Tabletop Simulator

Tabletop Simulator

Maximum Apocalypse - Complete
50 Comments
Suarkonin [AT] 20 Apr, 2023 @ 9:46am 
I don't know what http://cloud-3.steamusercontent.com/ugc/1792974714525879159/1CAB6FE9DEB973A4E6A50432C359C8EA6831C356/ is something square between the central cards and the white player (probably the manual) but it's not loading
✪Smouke. 5 Mar, 2023 @ 7:46am 
And anoter one thing. Will you add a "Bugpocalypse" expansion?
✪Smouke. 5 Mar, 2023 @ 5:40am 
Hello, can you plz make a magnets on discard pile, character and survivor's deck?
Noelle 31 Jul, 2022 @ 4:51pm 
its not really complete without the ally cards
Mirkes1987 6 Aug, 2021 @ 2:58am 
For me so far the best and most complete MA mod.

As an owner of the physical legendary edition and a fan of the Solo playing, it would be cool, when possible, to add the Allies expansion cards. So the Solo mode would also be possible.
ishinkeN 14 Jun, 2021 @ 1:03pm 
PelicanYawning: This isn't an issue. Some mission card states there are more antidote cards than there actually are copies in the game
WeirdoWithBeardo  [author] 14 Jun, 2021 @ 10:19am 
I believe that is an issue with the physical product that the antidote is a typo, but I will make sure that the additional is available on the table
<#008000>PelicanYawning 14 Jun, 2021 @ 8:44am 
Not a huge issue but there's an antidote card missing, we've just copied in a new one each time it comes up but I figured I'd let you know! Appreciate:the mod and thanks for your time.
ishinkeN 27 May, 2021 @ 7:12am 
I haven't looked on all cards but I notice it especially on all cards with "Long range".
The bright green is turnet into moss green
WeirdoWithBeardo  [author] 27 May, 2021 @ 12:24am 
The miscolorings is an occasional thing gimp likes to do when exporting files, I have no idea how to control it, but if you can direct me to which cards are miscolored I'll be able to fix them up
ishinkeN 26 May, 2021 @ 7:42pm 
WeirdoWithBeardo:
I don't know if it's to any help, but I did a save with your old version upload. With much better quality cards (I notice miscolorings and so on)
If it's of any value to you, just gimme a message and I'll let you go in and copy anything you like
ishinkeN 25 May, 2021 @ 9:12am 
I'd say, after playing this game TONS (you have no idea) A tip for people, if a mission state you shall find a specific tile for an objective, make sure the tile is mixed in among a bunch of others to make sure you "kinda know" where it is. To keep boring games where you find it on square on from happening. Also, you can sorta keep scavenge piles kinda same-same for all missions. Just add "more fuel in red", "more food in green", and "more ammo in blue" as a basis, you don't need to sort out the exact numbers for scavenge piles. Only make sure you have the needed objectives if needed (books etc), then you can just freely distribute cards in the scavenge piles. Same with map tiles. Add the ones you want and keep an -ish same number for what is stated on mission cards. This help save TONS of time for setup. And the gameplay is the same anyways.
WeirdoWithBeardo  [author] 25 May, 2021 @ 9:08am 
-added grid support for easy map making
Kagna 25 May, 2021 @ 4:26am 
Great Mod, had some successful games. Only feedback would be adding some snap-points for making the map... With the black board I cant even see the shadow of the cards and drop em everywhere
ishinkeN 23 May, 2021 @ 4:56pm 
Kagna: Yes :P Mission card tell you how to set the "map" up, which tiles to pick. And which scavenge cards to place into the 3 piles
Kagna 23 May, 2021 @ 3:20pm 
Am i supposed to sort the cards myself? Loading into the game there are 45 map tiles but the tutorial card (that is at top of play area) says 28? How do i select a new mission?
Caprica55 23 May, 2021 @ 9:32am 
That would work too. I like scaling the standee image because the default base dimensions seem to be a bit wide by default.
WeirdoWithBeardo  [author] 23 May, 2021 @ 9:29am 
I'll toy around, I might just increase the map tile size
Caprica55 23 May, 2021 @ 9:21am 
I was playing around with the standees and found a nice solution for the wide base that cover quite a bit of the map card when placed. Change your <card scale> setting to 2 (or whatever setting works best - 2 seemed to work well) for the standee settings. After the scale is changed, then the typical +/- keys to fine tune the overall scale works well. The base will now be smaller with a larger standee image. The base will now take up much less space on the map card and will now allow multiple standees to fit better on each map card while having the same size standee image as you had before. You have done a great job with this mod! I love all of the content you have added.
WeirdoWithBeardo  [author] 23 May, 2021 @ 9:12am 
Added correct back for the insanity deck courtesy of Caprica55 Next will be adding in the Wasted Wilds stuff when the PnP is uploaded :D
