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is it same for industry ?
how can configure a industry added by sandbox ?
thank you
first of all many thanks for this mod, it's part of every map I play.
Setting the "Industrial and commercial capacity factor (ie demand)" to the lowest (---) only cuts demand by maybe 30%
Is there a way to reduce it even further by editing the script-files?
under the "Tuning" tab, when I hover over the cargo needs, can you show the name of the cargo?
So, when I hover over the "Fuel" icon, the name "Fuel" pops up as a tooltip?
Would be very helpfull. I'm using the Endless Industries mod.
As a bonus, you get switches to control the AI:
- avoid new skyscrapers (new buildings only),
- set the eras for town building styles (new buildings only),
- build roads with non-square corners (new roads only),
- develop towns more frequently,
- limit the geometry settings to increase performance,
- alter the chance that sims seek new destinations.
- materials delivered to residential areas do not affect population growth (which was expected)
- towns tuned down to 20-30 ind/com do not grow well regardless of factors that were satisfied
- if I select more than one material to be demanded, buildings require all the selected good types at the same time and not one or the other
- town growth does not cause new materials too be demanded, only the ones hand-picked by me
Are those effects intentional? Can they be changed?
Also, I tried to use your mod with Advanced Town Builder (people here claimed they work well together) as well as without it. The only remotely related mod I was using is Urbanization.