Total War: WARHAMMER II

Total War: WARHAMMER II

Regiments of Renown - Vampire Counts
107 Comments
雪泪 14 Oct, 2021 @ 8:19pm 
thanks 谢谢
雪泪 13 Oct, 2021 @ 8:16pm 
求求
雪泪 13 Oct, 2021 @ 8:16pm 
有sfo的吗
雪泪 13 Oct, 2021 @ 7:55pm 
sfo???
Decomposed  [author] 12 Oct, 2021 @ 3:32am 
Thanks! I'm a 90s kid, so yeah grew up with board games like HQ, then moved on to tabletop and pen&paper RPGs.
AsmodeusUltima 12 Oct, 2021 @ 2:47am 
No worries, I figured as much. And yes, I was not trying to use the individual mods with the compilation. The good news is that all the individual mods seem to work fine together, so I will just use that. Thanks again, and happy gaming!

BTW, when grabbing all these I just noticed your various Hero Quest mods, and, as someone who grew up with the game, I am mightily amused!
Decomposed  [author] 12 Oct, 2021 @ 2:43am 
Don't use the compilation together with the individual mods.

Regarding any conflict with other mods I can't help much, but I can assure you the individual packs should be 99.9% compatible with everything.

The compilation is not handled by me, so I can't be sure if it contains anything that could cause conflicts.
AsmodeusUltima 12 Oct, 2021 @ 2:27am 
Ah, fair enough. I consider myself a pretty intelligent person, but for some reason I just cannot get my head around how mods for this game work!

I am already using expanded rosters for greenskins and dark elves as there are UCFA patches out for them. Hopefully the others will get added eventually. I just finished a Norsca campaign, and yeah, it felt lacking.

By the way, I tried the RoR Compilation mod and it is causing the game to CTD on startup (not by itself; must be a clash with another mod). I'm going to try the individual mods and see if I can pinpoint the problem a little more closely. I use over 100 mods though, so finding the exact one causing the crash probably isn't going to happen. :D
Decomposed  [author] 12 Oct, 2021 @ 2:16am 
I believe that mod just adds new effects to existing buildings to increase unit caps that way, so my RoRs should not be affected in any way.

Enjoy and try my Expanded Roster series too if you like :)
AsmodeusUltima 12 Oct, 2021 @ 1:58am 
Update: Just checked it out by loading up a game as Reikland and looking at the building browser. Everything looks alright; I will download the rest of this series and let you know if I run into any issues. Thanks again!
AsmodeusUltima 12 Oct, 2021 @ 1:35am 
I'm not 100% sure how it works. The Unit Caps for All mod and its various compatibility patches do, as far as I know, edit most of the buildings in the game, as well as legendary lord traits, to include increases for specific unit caps. I guess the smart thing to do would be to just download it and check for myself whether or not they work together. Thanks for the swift reply!
Decomposed  [author] 12 Oct, 2021 @ 1:27am 
You should be good to go without any need for patch. The RoR that are recruited at buildings still have a cap of 1.

Unless you use some super weird overhaul or something that completely removes all vanilla buildings from the game and replaces them with custom ones, but I don't think anybody sane would do that for any reason.
AsmodeusUltima 12 Oct, 2021 @ 1:17am 
Hmm. I am guessing the ones that come from a specific building will not be compatible with other mods that edit buildings, such as Unit Caps for all. If I am wrong, awesome. If there is a compatibility patch somewhere that I missed, awesome. If neither of these are true, maybe a version of this (and your other excellent RoR mods!) that are solely out of the regular RoR pool, or even that just omit the ones that come from buildings?
Decomposed  [author] 28 Sep, 2021 @ 4:37am 
No worries, feel free to ask for help anytime :)
Fengxian0830 28 Sep, 2021 @ 3:20am 
Thank you so much lol mods get so confusing after awhile on the workshop :)
Fengxian0830 27 Sep, 2021 @ 10:01am 
I hope a sfo version comes out sometime
Decomposed  [author] 3 Sep, 2021 @ 6:52am 
Varghulf fixed
Decomposed  [author] 27 Aug, 2021 @ 11:17pm 
Will fix, thanks!
Slugcorp 27 Aug, 2021 @ 5:12pm 
Hey, not sure if intended or not. If not, just a little nitpick that you have the RoR Varghulf misspelled as 'Vargwulf' here on the page and in game. Great mod though, love the RoRs :steamhappy:
Decomposed  [author] 14 Aug, 2021 @ 3:47pm 
Will fix, thanks!
oceansoul 14 Aug, 2021 @ 2:26pm 
From the latest patch the Doomriders, Helmut's Own, and the Templewights probably want wh2_dlc17_graveguard_blackknights_ror adding in the unit_set_to_unit_junctions table, while the Shadows of Chill definitely want wh2_dlc17_cairnwraith_hexwraith_ror so as to get the effects of Kemmler's new skills. I've not yet checked what Volkmar's new skills are meant to effect so it's possible the Empire units also need new entries.

