Divinity: Original Sin 2

Divinity: Original Sin 2

Multi-mod food, drinks, and potions fix
35 Comments
Krisys  [author] 5 Nov, 2024 @ 5:09am 
@AstrayCuriosity : Glad I could help :)
AstrayCuriosity 5 Nov, 2024 @ 5:03am 
Omg thank you so much I thought I had schizophrenia
Krisys  [author] 24 Jul, 2024 @ 2:01am 
@MeniliteZ : Glad to help if it works! :winter2019happyyul:
MeniliteZ 23 Jul, 2024 @ 5:27pm 
Oh wow, this might fix the Yet Another Templates Character Looks bug that does this!
Going to try it out!
Glad I stumbled on this!
Krisys  [author] 21 Apr, 2024 @ 7:22am 
@今天的阿雪也会恨你 : You're welcome! I hope you get no more issues with it :winter2019happyyul:
爱笑的大魔王 21 Apr, 2024 @ 7:05am 
hahaha,The problem has finally been resolved~ Thanks for your mod >_<
Krisys  [author] 21 Apr, 2024 @ 6:32am 
@今天的阿雪也会恨你 : Ok you were right, a few foods were based on a different parent data, so I missed them in my original fix. Crazy it took so long for someone to realize. Thanks for the report, it should be fixed now!
Krisys  [author] 21 Apr, 2024 @ 6:20am 
@今天的阿雪也会恨你 : Ok I'll check this out
爱笑的大魔王 21 Apr, 2024 @ 6:03am 
Sure, I just tested it again. I only selected LeaderLib, Bonus Uniques, and this Fix mod, and I placed this mod at the end of all the mods.I've tried both the V59 and V60 of the extender.
Bread, carrots, fish with +1 intelligence, apples/pears/tomatoes with +5% poison resistance, watermelons with +10% fire resistance, etc. the effects of these items are not doubled. Could you please try it as well?
Krisys  [author] 21 Apr, 2024 @ 4:16am 
@今天的阿雪也会恨你 : Are you sure you put the mod at the end of your load order? It should work on all foods without distinction, maybe something is loaded after it and overrides the changes for those specific foods?
爱笑的大魔王 18 Apr, 2024 @ 7:53am 
Great mod ! However, there are still some minor issues, such as bread and certain fish and carrots not being fixed. Of course, bread and fish are not important, but carrots can increase wits by 4 points, which doubles to 8 points. So, could you please fix this issue? If fixing it is too difficult, would it be possible to solve this problem by creating a new talent with the same effect as Five-Star Diner? THANK YOU VERY MUCH
Yxel 28 Jul, 2023 @ 2:40am 
*Sit in the corner and cries* xD
Krisys  [author] 20 Jul, 2023 @ 4:13pm 
Yeah tried looking into it, but I don't think I can bring any easy solution to that, sorry :KiaraSad:
Krisys  [author] 17 Jul, 2023 @ 3:14am 
@Yxel: Not sure I'll be able to fix it, but I can at least try looking into that.
Yxel 16 Jul, 2023 @ 10:23pm 
@Krisys to make talent comply with it terms like "doubles the effects of foods and potions"
PS. Btw drinks used for getting Luck stat )
Krisys  [author] 7 Jul, 2023 @ 7:50am 
@Yxel: You mean the "Drunk" status? Why though? :diceyinventor:
Yxel 7 Jul, 2023 @ 7:37am 
Hi. Is it possible to fix drink status to benefit from the Five-Star Diner?
Krisys  [author] 31 Jul, 2022 @ 6:35am 
@Larris: I confirm that I can't do much, the poison potions already inherit from all the potion properties in the game stats, which is essentially the only thing I could have fixed if it wasn't already the case :winter2019sadyul: sorry to disappoint
Larris 28 Jul, 2022 @ 3:35pm 
@Krisys: Thanks, I appreciate that.
Krisys  [author] 27 Jul, 2022 @ 10:24am 
@Larris: Huh. I'll check if I can do something quick to include it there, otherwise I guess I'll leave that to someone else. I'll keep you updated.
Larris 27 Jul, 2022 @ 9:39am 
@Krisys: I thought it did at one point but running the game with no mods other then the script extender I still don't get the boost from five star diner for poison potions... it's not clear from what I've read whether that was dev intended or not, if it's not too much to ask could you perhaps make a separate mod that applies the effects of five star diner to poison potions?
Krisys  [author] 27 Jul, 2022 @ 2:41am 
@Larris: Huh it's weird, this fix should work on all potions, including the poison ones. I'll try checking if they should be treated separately if I find the time. Do you know if it works correctly in the game without any mods turned on?
Larris 26 Jul, 2022 @ 5:25pm 
I'm unsure what's causing this and finding info has been nigh impossible but five star dinner seems to have no effect on undead consuming poison potions? This is in the base game not GM mode.
Krisys  [author] 7 Jul, 2022 @ 6:43am 
@Invogue: You're welcome! :D
ale 7 Jul, 2022 @ 4:31am 
YES finally i fix for annoying food buffs bug. Thank you!
Krisys  [author] 21 Mar, 2022 @ 11:05am 
I'm glad I could help :winter2019happyyul:
三号 21 Mar, 2022 @ 6:47am 
hello hello ,It's great for me,thank you~~~~happy~:steamthumbsup:
Krisys  [author] 7 Sep, 2021 @ 1:49pm 
@LaughingLeader: Ok, it should be fixed now. Thanks for bringing my attention to that. How did you notice it?
LaughingLeader 6 Sep, 2021 @ 5:03pm 
@Krisys It could be problematic if that BonusUniques mod tweaks their stats and this one overrides them back to some previous state, since it'd be easy to miss this mod as being the source of overrides for those stats.

