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for id,asset in pairs(game.interface.getEntities({radius=1e42}, {type="ASSET_GROUP", includeData = true})) do if asset.models["placeholders/missing_generic.mdl"] then api.cmd.sendCommand(api.cmd.make.removeField(id)) end end
make sure to save afterwards
A very good mod but I notice significant lag when I have a certain amount of this element of scenery, there is no way to improve it?
@Caxton Gibbet , Thanks for sharing that trick, I alway's struggled with that when decorating alongside 'painted' surfaces.
F.Y.I.
If you hold down the shift key when painting ground textures it will paint your chosen texture over other textures, for example, the ground texture that comes when you place a tree can be painted over by holding shift while using a ground texture brush on the area.