Left 4 Dead 2

Left 4 Dead 2

TUMTaRA - Survivors
49 Comments
Нюня 17 Nov, 2024 @ 4:21am 
Nvm i fixed
Нюня 17 Nov, 2024 @ 3:08am 
I cant join on this map
мяFunreal  [author] 2 Nov, 2024 @ 5:53am 
Well the most obvious answer would be that you have a player mod with the anims being broken somehow. Cause just playing the anims on vanilla players does not crash the game.

Now the question is why, or how, the animation if messed up, because you'd never touch it. Unless the model was compiled with a broken "height fix" includemodel.
Barry 2 Nov, 2024 @ 5:40am 
ever time i use ledge hang animations it crashes my game is there any way to fix this?
мяFunreal  [author] 12 Oct, 2024 @ 6:47am 
Are they also active? Because the files you need are in the shared content addon.
If you have it active, the buttons will show up.

If it does not, it's user error. Not realizing that you're missing parts is very common.
the real gabe 12 Oct, 2024 @ 5:08am 
yes
мяFunreal  [author] 12 Oct, 2024 @ 4:56am 
Did you get the required addon and let it finish download before you load this map?
the real gabe 12 Oct, 2024 @ 4:31am 
every button has errors
Zyzzz 27 Aug, 2024 @ 8:54pm 
alguien sabe de algun tutorial como entrar al mapa para elejir las skins desde el juego?
Aleksander Drako 9 Jun, 2024 @ 11:24am 
Oh! Thank you! I will try using sb_stop command
мяFunreal  [author] 9 Jun, 2024 @ 12:13am 
While you can't "puppeteer" any player model like you want it, you can use a combination of bot_mimic, sb_takecontrol, and nb_stop 1

Nb_stop 1 causes all bots to stop dead in their tracks and prevents any further movement except reverting from any fidget animations that were playing.
So you can mimic them to look somewhere, toggle sb_stop via keybind, and then reposition yourself to get a good look at them.

For example, in this screenshot linked below, i used sb_takecontrol to walk louis to a specific spot, gave him a gun i wanted, toggled back to another player, used bot mimic to turn them around properly, shot my gun so all bots entered "alert mode", and then i used nb_stop to prevent them from moving back around, while i walked around him getting the perfect angle and distance.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948099977
Aleksander Drako 8 Jun, 2024 @ 12:40pm 
Good question, when using bots tried to equip them with various items for slight different idle pose. Keeping bots to behave is not easy and getting a good mugshot utilising bot_mimic especially since unlike the models in main TUMTaRA map you loose any form of head tracking as well as eye tracking the models have them when pressing the button.
So unless you look directly at yourself, you get this undesired distracted look somewhere to the side.
Also player pushing, even though it seems to stop when bot_mimic is on it can cause bots to stay in ready animation. (and other mini animations where they interact with their own head that interrupts the flow)
Models don't care, you can clip into them if needed, and even in ready animations like in Survivors map their eyes still will try to look at you to some degree.

Is spawning a survivor's model and puppeting is possible outside of map editing?
Sorry for dumb questions
мяFunreal  [author] 8 Jun, 2024 @ 11:08am 
and what type of animations would you want them to have?

Cause the actual body are always calm idle, so you can just use the chroma key map for those anims.
Aleksander Drako 8 Jun, 2024 @ 9:05am 
As I person who does not really know much about any map creating nor real custom model viewer (and I'm so bad at finding stuff that work) for L4D2 yet still likes to play with textures and custom portrait to match used UI - I think best case for in in game would be a mix of it (but only one row of survivors) and Chroma map.
So you can assign pose and screenshot them against desired colour without having to fight the unwilling Bot mimics option.

Outside of that, I love it is very helpful, is there a command to draw a hit-boxes over these? (does it work if they are not an actual NPC/Player but just posing models?) - it could be helpful when checking if a custom model does not have their Hit-boxes messed up.

