Conan Exiles

Conan Exiles

SH - Building Kit (1.8.6)
123 Comments
Tyrvalkin  [author] 17 Oct, 2024 @ 4:52pm 
Gemäss meinen Tests sollte alles ohne Fehler laufen. Hast du Crashes, kannst du diese gerne auf dem Modding-Discord melden. Ansonsten, ja es wird ein Update geben, aber erst am Wochenende.
Fenrir 1980 17 Oct, 2024 @ 2:47pm 
Kommt für die Mod ein Update ?
Unknown 17 Apr, 2024 @ 6:34am 
Hello there, love those stone foundations BUT can you made wedge walls, ramps from those materials also please? And add another building peaces like aquilonians etc?
Tyrvalkin  [author] 17 Jan, 2024 @ 8:26am 
Are you experiencing errors or problems with this mod? Then report them in our Discord with a clearly structured bug report. If not, then the mod does not need an update.
Fenrir 1980 16 Jan, 2024 @ 12:14pm 
Is the mod up to date with the new game version 16.01.2024?
Tyrvalkin  [author] 15 Dec, 2023 @ 2:03am 
Mod is up to date. I'll probably add a few more things over the holidays.
Tyrvalkin  [author] 14 Dec, 2023 @ 10:15am 
Sorry guys, unfortunately I also got hit with the Crom-Coin-Bug from Funcom. I was able to re-cook the mods, but since I got an accidental "ban" due to this stupid bug, I can't even test the mods in single player. So please be patient until Funcom fixes the problem.

I'll keep you up to date as soon as possible.
Greetings Tyrvalkin
heaven 19 Nov, 2023 @ 7:16am 
Thank you for this set! It's quite lovely. And should wedges ever get some attention, I'd be overjoyed (though I completely understand them not being a priority, especially due to the complicated nature of the seamless textures).
Tyrvalkin  [author] 6 Nov, 2023 @ 7:44am 
Published a little update.
Tyrvalkin  [author] 5 Nov, 2023 @ 7:45am 
Updated to version 1.8.0 and added some more elements. This is the first iteration and more elements will come a little later this year.
Sinsalie 8 Oct, 2023 @ 8:21pm 
Well thank you for answering me for sure!!!!
Tyrvalkin  [author] 1 Oct, 2023 @ 4:12pm 
Wedge-shaped elements don't work with seamless textures unless I'm able to project them onto a world grid. I can't do that with Funcom's original materials. For the slabs, I have to add a brim, as Funcom did with most of the wedges.

But as I've said many times before: More wedges are a low priority.
Sinsalie 29 Sep, 2023 @ 2:56pm 
Is there any way you could make triangle floor slabs with the same color textures as your blocks? I love your colors and patterns but usually make odd shaped base pads so I cant use them on anything octagon or tirangle shaped. Pretty Please and Thank you if you do!!
Glub 10 Jul, 2023 @ 7:24am 
Acheronian set could be the perfect one or my futur sorcery house, it inspires me more than other mod I've seen :steamhappy::steamthumbsup:
Tyrvalkin  [author] 9 Jul, 2023 @ 8:33am 
Update 1.7.0
Added more types of support beams
Tyrvalkin  [author] 22 Jun, 2023 @ 6:58am 
Update 1.6.5
Compatibility Patch for "Age of War"

More elements will be implemented at a later date.
Tyrvalkin  [author] 7 May, 2023 @ 4:25pm 
Tatsächlich habe ich an verschiedene Elementgrössen (nicht nur Säulen) gedacht. 2-Fache, 3-Fache und 4-Fach grössere Bauelemente. Ob ich das auf alle Elemente anwende oder nicht, weiss ich aktuell noch nicht, aber die Säulen möchte ich schon in weiteren Grössen anbieten.

