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(Google translate)
This contains some of the exact stuff I want for forcing progression on players.
You can add them to the locked list, and then delete them from your player config (just run the game with the new block mod once, exit, update configs, then load the game) which will make them locked.
Side question, will this allow you to repair blocks you haven't got a schematic for, just not build them? If not, is there something I can edit to be able to do so?
Encouraging players to take risks and hunt a bit more, hoping to unlock a breakthrough research like Large Grid Ore Detector or Large Grid hydrogen would be fantastic to keep it fresh and interesting. Oh well! Thanks for answering :)
Could it work with Research Mod? Like as a second way of getting Schematics?
Sounds like something went awry, your assumptions are what is intended. I'll have a look :)
-Things in the AlwaysUnlock section are still showing up as purchasable datapads and loot. Why? They have no use.
-What does AlwaysLocked section actually do? I still see datapads for these items show up in the store. I figured this section meant that these items would never be available.
Thanks for that note - I've been investigating a similar issue, but in truth I believe it's due to *when Keen changes the file path for the Save.* Your files are still being generated, but they are in the SE Install Dir / Content / Custom Worlds folder because that is where new games are defaulted to until sometime during first load.
The SE log will show the cause of the crash, I happen to be a contributor for MES so I can fix the issue on either side. Please hop onto discord so we can chat more about the error.
But sadly having it and MES and/or any similar MES/non-mes encounter mods together crashes our server. I believe it happens whenever SH tries to spawn a schematic inside a newly created grid by another mod. As I have seen the connection loss notice popping up at the same time with the discovery message.
I can spawn schematics myself on "ground" and inside shops I placed, and locking of technologies parts do work as intended too. Only frequent crashes when this mod is on, and none when it isn't.
Your negativity aside, you can edit the file to have them be just that :)
Send me your config file and I'll give it a test. And you say it DOES delete them or DOES NOT?