WeirdoWithBeardo  [author] 23 May, 2021 @ 9:07am 
Grabbed it
WeirdoWithBeardo  [author] 23 May, 2021 @ 8:47am 
If you upload it to imgur or google drive, and add me to send the link )
WeirdoWithBeardo  [author] 22 May, 2021 @ 10:56pm 
If you could that would be amazing, as the PnP version doesn't have the back either
Caprica55 22 May, 2021 @ 6:56am 
The insanity cards have a different back from the monster deck in my copy of the game. It is a difficult image to find online. Did not see it in the Tabletopia version either. I can provide a scan if needed.
WeirdoWithBeardo  [author] 22 May, 2021 @ 12:25am 
Added the missions and picked up the Kaiju from the floor
ishinkeN 21 May, 2021 @ 3:59pm 
I was looking for the mission cards for Rapture, I didn't find them? And one expansion was on the floor (could be a later version from yesterday)
WeirdoWithBeardo  [author] 21 May, 2021 @ 2:45pm 
What are the differences between?
WeirdoWithBeardo  [author] 21 May, 2021 @ 2:32am 
Added the wooden fuel and bullet tokens
Added counters for enemy and player health (Find that the counters are clunky in tts but will add if still wanted)
If anyone has the physical game of Gothic horrors and could get me a clear scan of the back of the insanity cards that would be awesome, the pnp files omit that image and it urks me that I know it's not the correct back :P
ishinkeN 20 May, 2021 @ 3:33pm 
Come on guys! If you download this, send the man some love. He deserve it
ishinkeN 20 May, 2021 @ 3:32pm 
I give you another standing ovation for your work well done, and send you another award
Caprica55 20 May, 2021 @ 1:30pm 
Thanks for the additions. May just be missing the gasoline (fuel) and damage tokens. This is nitpicky, but would be great to have snap points for the player mats including markers for the hunger track and actions.
WeirdoWithBeardo  [author] 20 May, 2021 @ 8:36am 
I had forgotten about those, I should be updating with the GH expansion today only have a couple of decks left to format
Caprica55 20 May, 2021 @ 7:33am 
Thanks for the mod! I don't see a bunch of the tokens - monster, fuel, ammo, etc. Are they included in the mod?
WeirdoWithBeardo  [author] 13 May, 2021 @ 3:50pm 
Update for today.
- Re-added Bugpocalypse and Kaiju Rising Expansion decks.
Next update will be the Gothic horrors set. If anyone can scan the front and back of the Bugpocalypse Tuckbox I would be greatful as the PnP files provided from the publisher seem to omit this tuckbox.
WeirdoWithBeardo  [author] 13 May, 2021 @ 1:12pm 
Sorry I had a big issue with tts deleting my steam cloud data, and due to things reopening after lockdown in the UK I'm back working so don't have time to update everything at once, but I promise it will be back and better! And yes I'm aware of wasted wilds and believe that mike posted a demo mod of it a while back
ishinkeN 13 May, 2021 @ 11:44am 
Don't want to sound entitled or anything cus this version you did is the only version with full content and all :) And your work is highly appreciated. It's also my all-time fav boardgame. Are you aware of the upcoming kickstarter for this game this 18th called Wasted Wilds bro?
ishinkeN 13 May, 2021 @ 10:29am 
What have you done? Where are all characters and scenarios? So much is missing
Ramlock 19 Apr, 2021 @ 5:05pm 
We thank you for your efforts sir!
WeirdoWithBeardo  [author] 19 Apr, 2021 @ 3:26pm 
It should be updated tomorrow at least in the base game, I'll be doing the rest asap, thanks for your patience.
Ramlock 19 Apr, 2021 @ 10:16am 
Of course, thanks for letting us know! Also if there's anything I can do to help, just say it!
WeirdoWithBeardo  [author] 18 Apr, 2021 @ 11:58pm 
This is an ongoing issue with my steam cloud since the last update. It's forcing me to need to redo all of my mods from the ground up so all I ask is for a little patience
Ramlock 18 Apr, 2021 @ 12:55pm 
Images are broken for me and friends too
Lemongrabby 18 Apr, 2021 @ 9:01am 
cant play it today, the images are broke, please help! :(
WeirdoWithBeardo  [author] 26 Mar, 2021 @ 2:55pm 
This includes everything currently released and available in print and play format
BarkinTree 26 Mar, 2021 @ 6:30am 
Does this include the Bugpocalypse version of the game?
WeirdoWithBeardo  [author] 30 Nov, 2020 @ 3:01am 
Also added missing promo cards: Crazed Fireman boss, Clowns, Gremlins and missing Ally cards
WeirdoWithBeardo  [author] 30 Nov, 2020 @ 2:51am 
Updated, adding counters to character boards to keep track of player and enemy health also named cards in the search deck and Map tile deck for easy setup
Appleman 29 Nov, 2020 @ 9:14pm 
I am grateful for your contribution. I have bought these expansions in itch.io too, but I don't know how to add these pictures into TTS. I like this game and thanks for making this mod more interesting.
Marco_Kpc 26 Oct, 2020 @ 7:10pm 
never mind sorry its all right
Marco_Kpc 26 Oct, 2020 @ 7:08pm 
are u sure is the right mod ? cause i get the set watch mod..