Source Filmmaker

Source Filmmaker

Model Coloring w/ Overlaying
9 Comments
golden freddy makers 17 Jun @ 8:28am 
it wont affect shoulder pads
a very surprised horse 27 Jan, 2024 @ 5:58pm 
script fucked my session, now all tf_movies models all fully dark lol
Fullcaber 26 Mar, 2023 @ 5:23pm 
this script has fucked with my sfm so hard,i have the same problemo as spyro,but i uninstall and switch on the other color script the stuff still resets to default colors after reloading
76561198095779111 21 Mar, 2021 @ 8:15am 
When I apply a certain color to a model with this, and then reload that same session, the model I colored seemingly has been reset on white
Misterlegodude  [author] 22 Oct, 2020 @ 10:53am 
If the model's textures already have an alpha channel and use $blendtintbybasealpha, then there's no adjusting needed, just like Team Fortress 2 items, using this script to apply a color to the model will only apply that color to the parts of the model that are deemed colorable by the white parts of the textures' alpha channel
8Yaron8 22 Oct, 2020 @ 7:40am 
Models that I ported, for example from Heroes of the Storm, unit models have an alpha channel in order to paint certain parts of the model (armor, weapons, tattoos, etc.). And in order to be able to paint the model, need to write "$blendtintbybasealpha" "1" command in the VMT file.
Misterlegodude  [author] 22 Oct, 2020 @ 3:33am 
Adjust the alpha channels? You mean with the color sliders? Because i don't think even the original coloring script was able to do that
8Yaron8 22 Oct, 2020 @ 1:12am 
How then to adjust the alpha channels for the texture, create another alpha layer?
TurnTwister 21 Oct, 2020 @ 4:42pm 
interesting