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Apologies, life has been busy and I've not updated this in a long time. What did not work as you expected? My understanding was as of ~6 months ago this still worked exactly as when I coded it initially.
Undo functionality does not work in this script, that is something to be mindful of.
I've tried changing HTTP to HTTPS but still getting errors across multiple cards is there anything I can do?
Yes, I started doing that initially and I do need to go back and add change notes. A lot of the updates are me realising I did a dumb (like not resetting the game state before uploading), so I started being less good about my patch notes. Going forward, I'll try and ensure I only upload to the workshop when I'm positive there's no issues and then I'll put change notes up.
Apologies, I mistakenly uploaded a testing version to the workshop. I have uploaded the fixed version with automatic scoring enabled.
- Automatic scoring
- Automatically added discards short routes to the bottom of the route deck per the rules
- Automatically removed discarded long routes from the game
- Automatically replace the pickup zone if three rainbow cards are present
- Automatically check whether a tunnel succeeds when tunnel is clicked
- Automatically place trains and take cards from colour routes (not sure how I would do this for a wildcard route), avoiding using rainbow cards where possible.
I've updated the mod and added some features. Trains will automatically place now, there's a button for each train. If you misclick a route, you can undo it by right-clicking the button. (Sometimes you need to hit R on a train first to make it jump into the air so that you can click the button).
Each player has an automated train counter. I've also made the buttons larger and easier to click for the decks. Finally, I've added some turn protection (as much as I can with the limited API).
Additionally, the draw deck will automatically shuffle when it gets to less than 4 cards, but the cards that were in the queue will be placed on top in the correct order.
The turn end uses the native TTS system so you have to click 'End Turn' at the top of your screen. Unfortunately, they don't provide an API that allows me to force end a players turn once they've taken their action, but a promoted player can force end someones turn by clicking the 'star' icon next to that players name if someone forgets to end their turn often. I will be added some messages that say in chat when a players turn has ended, but they'll still need to click 'End Turn'.
The Draw 1 and Draw 2 buttons simply draw a card straight off the draw pile into the hand of the player who has clicked it.