Stellaris

Stellaris

Various Servant Job
131 Comments
Azona 13 May, 2023 @ 4:58am 
For those want most like experience I got alternative for while now including sub mods in 1 package and recently updated to work with 3.8.2.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869604638

there also alternative by others but they work different then this.
BoraDragon 26 Apr, 2023 @ 8:22pm 
no it doesnt
@Radlemus
Radlemus 31 Mar, 2023 @ 10:27am 
This thing working as of 3/31/23?
Kulvain 17 Dec, 2022 @ 8:20am 
I made a workaround mod for 3.6 that uses living standards instead of Colonization Rights, as that is somehow causing problems. If original author comes back and wants me to take it down I will comply.
??? 16 Dec, 2022 @ 12:21am 
it doesn't work at my new stellaris... plz update...
⭕⃤ ‎ lMP0SSiBRUH 30 Oct, 2022 @ 9:40pm 
Please update
Worukan 16 Sep, 2022 @ 3:14am 
What are yall on about? The mod still works perfectly fine.
#9743 11 Sep, 2022 @ 7:03am 
Is this mod going to be updated at some point?
fdymod 23 Aug, 2022 @ 10:44pm 
This mod is over.....
sg828fer 21 May, 2022 @ 9:37pm 
As, I know this modder is currently serving in the Army......
빨리 돌아와서 3.4.3 버전 만들어줘 현기증 난단 말이에요
Aoji Cresini 20 May, 2022 @ 7:15am 
is there a updated version or replacement for this mod?
mwfraize 28 Apr, 2022 @ 6:06am 
I hope one day someone updates these mods. They were pretty cool
Hazardous 27 Apr, 2022 @ 7:21pm 
@asiankitty420 nice profile picture :)
asiankitty420 24 Jan, 2022 @ 6:38pm 
I made a hotfix (should work) but since I'm not a modder I have no idea how to actually post one (since I just edited the files to fix this) but you can easily do it yourself if you open the discussion I made and follow the (Hopefully easy to understand and follow) instructions.
You just lose the ability to put electric collars on your own species.
asiankitty420 24 Jan, 2022 @ 5:14pm 
I think the bug that makes all planets show 0% is due to it changing colonization rights to slave rights so unless you change them from electric collar then you technically have no species that can colonize leading to it showing 0%
Hzperion 9 Jan, 2022 @ 5:10am 
Handmaid's Tale in a nutshell
Theoo0rt 28 Dec, 2021 @ 3:43pm 
Works completely fine for me, just one question. The slaves only get the maid job
idk why
Arrowheadlock 28 Dec, 2021 @ 3:40pm 
Seems to work fine in 2021, I can only think of one possible improvement, and that is the ability to have servants/maids able to work clerk jobs even if set to domestic work only
Dissolution 21 Dec, 2021 @ 12:45am 
To whom it may concern, for whatever reason this mod or one of it's derivatives is causing a bug with habitability, making all planets no matter their designation or the calculation have 0% habitability. This is like the last mod I expected to be the culprit for this bug keeping me from playing the game, but it is. So bizarre. I guess it's getting thrown out until an update.
Открывашка 12 Dec, 2021 @ 7:23am 
So, how it works on new version of the game?
JFK 12 Nov, 2021 @ 7:36am 
The "Domestic Servant Policy" tab isn't showing up for me in 3.0.2
EJR 25 Sep, 2021 @ 9:18am 
Is this updated for 3.1?
#9743 18 Sep, 2021 @ 11:16am 
is this mod going to be updated?
Anarky 28 Jul, 2021 @ 6:29am 
Good luck with your military service and I hope that when you return you can update these wonderful mods.
Kindred 12 Jul, 2021 @ 6:53am 
Each planet shows 0 livability, hope to repair
ajacksonian 26 Jun, 2021 @ 8:14am 
I had problems with a mechanical empire not being able to colonize. When I turned these three servant mods off I was able to do that. I don't know whats going on with that. Perhaps something for machine_authority not being exempted from colonization rights?
Ha@月神 26 Jun, 2021 @ 7:37am 
very good.:steamhappy:
Mogekov 22 Jun, 2021 @ 3:58pm 
@oy Velsnuk have you checked their military rights?
Mogekov 22 Jun, 2021 @ 3:57pm 
@Sanpo try setting "Indiscriminate Abuse Prohibited" in species right
Tutsi Noncombatant 21 Jun, 2021 @ 11:52pm 
Does not work, only get servants. bummer, hope you update for the future.
RAWSL 17 Jun, 2021 @ 11:21am 
Really good idea, I love it ! I hope you will upgrade this nice mod :steamthumbsup:
The_Illusive_Man22 15 Jun, 2021 @ 6:02pm 
My friend, if you can update for the future. We will gladed
Sanpo 28 May, 2021 @ 4:42pm 
i use this mod and all the planet habitabilit display 0% somehow.......conflict or but? plz help...:steamsad:
CasusBelli420 19 May, 2021 @ 6:44am 
I wanted to ask if I could suggest a tiny addition to the mod if I can? Who do I speak to?
Batniel 1 May, 2021 @ 4:24pm 
Does the AI make use of these?
Altumnus 28 Apr, 2021 @ 11:23am 
Still works in 3.0.2, though I've only tested the Maid and Reproductive Slave options.
EJR 24 Apr, 2021 @ 2:43pm 
Will this mod work for 3.0 or is it relatively safe from the changes?
nexusphere 24 Apr, 2021 @ 8:09am 
I have been playing with this mod in 3.0. All the categories work, however when assigning a population to livestock, the population screen only notes the housing reduction, not the boost to society research (from lab rats) or food (livestock).

