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BTW, when grabbing all these I just noticed your various Hero Quest mods, and, as someone who grew up with the game, I am mightily amused!
Regarding any conflict with other mods I can't help much, but I can assure you the individual packs should be 99.9% compatible with everything.
The compilation is not handled by me, so I can't be sure if it contains anything that could cause conflicts.
I am already using expanded rosters for greenskins and dark elves as there are UCFA patches out for them. Hopefully the others will get added eventually. I just finished a Norsca campaign, and yeah, it felt lacking.
By the way, I tried the RoR Compilation mod and it is causing the game to CTD on startup (not by itself; must be a clash with another mod). I'm going to try the individual mods and see if I can pinpoint the problem a little more closely. I use over 100 mods though, so finding the exact one causing the crash probably isn't going to happen. :D
Enjoy and try my Expanded Roster series too if you like :)
Unless you use some super weird overhaul or something that completely removes all vanilla buildings from the game and replaces them with custom ones, but I don't think anybody sane would do that for any reason.
Probably worth checking over your other Ror mods as Throgg, Wulfrik, Dawi, and Lizards all got new unit groups in addition to the vamps. While the Beastmen got 32.
Because why attach new effects to already existing groups when you can just duplicate them and add the effect there. Said by someone at CA probably.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2381223980
Thank you dude.
1. Battle stats (MA, MD, LD, Armour etc)
2. Number of men (models) and HP
3. Cost, upkeep, turns to recruit
4. Building chain and/or Building Tier
5. Battle abilities
6. Unit "sets", so they gain the correct buffs from lord skills and technologies
All the above should be brought to SFO standards.
There is an SFO patch, but it is not updated yet.