Tabletop Simulator

Tabletop Simulator

Ticket to Ride: Europe [Scripted]
30 Comments
mpw: prawg 7 Mar @ 10:14am 
It works no issue for me, I did have issues with the blue cards not showing their image but I invited a friend and theirs worked so I just took their save.
Mitty  [author] 7 Mar @ 5:05am 
I've tested it and I don't see any new issues. I'm not currently interested in implementing new features, I just want to maintain this and make sure it works. If there's a request that is easy enough to implement, I'd be willing to address it.
Mitty  [author] 7 Mar @ 4:45am 
@saloko999
Apologies, life has been busy and I've not updated this in a long time. What did not work as you expected? My understanding was as of ~6 months ago this still worked exactly as when I coded it initially.

Undo functionality does not work in this script, that is something to be mindful of.
saloko999 4 Mar @ 6:54am 
didn't work as i expected
mpw: prawg 6 Feb @ 11:13am 
Okay so I invited my friend and they can see the cards? Not sure why or how any advice would be great!
mpw: prawg 5 Feb @ 1:32pm 
I think specifically it's the blue cards / long routes if that helps.
mpw: prawg 5 Feb @ 12:57pm 
So I get error WWW IMAGE ERROR: UNABLE TO COMPLETE SSL CONNECTION at,
I've tried changing HTTP to HTTPS but still getting errors across multiple cards is there anything I can do?
Sitara 22 Jun, 2024 @ 2:27pm 
The gold standard for scripts.
GeekDoesStuff 29 Nov, 2021 @ 12:03pm 
Seems like a great script, will try with friends soon. I see you mentioned trying to implement automatic taking of cards from hand. I can imagine it's probably a pretty hard task to achieve, but I hope to see it one day with automatic tunnels) As well as some end game automatic scoring once last turns are made, which might actually be achievable.:happymeat:
Voyevoda 9 Feb, 2021 @ 3:37pm 
I love this mod! Do you have one for original ticket to ride?
RogerWIlco 19 Dec, 2020 @ 8:56pm 
Played for first time tonight and was impressed! Did add a couple requests but the game was easy to play and didn't run into any issues. Nice job!
MustGetBeers 8 Dec, 2020 @ 11:44am 
This works so well! I have not run into any game-breaking bugs yet, and it works very intuitively. Big recommend.
Cell 6 Dec, 2020 @ 12:41pm 
You need to savedata and loaddata to preserve some data to allow for undoing or loading a save game. Without it, the game perpetually complains that you need to press "Setup Game", even when you are half-way through. PM me if want help.
BringItOnHom3 5 Dec, 2020 @ 6:26pm 
We tried to play this but the script broke. It didn't allow us to place trains because of an error like "Press Start Game first". We had definitely pressed start game and it was the players turn who was trying to place the trains.
mjpugliesejr 5 Dec, 2020 @ 6:26pm 
Doesn't work. Player on turn two attempted to place a train and it bugged out you have to click setup to place trains. We hit setup to start the game.
Mitty  [author] 28 Oct, 2020 @ 8:05pm 
@Ramun Flame - Wow, big fan of your Azul mod! Thanks for the feedback.

Yes, I started doing that initially and I do need to go back and add change notes. A lot of the updates are me realising I did a dumb (like not resetting the game state before uploading), so I started being less good about my patch notes. Going forward, I'll try and ensure I only upload to the workshop when I'm positive there's no issues and then I'll put change notes up.
Ramun Flame 28 Oct, 2020 @ 7:03pm 
Just a suggestion, it would be nice if you added details in the Change Notes tab. Since you have a lot of updates planned, it would be nice to be able to see what was added with each update.
Ramun Flame 28 Oct, 2020 @ 6:56pm 
Nice work! It makes the game way easier to play. You've got a great roadmap of all the features it's missing. Looking forward to when you take it all the way.
Mitty  [author] 26 Oct, 2020 @ 8:47pm 
@dfrranny2020 - No worries! I'm planning on recording a video tonight explaining the mod and how it works, hopefully, if I can get it recorded and edited in time. Good luck and I hope you enjoy the mod!
dfranny2020 26 Oct, 2020 @ 5:02pm 
@Mitty thanks I'll check it again later. I'm trying to try it before playing with friends. They don't usually play video games so I'll have to walk them through a lot of it
Mitty  [author] 26 Oct, 2020 @ 8:42am 
@dfranny2020, Jan van der Vegt -
Apologies, I mistakenly uploaded a testing version to the workshop. I have uploaded the fixed version with automatic scoring enabled.
Jan van der Vegt 26 Oct, 2020 @ 8:01am 
I also don't understand how to place trains on routes, I don't see any buttons that you speak of
dfranny2020 26 Oct, 2020 @ 3:49am 
Trains aren't showing up on the table for me, only the stations? How do I claim routes?
Mitty  [author] 25 Oct, 2020 @ 7:05am 
Please let me know of any feedback you have and if you encounter any strange bugs! I have a couple of other features I want to add at a later date, namely:
- Automatic scoring
- Automatically added discards short routes to the bottom of the route deck per the rules
- Automatically removed discarded long routes from the game
- Automatically replace the pickup zone if three rainbow cards are present
- Automatically check whether a tunnel succeeds when tunnel is clicked
- Automatically place trains and take cards from colour routes (not sure how I would do this for a wildcard route), avoiding using rainbow cards where possible.
Mitty  [author] 25 Oct, 2020 @ 7:05am 
Hey @RobotSpark! Sounds great, I accepted your invite.

I've updated the mod and added some features. Trains will automatically place now, there's a button for each train. If you misclick a route, you can undo it by right-clicking the button. (Sometimes you need to hit R on a train first to make it jump into the air so that you can click the button).

Each player has an automated train counter. I've also made the buttons larger and easier to click for the decks. Finally, I've added some turn protection (as much as I can with the limited API).

Additionally, the draw deck will automatically shuffle when it gets to less than 4 cards, but the cards that were in the queue will be placed on top in the correct order.
VivvyOfTheLake 25 Oct, 2020 @ 4:03am 
Hey, I decided to do a quick model of a standard Ticket to Ride train, and I wanted you to use it instead of the diesel locomotive. I'll message you with more info
Daemon Targaryen 24 Oct, 2020 @ 2:21pm 
Thank you very much. Good job keep it up
Dragonoid 24 Oct, 2020 @ 2:21pm 
amazing! thanks for this:2018bestaward:
Mitty  [author] 24 Oct, 2020 @ 5:53am 
@Rayquazian - It's still a work in progress, so thanks for your feedback, should have a huge update coming out in the next few days.

The turn end uses the native TTS system so you have to click 'End Turn' at the top of your screen. Unfortunately, they don't provide an API that allows me to force end a players turn once they've taken their action, but a promoted player can force end someones turn by clicking the 'star' icon next to that players name if someone forgets to end their turn often. I will be added some messages that say in chat when a players turn has ended, but they'll still need to click 'End Turn'.

The Draw 1 and Draw 2 buttons simply draw a card straight off the draw pile into the hand of the player who has clicked it.
RayMinNoodles 23 Oct, 2020 @ 9:36pm 
So a few things. I like this so far. However, how do I end me turn and the draw 1 and draw 2 buttons. Are they meant to put cards on the table or what are they supposed to do? Otherwise, I like how it works and feels.