The GM mod being loaded breaks Five Star Diner, since it overrides those three stats to remove the IsFood and IsConsumable attributes, so that's the reason BonusUniques "broke" the talent (just having GM as a dependency).
Most likely GM was added as a dependency, thinking it was required for the mod to work in GM mode, though this isn't needed (you simply just have to add GM mode as a "target").
MusicManiac 6 Sep, 2021 @ 4:39pm 
This mod breaks 5-star dinner: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1513759332

And your mod fixes it, thanks
Krisys  [author] 6 Sep, 2021 @ 3:09am 
@LaughingLeader: That's weird, since it's been a while I don't remember what I may have changed, but I'll take a look at it, might have modified some files unintentionally. Does it cause some issues?
LaughingLeader 5 Sep, 2021 @ 9:03pm 
Hey Krisys. Not sure if you're still keeping eyes on this mod, but it has a bunch of other stats included aside from the Potion.txt fixes. Looks like it has a bunch of equipment stats, skill stats, etc for a BonusUniques mod?

If a GM dependency is active, all that should be required to fix the talent breaking (from Potion, _Food, and _ComboFood overrides) is your Potion.txt overrides (you could even add GM as a dependency to this mod to make sure your mod is always loaded after it).
Malchezzar 1 Nov, 2020 @ 1:28pm 
@Krisys ok, I think my Adaptive lizards has a similar issue, but I don't know about any others because its not a very visible problem (and I dont really use Five Star Diner).
Krisys  [author] 1 Nov, 2020 @ 1:16pm 
@Malchezzar: I'll pin your note on the description for visibility. If you have any additional examples of mods subject to the issue, I'd be glad to add them to the mod's description by the way.
Malchezzar 1 Nov, 2020 @ 9:42am 
Note: this isn't a problem that is specific to bonus uniques, this affects many mods and the general bugginess of food items in general (and their interactions with 5 star diner). My mods don't touch these stats at all and they still break, so this is more of a general fix for something wrong in their engine if anything. Still useful, just not specifically for bonus uniques.