Sid Meier's Civilization V

Sid Meier's Civilization V

Improved Water Mill
11 Comments
Mumshroom 24 Feb, 2017 @ 6:43pm 
There's an alt mod which is better IMO.
Beef Bucket 26 Jun, 2014 @ 7:39am 
This needed to happen
:summeryeti:
radders 23 Feb, 2014 @ 10:02am 
:D
thecrazyscotsman  [author] 23 Feb, 2014 @ 8:57am 
@Dominus Wheteley - this mod should be compatible with any mod that does not change the Water Mill.
radders 22 Feb, 2014 @ 8:11am 
Is this mod compatible with other mods? (Try a few mods, some that improve things, adds civs, etc.) and if it does with some mods but not all, what types does it work/not work with?
Doctor G 22 Feb, 2014 @ 4:22am 
ok thank you. i though they are just another texture bit with and ID for properties. I've seen people mess with resources for deserts. Not looked into it. RL is busy
thecrazyscotsman  [author] 21 Feb, 2014 @ 5:48am 
@mrktucson - unfortunately I won't be able to mod the mountains quite like that as they are hardcoded into the game for whatever reason. I may be able to add a building which adds altitude training or something like that though.
Doctor G 16 Feb, 2014 @ 8:29pm 
could you make Moutains ... 3 production. Travel by units... roads and railroads and forts... maybe some religon or culture if possible since they are used for this as well.

Every civ i've played has minned mountains at 3 p and allowed settling on mountains at a cost to food production.

not sure why moutains are not used since in RL they are used for building materials and minning.
Doctor G 16 Feb, 2014 @ 8:25pm 
Cool good call
thecrazyscotsman  [author] 11 Feb, 2014 @ 7:08pm 
@mysticlord07 Certainly. Were there any other improvements you wanted modified?
Lt. Aldo_Raine 11 Feb, 2014 @ 3:51pm 
Could you do a mod to fix the lumbermill to add gold to it and for plantation add a hammer to it?