Leider fehlt aktuell einfach die Zeit und Motivation das Devkit zu starten.
fobermeyer71 6 May, 2023 @ 10:09am 
Supergeile Mod, wie auch Dein SH-Armory (ich feier diese Mod total). Mal ne Frage zu dem Acheronian Build-Kit. Kann man die Säulen evtl. größer machen? Ich meine die kleine Säule ist ja nur ne reine Deko und da viele Leute 2 Wände hoch bauen pro Stockwerk wäre es supi cool von Dir noch ne größere Säule ähnlich wie vom Argossianischen DLC einbauen könntest :-)
LIVAN 20 Mar, 2023 @ 9:07am 
I don't mind having the ceilings and walls is sufficient POIs
Tyrvalkin  [author] 10 Mar, 2023 @ 9:13am 
Glad that the mod brings you what you're looking for. Unfortunately, the Acheronian set is not yet complete. Due to private reasons, I'm currently unable to continue working on it, but expansions are definitely planned.
LIVAN 9 Mar, 2023 @ 12:06pm 
Acheronian buildings was the stuff I'm looking for.
Tyrvalkin  [author] 27 Dec, 2022 @ 1:33am 
This statement is still accurate:
"Other wedge elements have no priority at the moment. Maybe I will do some more, maybe not. I don't know that at this point."
Molito 26 Dec, 2022 @ 11:07am 
U think it would be possible to make like more triangle versions for the terrain elements? would be great if u would make more of those.
winterfalk 9 Oct, 2022 @ 1:51pm 
I'll be looking forward to the future of the kit. But what we have already is gold! =)

I saw, that what I thought were windows, it's the door. xD But looks surely nice as window. I thought of something like cathedral windows in the door style, because it's something not many mods have and it would fit the kit perfectly. I'm curious about the building elements you have in mind and will follow your work.

The accessorie thing was a misunderstanding, I guess, because I used the word "horns". I didn't mean wearable stuff for humans, rather bent building pieces, that can be used as decoration on the building itself, like accents. That's what I meant. ;) Sorry for not being precise enough. X_x
Tyrvalkin  [author] 9 Oct, 2022 @ 11:39am 
I'm glad you like the Acheronian kit. About your suggestions: I have more elements planned. For example, fences, fence foundations, roofs.... the normal stuff. Instead of 1x2 elements, I would rather go for elements twice as big, but only some selected ones, not a whole kit. Element accessories, hmm I don't really know. I think that would fit more into a deco mod than here.
winterfalk 9 Oct, 2022 @ 8:56am 
Wow, the acheronian kit looks fantastic! <3 <3 <3

Something for a wizard tower, I guess. Will there be 2 wall high windows as well? However, I absolutely love this style! :happy_yeti:

I'd also love to see additional parts, that can be attached to walls, foundations, ceilings, etc., like deco elements for extras. That can be beams in any variation, arches, "horns", spikes, pointed high roof caps, little statues, whatever. Just a thought of inspiration, of course. ;)

Thanks for your lovely work!
Tyrvalkin  [author] 5 Oct, 2022 @ 3:43am 
I had a similar thought yesterday. But at the moment I have other parts in the pipeline and I'm putting roofs on the back burner for the time being.
Soft-Hands 4 Oct, 2022 @ 5:39pm 
I'm not really knowledgeable about 3d modelling or the devkit, so I'm not sure it's possible, but almost all of the intact Acheronian buildings in the game are usually capped with one of those weird, pronged tower-y things. The bits that often have a lit flame in the middle. It might be possible to take one of those and I guess 'slice' it into four pieces to serve as what would normally be the sloped corners, maybe have a stylised stair piece repurposed for the straight sloped pieces. Would that be feasible?
Tyrvalkin  [author] 4 Oct, 2022 @ 1:07pm 
I honestly don't know yet if I'll do roofs for the set. I don't know what they should look like either, because most of the buildings you see in the game have flat roofs.
Soft-Hands 4 Oct, 2022 @ 6:36am 
Will you be planning on adding roofs to the Acheronian set?
Risingworld 3 Sep, 2022 @ 2:37am 
Is there a change you make wedge or the mossy cobble stones? You will make me very happy, thx for this mod.
Tyrvalkin  [author] 24 Aug, 2022 @ 4:53am 
Other wedge elements have no priority at the moment. Maybe I will do some more, maybe not. I don't know that at this point.
zigurat 22 Aug, 2022 @ 7:52am 
Can you add wedges to the terrains?
Tyrvalkin  [author] 20 Aug, 2022 @ 5:26am 
I have released the update 1.5.0. The previous file can be downloaded via the link in the description.
Tyrvalkin  [author] 6 Aug, 2022 @ 5:45am 
A small note regarding Update 3.0 and the foundations/ceilings from this mod. With the current testlive build the elements work, but I don't know what I have to adjust so that they also appear in the crafting menu. So I advise you to replace all ceilings and foundations from this mod with temporary standard parts like sandstone before the update.
Tyrvalkin  [author] 31 Jul, 2022 @ 3:44pm 
Hallo Kitsune, der Server ist halbprivat. Grundsätzlich können alle auf dem Server spielen, welche das Regelwerk gelesen und im DIscord (nicht der Mod-Discord) akzeptiert haben und freigeschaltet wurden. Aktuell ist aber eher eine Flaute, bis Update 3.0 rauskommt. Die nötigen Infos findest du auf unserer Homepage: https://www.schattenhain.ch .
Kitsune 31 Jul, 2022 @ 3:21pm 
Habe mal eine frage ist der Server privat oder öffentlich ?
{SNS}HeroFallenVillain 11 Jun, 2022 @ 6:20pm 
TBH I feel the terrain items in here are just bonus stuff and I can understand them not getting wedges... many of the other things that would be used in a building kind of need them :P Even the "pathing" wedge items would vastly expand their usefulness. Either way I certainly appreciate your work and acceptance of suggestions in general! Thank you very much :)

