled Salmon 18 Feb, 2024 @ 5:53pm 
"BlockDefinitons" vs. "BlockDefinitions" typo got me when generating ResearchGroupSettings.cfg via a script. Using "BlockDefinitions" will cause the settings to be cleared on world load.
OB 18 Feb, 2024 @ 7:29am 
Awesome author! Very helpful through discord :)
jTurp  [author] 7 Feb, 2024 @ 4:03pm 
My save has a log so idk what to tell you there... send me the world :)
Zappy The Floof 7 Feb, 2024 @ 1:44pm 
there is no file following that file path
jTurp  [author] 4 Feb, 2024 @ 3:59pm 
There is definitely a log created by the mod. It'll be in Saves/../WorldName/Storage folder. In that log it prints what all it finds and if there is an issue.
Zappy The Floof 4 Feb, 2024 @ 3:25pm 
there is no log from the mod and its just straight deleting the group
jTurp  [author] 4 Feb, 2024 @ 4:48am 
And your log may have info as well (mod log not SE log)
jTurp  [author] 4 Feb, 2024 @ 4:01am 
@Zappy

Send me your config file and I'll give it a test. And you say it DOES delete them or DOES NOT?
Zappy The Floof 4 Feb, 2024 @ 12:10am 
ive been running into an issue with the mod refusing to no delete my Research groups. Not sure what im doing wrong with setting them up