I did notice my food situation improve on the livestock selection, but haven't been able to test (playing ironman). Should be looked into to make sure the bonuses are still applying.
Fr1edi 19 Apr, 2021 @ 9:34am 
seems work in 3.0
PeachySnail183444 19 Apr, 2021 @ 8:09am 
3.0?
Latex Santa 7 Apr, 2021 @ 3:58am 
I am subbing to this, and I really hope that it can be made to work again.
sg828fer 4 Apr, 2021 @ 12:12am 
아래 조커(the joker) 말처럼 모드가 작동을 안하네 안되 제작자 빨리 돌아와 전역해줘
#9743 18 Mar, 2021 @ 5:47am 
Update: This mod just isn't working. I've deleted all the mods that could've been interfering with it but it's just not working. The addon is working fine though.
#9743 18 Mar, 2021 @ 5:15am 
This mod doesn't appear to be working for me. It doesn't seem to be replacing "Colonisation rights" with "Slave Rights" for some reason. It might be that I have a mod the conflicts with it.
Eldritch_Eternity 15 Mar, 2021 @ 8:45am 
I believe there is a glitch with this mod, where the starting species begins with "electric collar obligated" and thus cannot colonize.
This isn't too bad for players (who can just switch it) but the AI seems to not switch it and it thus means they cannot colonize any planets.
Gonna have to remove this mod for the time being because of that.
Femboy Iszth (They/Them) 27 Jan, 2021 @ 11:45pm 
Is it possible to have a submod where the military exclusiveness is removed? So slaves can be both Servants and Reproductive Slaves OR both Maids and Pets?
Robbi320 22 Jan, 2021 @ 9:28am 
Hi. I'm not sure if this is just me being dumb, since nobody else appears to have this problem based off the comments...

If I have an empire with Indentured Assets or Slaver Guilds (or with the Add-On to the mod, Salve-Spouse civic) I can't choose any Slavery type. I see the options, some greyed out, some the empty orange circle, and when I choose a new slavery type, it asks me whether I'm sure. But no matter what, it doesn't set any slavery type. The circle remains empty, and I get no bonuses for the slaves. Basically, I have slaves that can only work worker jobs, but don't get the Chattel Slave bonuses.

My best guess would be that with the mod, the game dislikes main species being slaves.
The_Draco 15 Jan, 2021 @ 11:56am 
or adding these servant-jobs to the slavery types...is it possible to make multiple choice on a species right type? if yes i would like these jobs for multiple choice in slavery type part...

however, i wish we once can add new species right types
The_Draco 15 Jan, 2021 @ 11:45am 
well, it is bad that you have to replace... but why didn't you add these stuff just on the military thing or replace something really don't needed ... however, i think adding would be a safer option...

at least it would be nice if you could add the crossbreeding effects to the reproductive slaves
ye 5 Jan, 2021 @ 6:19pm 
my game didnt work for a week or two until i had to add mods one by one i have over 130 btw too get it to work and because of this i had to remake all my custom civs