I think some people like benches for build sets to attempt to minimize their on hand craft menus... However that's a lost battle before anyone DLs their first mod lol. There's also mods that put all building items in a bench as well. Not to mention there's already SO many benches lol
Tyrvalkin  [author] 11 Jun, 2022 @ 5:45pm 
The terrain textures, such as grass, sand or dirt will most likely not get any wedges.

Workbenches? For making building elements? That's not how the vanilla building system is, so no, I'm not going to implement workbenches.
{SNS}HeroFallenVillain 10 Jun, 2022 @ 2:32am 
Just another request for wedges to add to the pile :P
I actually really like the mod but for me without wedges I can't run it on our server :(

I'll keep an eye on the mod though and TY for your work!
Dante 9 Jun, 2022 @ 3:06am 
Please add workbench for constructions
Big N. Strauss 26 Apr, 2022 @ 11:05am 
Ah cool cool, thanks!
Tyrvalkin  [author] 26 Apr, 2022 @ 10:50am 
"decorative ivy / vine" that is "Emberlight"
Big N. Strauss 25 Apr, 2022 @ 5:59pm 
@Tyrvalkin Great mod, thank you! One quick question. In one of your screenshots here there's decorative ivy / vine hanging on some of the walls. What mod are those from?
Tyrvalkin  [author] 17 Apr, 2022 @ 11:52pm 
The same applies here: Nothing will happen in this direction before version 3.0.

Ramps are definitely much easier than these stupid wedges. However, the texture is then probably "stretched". If it doesn't look too bad, then yes, otherwise I'll have to look. If I add ramps, they won't have an overhang like Funcom's at the top, but will connect cleanly to the element. With the terrain I'm not sure how I'll do it because of the hard edges at the transitions.
FairlyGrimm 17 Apr, 2022 @ 11:16pm 
would it be possible to make a ramp version to match the ceiling versions?
Tyrvalkin  [author] 17 Apr, 2022 @ 9:50am 
Before version 3.0, nothing is likely to happen in this direction. After 3.0 I have to find the time and motivation to deal with the wedge-shaped elements (which is a huge PITA). But I can already say 100% that definitely not all elements will get a wedge. Most likely there would be a wedge element for the wooden lattice and the iron grid, everything else is an unsure "maybe". I already give a definite "nope" for the terrain pieces.
GamerBear66 17 Apr, 2022 @ 12:21am 
any plans to ad wedge pieces, for the various floors? Or, are they already there... And I just missed them...
Scaramantis 27 Feb, 2022 @ 1:24pm 
You don't have to Tyrvalkin! Its part of our Funcom suffering :D Thanks for the work you do on your mod!
Tyrvalkin  [author] 27 Feb, 2022 @ 1:14pm 
I would like to sincerely apologize for the inconvenience that has occurred.