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Huh, I hadn't considered gem crafting as a mechanic for Shulk, tbh... It's an interesting concept, but I'm not sure how I feel about using them to enchant his Monado (and other weapons, and armor), even though that is how it works in XBC. I don't want his mod to feel too similar to Cloud's.
I appreciate your work so thank you these are suggestions after all.
Shulk could be able to upgrade the Monado to II and III which could increase damage, range and the amount of Arts Shulk has access to. Shulk could have a menu for his arts like in Smash.
Shulk could have the arts from his game. Shulk could collect Ether crystals from rocks and boulders and that kind of stuff and could collect Ether cylinders from enemies kind of like how Cloud does with your mod and that could be used to craft gems at an Ether Furnace or be able to use the gems from DST as gems he could put in his Monado like Walter with his slingshot.
My original idea for the Monado's rework would be for it to be upgradable (I, II, and possibly III) which gives him increased damage at each upgrade (and other things, idk), but I know that isn't a perfect solution since many mobs resist physical damage now... Giving one of the upper upgrades planar damage might be an OK solution for that. I'm not sure if there's any easily accessible form of a "planar damage multiplier" like physical damage currently has, so I'll have to look into it for Buster/Enchant.
Ohh, Monado Purge removing planar defense would be a great solution, thank you for the suggestion! I am not sure how difficult it will be to implement, but I'll look into it when I get the time to work on Shulk's rework.
Are you sure? I tested it on my end and both cooked and raw juicy berries are working properly as fruit for Shulk. Do you have any other mods that might modify food items?
Thanks for the suggestion, but the Monado is already fairly powerful as-is. Plus, being used as a "tool" doesn't fit the Monado's lore at all.
Thank you! I'm so glad that xenoblade fans are able to catch all the little references I included :)
Here's an example:
Bacon&Eggs, a meat item, normally restores 20 health/75 hunger/5 sanity. Since Shulk's health and sanity gain is halved, he will instead gain 10 health/75 hunger/2.5 sanity.
Butter Muffins, a vegetable, normally restores 20 health/37.5 hunger/5 sanity. Since Shulk gains 0 health and hunger but the full sanity value, he will instead gain 0 health/0 hunger/5 sanity.
Hope this helps!
@MR.toztadas Attack animation looks fine to me...? Check your other mods, they're likely causing the problem and not Shulk.
If the problem still occurs with no other mods enabled, let me know.
Generally the only foods that give sanity are either made in a crock pot, dried foods, or mushrooms.
Eating flower petals gives players 1 health, but as they're treated as vegetables ingame Shulk will gain nothing from eating them. (Unless you eat a dark petal, which will drain 5 sanity instead lol)
Btw i have some few question regarding consumable: what to eat to gain health and sanity? I ate carrots and it doesn’t gain my sanity even tho its veggies. And also does petals do anything? Thanks
I'll have to add in some extra code so he'll register it as a 'regular' food item and not a 'veggy' one, but this should be implemented in his next update!