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Now the question is why, or how, the animation if messed up, because you'd never touch it. Unless the model was compiled with a broken "height fix" includemodel.
If you have it active, the buttons will show up.
If it does not, it's user error. Not realizing that you're missing parts is very common.
Nb_stop 1 causes all bots to stop dead in their tracks and prevents any further movement except reverting from any fidget animations that were playing.
So you can mimic them to look somewhere, toggle sb_stop via keybind, and then reposition yourself to get a good look at them.
For example, in this screenshot linked below, i used sb_takecontrol to walk louis to a specific spot, gave him a gun i wanted, toggled back to another player, used bot mimic to turn them around properly, shot my gun so all bots entered "alert mode", and then i used nb_stop to prevent them from moving back around, while i walked around him getting the perfect angle and distance.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948099977
So unless you look directly at yourself, you get this undesired distracted look somewhere to the side.
Also player pushing, even though it seems to stop when bot_mimic is on it can cause bots to stay in ready animation. (and other mini animations where they interact with their own head that interrupts the flow)
Models don't care, you can clip into them if needed, and even in ready animations like in Survivors map their eyes still will try to look at you to some degree.
Is spawning a survivor's model and puppeting is possible outside of map editing?
Sorry for dumb questions
Cause the actual body are always calm idle, so you can just use the chroma key map for those anims.
So you can assign pose and screenshot them against desired colour without having to fight the unwilling Bot mimics option.
Outside of that, I love it is very helpful, is there a command to draw a hit-boxes over these? (does it work if they are not an actual NPC/Player but just posing models?) - it could be helpful when checking if a custom model does not have their Hit-boxes messed up.
Sorry for my rant, have a great day dear Funreal ^-^
What about it.
Ah. There's ways to get around that like looping through all players and checking if they're Bill, but it's probably pretty unintuitive.
> I yet have to find another way to get it working.
Can you use info_l4d1_survivor_spawn survivors as vomit targets?
just shoot the grey floor
There's a reason i didn't update the one in the main map.
Because i want do decommission parts of that map, because some people crash when entering it.
oh well.