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@カワイイサムライ
Yes, but it will take some time. I am also busy with another project.
No idea. May be.
The fact is that this mod and a series of mods based on it do not touch the names in any way.
If your going to try to tell someone their mod is making your game run slow you should at least provide the screenshots that show it with the graph included instead of sending the poor modder on a goose chase for something they haven't used before.
And for a last one you should be sure you know fully how to read the stats yourself.
I just want to make sure. No more error?
Minor error. Will be fixed in the next update.
error: "Failed to find Verse.HediffDef named TP_Cybernetic_Eye_MK_OneC. There are 437 defs of this type loaded. ..."
Your mods I have installed: Rimcore & Pysonic+
No error when I remove RImcore.
log link : https://gist.github.com/fd47f8ed17b75c5d8a969ef9be022fb3
I looked over what you talked about. RimCore was not on my list at all. I can assume that I was doing something wrong. I looked through the tabs you mentioned, my mod is simply not there. I also haven't used Harmony in any way in my work with my mod, so I'm not sure if it can appear on this list at all. But I also have no real idea how this mod works.
I installed the mod you mentioned. However, I cannot understand how exactly you established that my mod loads the game the most? I assume that you analyzed each mod separately.
After consulting with knowledgeable people, I came to the conclusion that a mod conflict is likely, which causes problems with performance.
My version of the game has a small number of auxiliary mods and all my mods. In this state, they do not cause performance problems. Considering that you have a lot of mods, their conflict is quite likely.
Also lately I have done almost no real updates for the mod code part. I was doing sorting inside my mod.
What mods besides mine do you have installed? are there any errors in the console?
Do problems start immediately after the start of the game, or after a certain event?
Are you sure this might be caused by my mods? I test with them, no other mods. Never noticed this.
What exactly is the problem?
@mercury
Don't worry, I've already fixed that. Update the mod, I hope it helped.
Как минимум мне не пришлось делать множество патчей для проверки наличия своих модов. Это вероятно ускорило загрузку. Также если бы я делал патчи, вы бы вероятно обнаруживали ошибки, ведь я мог что-то пропустить. Патчи на совместимость исследований в одну вкладку исследований и патчи на их взаимосвязь. В общем ядро с точки зрения моей работы вполне оптимальный вариант. В будущем я планировал заняться и кодом, а там ядро действительно незаменимо.
I do not know. Mods from this series do not change the mechanics of the game, so you can give it a try.
In this core, the research tab is located, and in the fashion for prostheses, research depends on it. If your research worked, then I can assume that your Steam did not update the mod for some reason or for the started game this is normal.
In any case, I highly recommend using the kernel to avoid problems.
Why did you decide this was a bad move? This mod serves as a single base for all my mods, which makes it much easier for me to combine research. I don't have to provide many conditions. This is the most optimal step. Your game will not change in any way if you put this mod in your assembly.
The alternative is multiple patches with checks for the presence of my other mods to link them, which will most likely lead to bugs sooner or later due to many such patches.