Noita
Alchemical Reactions Expansion
44 Comments
UserK 14 Feb @ 4:53am 
( 1/2 )
For people with general questions and issues with the mod, keep in mind this year it will have been 5 YEARS since the mod was last updated. So the Arcane Achemy mod it mentions is deprecated (and will not work with the AA branch in CC either)
It might also have weird edge cases with mods like Apotheosis and Chemical Curiosities.

This mod will likely still work as it is intended, but just keep in mind the reactions in this mod may yield unexpected or unintended results due to this fact

Also, this mod does not add any new material. Unfamiliar materials you see are either from another mod, or vanilla
UserK 14 Feb @ 4:53am 
( 2/2 )
more specific questions and answers:

@Yaddah Magical Liquid + Water creates Concentrated Mana, this is likely the cause of your- and everyone else's recurring conc mana issue

@Thicc Daddy that is likely Magus Elixir added by Apotheosis (completely unrelated to this mod)

@JCGemX Chemical Curiosities has different internal material names for the AA branch, so it will not work

@June Mirth that is a material added by Chemical Curiosities and Arcane Alchemy. If you are using CC, you can go into mod settings and disable the AA branch in its entirety
Yaddah 20 Oct, 2024 @ 3:17pm 
Is there some undocumented interaction that results in concentrated mana when freezing liquid is around? For some reason I always end up with huge amounts of concentrated mana in the cold biomes. It's pretty annoying because it destroys all the gold I could otherwise pick up.
Thicc Daddy 26 Nov, 2023 @ 10:06pm 
does a substance that creates wands sound familiar by any chance?
cenfre 30 Sep, 2023 @ 11:00am 
Work with chemical curiosities?
Yaddah 18 Sep, 2023 @ 4:58pm 
Does this cause problems with the epilog update? The mod is quite old.
JCGemX 3 Feb, 2023 @ 2:32am 
You can't make "Base Potion" with "Chemical Curiosities" even though it uses the same code as "Arcane Alchemy".
Janonas 20 Jan, 2023 @ 12:08pm 
does this work with chemical curiositeis
kevin 14 Jan, 2023 @ 7:12pm 
i combined vomit and radioactive waste and made urine and excrement

10/10 mod
Auditory Encouragement Officer 9 Aug, 2022 @ 2:07pm 
Is there any way to remove hungry slime?
Checometer 27 Jul, 2022 @ 12:04am 
I was using this mod for a while with another mod called Digestive Alchemy, which adds bodily functions, and was wondering why there was always poo everywhere.
I found out this mod makes urine + soil/ground turn into poo which was kinda funny, but also pretty bad since the poo then mixes with water to make diarrhoea, which is really hard to swim in and is flammable. :dip:
wondible 18 Jan, 2022 @ 6:11am 
Figured out healing gas. I was trying it backwards, and healing seems to be implemented in engine, rather than a status effect.
wondible 15 Jan, 2022 @ 11:37am 
I'm not getting a healing effect from the healing gas, and I don't see a status effect defined in the vanilla game files. Is this provided by another mod perhaps?
wondible 30 Dec, 2021 @ 8:20am 
Concentrated mana is a little too easy. It keeps killing my fish and gets everywhere in snowy depths.
KanuckStreams 2 Apr, 2021 @ 11:31pm 
*Just trying to figure out how to start doing alchemy. Finds this.* Well, this looks very interesting...
Estiel 31 Jan, 2021 @ 4:53pm 
Roleplaying Walter White while cooking some good shit without impurities is priceless. Thank you :8bitheart:
SquareCleo02 28 Jan, 2021 @ 3:43pm 
I just used this for the first time and I found a huge puddle of midas at a temple in the snowy depths, I thought this must have added an easier way to make midas and now i'm sad I didn't write down the seed-
GenEric1110 18 Dec, 2020 @ 5:06pm 
rad

now im gonna know the secrets for making cheese
Yuurg  [author] 18 Dec, 2020 @ 4:43pm 
@juano1110 You can view all my alchemy recipes by opening my mod's materials_append.xml in notepad, though it uses the internal names for the materials. Radioactive liquid is Toxic Sludge, for instance. And plasma_fading is Magical Liquid. You can find the file in SteamLibrary\steamapps\workshop\content\881100\2263572522\files (881100 is the number of Noita and 2263572522 is the number of my mod)
GenEric1110 18 Dec, 2020 @ 4:02pm 
can you make a google doc with every alchemy combination?
just askin'
Yuurg  [author] 1 Dec, 2020 @ 7:48am 
@Baleur Well I can only speak for my mod, but it just appends some reactions so it shouldn't matter what load order it's in because it isn't overwriting anything, just adding it.
Baleur 1 Dec, 2020 @ 5:59am 
What kinda load order should i use for these 3 mods?