Sorry for my rant, have a great day dear Funreal ^-^
мяFunreal  [author] 26 Dec, 2023 @ 6:10am 
Yeah they do. I test all my stuff before I release it.
Hy3na 26 Dec, 2023 @ 1:39am 
vomit buttons dont work
мяFunreal  [author] 6 Jul, 2023 @ 3:52am 
Congrats, you linked to my map.
What about it.
мяFunreal  [author] 27 Jun, 2023 @ 11:53am 
Zoey with an open jacket
Svervo. 27 Jun, 2023 @ 8:05am 
whats the zoey mod?
Leo 14 Apr, 2023 @ 2:54am 
Space 10 Feb, 2023 @ 2:59pm 
im confuse
Shadowysn 1 Jul, 2022 @ 4:04am 
@мяFunreal
Ah. There's ways to get around that like looping through all players and checking if they're Bill, but it's probably pretty unintuitive.
мяFunreal  [author] 1 Jul, 2022 @ 4:01am 
no. it will target the l4d2 equivalent instead. so if you wanna vomit on bill, nick gets it instead.
Shadowysn 30 Jun, 2022 @ 9:40pm 
> Unfortunately for now L4D1 survivor vomit testing has to be done by loading the l4d1 variant.
> I yet have to find another way to get it working.

Can you use info_l4d1_survivor_spawn survivors as vomit targets?
мяFunreal  [author] 17 May, 2021 @ 11:54am 
get the required contents
binary 28 Nov, 2020 @ 9:54pm 
everytime i try to load one of your maps the game crashes as soon as its done loading even with no mods
QuackVR 24 Oct, 2020 @ 4:13am 
Oka
city 17 23 Oct, 2020 @ 4:49pm 
HOW TO LOAD IN
Foxtongue 23 Oct, 2020 @ 2:39pm 
U N V O M I T S E L F
мяFunreal  [author] 22 Oct, 2020 @ 5:27pm 
it only plays a few animations. this is only about testing the joints, no more
QuackVR 22 Oct, 2020 @ 3:21pm 
I feel like I already know all of the Animations but maybe there are some I missed
Yeah-JJ 22 Oct, 2020 @ 1:39am 
ah alrighty
мяFunreal  [author] 22 Oct, 2020 @ 1:27am 
You need the shared files
Yeah-JJ 21 Oct, 2020 @ 7:18pm 
soo uhh the text for the buttons are errors...
🕋Otis Laurey🕋 21 Oct, 2020 @ 9:35am 
oh wow im a dumb shit cool thanks did not know how to work it, im a dumb fucker
Isaac 21 Oct, 2020 @ 9:34am 
wee ha! you did it!
мяFunreal  [author] 21 Oct, 2020 @ 9:01am 
why ask on another map for that?
just shoot the grey floor
🕋Otis Laurey🕋 21 Oct, 2020 @ 8:43am 
good map, also mrfunreal the rng test map does not work or i cant work it. can u tell me how or if its bugged cuz i cant really say.
Raiden 21 Oct, 2020 @ 7:19am 
ez map. good job btw
sasuke100 21 Oct, 2020 @ 5:51am 
Ok I understand
мяFunreal  [author] 21 Oct, 2020 @ 4:30am 
@☻MYSTIC☻
There's a reason i didn't update the one in the main map.
Because i want do decommission parts of that map, because some people crash when entering it.
мяFunreal  [author] 21 Oct, 2020 @ 4:28am 
Dual Glock. On my workshop
Dill Dough 20 Oct, 2020 @ 11:48pm 
What's that pistol on the last screenshot? Some viewmodel positions just tickle my fancy, i can't help it
sasuke100 20 Oct, 2020 @ 8:44pm 
I have an idea. Your tumtara main file has 5 animations (Static, Standby, incap, crouch & The Passing). My idea is you can add 1 more animation which is the survivors are holding in the edge until they fall
Yakuza Merkitzi 20 Oct, 2020 @ 3:55pm 
Thanks. this content is very useful.
Picolas Cage 20 Oct, 2020 @ 3:27pm 
thanks brother
Arecaceae 20 Oct, 2020 @ 3:20pm 
You did a great job sir
мяFunreal  [author] 20 Oct, 2020 @ 2:25pm 
just now noticed the text on the thumbnail is red.
oh well.