Probably worth checking over your other Ror mods as Throgg, Wulfrik, Dawi, and Lizards all got new unit groups in addition to the vamps. While the Beastmen got 32.
Because why attach new effects to already existing groups when you can just duplicate them and add the effect there. Said by someone at CA probably.
Decomposed  [author] 11 Aug, 2021 @ 10:45pm 
Maybe, we'll see.
jesusjr 11 Aug, 2021 @ 1:37pm 
hey any chance you could make Vampire Coast version?
[VN] Michael Doan 8 Aug, 2021 @ 10:30pm 
Thank you so much dude
[VN] Michael Doan 7 Aug, 2021 @ 10:13am 
Is it currently compatible with CTT ?

Thank you dude.
Decomposed  [author] 27 Jul, 2021 @ 10:35am 
Updated for the Silence & Fury dlc.
Decomposed  [author] 15 Jul, 2021 @ 1:46am 
Next week.
CiernioV 15 Jul, 2021 @ 1:27am 
update ?
Decomposed  [author] 30 May, 2021 @ 2:41pm 
Sure, we could make some. Glad you like our mods!
J0ker1120 30 May, 2021 @ 1:02pm 
Any chance we could get one of these for the vampire coast? Love the regiment of reknown series!
Decomposed  [author] 29 May, 2021 @ 2:55am 
- Fixed some wrong bullet points.
Decomposed  [author] 3 Mar, 2021 @ 4:08am 
Yes.
cybvep 3 Mar, 2021 @ 4:03am 
Is Dhrox supposed to be smaller than standard Varghulfs?
cybvep 3 Mar, 2021 @ 12:23am 
Ok, but maybe change the description? :)
Decomposed  [author] 2 Mar, 2021 @ 11:52pm 
I removed them because they were too op.
cybvep 2 Mar, 2021 @ 1:31pm 
Drakenhof Templars have Regeneration and Terror in their description, but in reality they have none of those.
Decomposed  [author] 4 Feb, 2021 @ 10:10pm 
Thanks! There is no built in compatibility with CTT, so you have to wait for vJ.
Cheeseless 4 Feb, 2021 @ 8:44pm 
Hi Deco. I assume these RoRs don't have any built-in compatibility with CTT, right? I just want to know for the current set of mods I'm gathering. JvJ seems to be waiting on your compilation update to get his submod done, and I'd rather wait for that too if these aren't CTT-compatible. Love all these a lot!
Shinobus 30 Jan, 2021 @ 5:30am 
Thank you, I certainly will ^_^
Decomposed  [author] 30 Jan, 2021 @ 5:27am 
If you join the Modding Den discord (link above), you will find a submodding guide.
Decomposed  [author] 30 Jan, 2021 @ 5:26am 
Great!
Shinobus 30 Jan, 2021 @ 5:08am 
Thank you for your time! Sounds like table editing, mostly, I will look into this, and see If I can help :)
Decomposed  [author] 30 Jan, 2021 @ 4:33am 
I haven't played SFO much but here are some guidelines for unit submods, so the units are consistent:

1. Battle stats (MA, MD, LD, Armour etc)
2. Number of men (models) and HP
3. Cost, upkeep, turns to recruit
4. Building chain and/or Building Tier
5. Battle abilities
6. Unit "sets", so they gain the correct buffs from lord skills and technologies

All the above should be brought to SFO standards.
Shinobus 30 Jan, 2021 @ 4:15am 
Hello there. Sorry for throwing questions at you. Are SFO updates, in general, updates for unit stats? Or is there is other edit's that need doing too? I'd like to help out with a few SFO mods. I have been modding for years, but TW2 is new to me.
Decomposed  [author] 27 Jan, 2021 @ 6:30am 
Hello! You can add it with SFO, but the units will be underpowered.

There is an SFO patch, but it is not updated yet.
Shinobus 27 Jan, 2021 @ 5:46am 
Hello there. Great looking mod! I love any human (Thrall) looking units added to the VC. Will this work with SFO? Thanks :)
Shinobus 27 Jan, 2021 @ 5:45am 
Awesome :D