Arcane Alchemy
Fluid Dynamics
Alchemical Reactions expansion

Like this? And above or below world-mods like New Biomes / Noitavania?
Petrichor 23 Nov, 2020 @ 4:28pm 
Nice! Mercury is definitely an interesting addition, I'll be looking forward to what you do with it.
Yuurg  [author] 23 Nov, 2020 @ 4:27pm 
@Khorneflakes
Didn't know about that mod until I saw your comment, I will definitely look into it and add some reactions eventually.
Petrichor 23 Nov, 2020 @ 4:24pm 
Are you planning on making this compatible with azoth?
Namsan 30 Oct, 2020 @ 6:44am 
I really love this mod because you can make urine by vomiting on a pool of toxic sludge
Zuletzt bearbeitet von REMO 27 Oct, 2020 @ 4:09pm 
I see
Yuurg  [author] 27 Oct, 2020 @ 1:04pm 
@Zuletzt bearbeitet von REMO
Sorry but the corrupted rock conversion is hardcoded into the game, and speeding up the lava+metal reaction would cause an issue in a certain secret area that is made of metal and surrounded by lava.
Zuletzt bearbeitet von REMO 27 Oct, 2020 @ 12:50pm 
suggestion:
1. Speed up the conversion rate of lava+metal and corrupted rock by 50%, they are way too slow IMO
Sir Kotok 27 Oct, 2020 @ 12:19pm 
I see. thanks for the info bout base potions!
Yuurg  [author] 27 Oct, 2020 @ 12:11pm 
@Sir Kotok
1. Sure
2. For me, pouring a magical liquid onto lava creates about a 50/50 split of Base Potion Gas and Fluid Dynamics gas. This is enough for me but I can increase the blob radius on that reaction and add new reactions between Base Potion Gas and the Fluid Dynamics Gases to form Base Potion.

But also, you can use a kiuaskivi (fire stone) to boil magic liquids into Base Potion Gas. I know this isn't perfect because they're pretty rare, but it's an alternative that's much better if you can find one.
Sir Kotok 26 Oct, 2020 @ 11:21pm 
I have a couple of reaction ideas:

1. Hungry slime turns normal slime into more hungry slime (the more things to turn into hungry slime the better obv)

2. Can you add some new way to get more base potion? As when boiling stuff on lava most of it turns into gas from fluid dynamics and not into base potion.
Yuurg  [author] 25 Oct, 2020 @ 11:23am 
@Axdittma
I don't think this is related to void liquid, combining purifying powder with a healing liquid causes it to explode, that's just a vanilla reaction.
axdittma 25 Oct, 2020 @ 1:25am 
Purifying Powder or Healthium + Void Liquid creates a large explosion
Yuurg  [author] 24 Oct, 2020 @ 2:26pm 
@Khorneflakes
I think it would conflict with the secret recipes. I don't know how the new secret recipes work because it seems they changed the algorithm in 1.0. For all I know, maybe they added a check to make sure the recipe doesn't use ingredients that already react. But I doubt it, so unfortunately it seems adding more reactions makes the secret recipes less and less likely to be possible on a given run. I wouldn't know how to solve this.
Petrichor 24 Oct, 2020 @ 2:13pm 
Is it possible for this to conflict with the base game secret alchemy recipes? If one such recipe calls for worm blood and chilly water, for example, wouldn't it turn into purifying powder before it could become the potion?
Yuurg  [author] 24 Oct, 2020 @ 10:37am 
@Dimkinus(Г-н Рыба)
Yes, after a while. It may take a while for me to think of reactions to add that don't interfere with the design of the original mods, plus there's just a lot more materials to consider.
Dimkinus 24 Oct, 2020 @ 9:54am 


I really like the mod you made, but my question is, Will there be support for mods adding various other elements? to the Arcane Alchemy?
Yuurg  [author] 24 Oct, 2020 @ 9:34am 
@Marharols
Yeah void liquid is pretty destructive in this mod because it's pretty rare to come across it naturally. But with random reactions or another mod that uses void liquid, this can be a problem. If you want, you can disable the void liquid reaction that turns things into corrupted rock, just go into the materials_append file and delete the reaction between void_liquid and [alchemy].
marharols 24 Oct, 2020 @ 6:38am 
"I wonder what happens when I combine this with the random alchemy reactions mod"
The entire world becomes corrupted rock, id recommend blacklisting the void liquid when using this mod.
Zuletzt bearbeitet von REMO 22 Oct, 2020 @ 8:16pm 
I wonder what happens when I combine this with the random alchemy reactions mod
Exas4000 22 Oct, 2020 @ 2:02pm 
love the fact you wrote "Alchemy" in Noita's dyalect! I have been doing my best to traduce the various words writen all around the game. (Even though i presume the people around already did it.)
Graydient05 22 Oct, 2020 @ 5:28am 
I have accidentally created many materials I haven't seen before and have no damned clue how I did it, love this mod.
Petrichor 21 Oct, 2020 @ 12:47pm 
Y E S! I've been waiting for a mod like this for eons! Many thanks, this should be fun.