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[string "scripts/components/playercontroller.lua"]:5077: attempt to call field 'preview_cb' (a nil value)
...
But I don't even have this mod. Stumbled upon the thread though googling. I use some mods, but no mods with new characters or mobs.
The error happened when I entered the cave the first time and fought cave spider. I play as Wigfrid.
My thoughs are the bug is from the vanilla game itself, because Itsumademo written about it just a month ago, which is curious. Perhaps, some recent update has this bug.
Got same than @Janus happen every time i use the action "Smite" right clic attack with some weapon or even bare handed.
Log :
[00:03:16]: [string "scripts/components/playercontroller.lua"]:5077: attempt to call field 'preview_cb' (a nil value)
LUA ERROR stack traceback:
scripts/components/playercontroller.lua:5077 in (method) RemoteBufferedAction (Lua) <5068-5081>
self =
predictionsent = false
predictwalking = false
draggingonground = false
deploy_mode = true
controller_targeting_modifier_down = false
controller_targeting_lock_target = false
can_use_map = true
remote_predicting = true
map = Map (0000000038FCC3F0)
is_hopping = false
actionholding = false
isclientcontrollerattached = false
is_map_enabled = true
controller_target_age = 1.#INF
dragwalking = false
inst = 135949 - musha (valid:true)
remote_vector = (148.70, 0.00, 67.68)
classified = 135950 - player_classified (valid:true)
lastheldaction = Smite 106260 - rook (valid:true)
remote_authority = true
directwalking = false
doubletapmem = table: 00000000635CFD50
recent_bufferedaction = table: 00000000635CFF30
locomotor = table: 000000000DF44390
GetItemUseAction = function - ../mods/workshop-2269092717/modmain.lua:4686
time_direct_walking = 2.3333334550261
ismastersim = true
heldactioncooldown = 0
client_last_predict_walk = table: 00000000635CF620
mousetimeout = 10
HasItemSlots = function - scripts/components/playercontroller.lua:35
controller_targeting_targets = table: 00000000635D07F0
remote_controls = table: 00000000635D0610
buffaction = Smite 106260 - rook (valid:true)
scripts/entityscript.lua:1509 in (method) PerformPreviewBufferedAction (Lua) <1506-1513>
self (valid:true) =
Call_lightining_check = PERIODIC 135949: 0.500000
hungry_state = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:254
vl1 = false
_blackout = net_bool (000000001740AE30)
ScreenFlash = function - scripts/prefabs/player_common.lua:1584
valkyrie = false
player_classified = 135950 - player_classified (valid:true)
ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1682
_parasiteoverlay = net_bool (000000001740B010)
MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:919
wakefn = function - ../mods/workshop-2269092717/scripts/prefabs/musha.lua:6139
IsActing = function - scripts/prefabs/player_common_extensions.lua:960
SetClientAuthoritativeSetting = function - scripts/prefabs/player_common_extensions.lua:988
customidleanim = idle_warly
_underleafcanopy = net_bool (000000001740B8D0)
_PostActivateHandshakeState_Client = 0
dmusic_veasy = true
unstable_mana = false
active_valkyrie = false
SetCameraDistance = function - scripts/prefabs/player_common.lua:1506
ShowHUD = function - scripts/prefabs/player_common.lua:1478
ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1490
vl8 = false
dsniff_easy = true
StartBlooming = function - ../mods/workshop-2269092717/scripts/prefabs/musha.lua:401
CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:898
On_freeze = function - ../mods/workshop-2269092717/scripts/prefabs/musha.lua:6400
ShowActions = function - scripts/prefabs/player_common.lua:1472
skeleton_prefab = skeleton_player
OnWakeUp = function - scripts/prefabs/player_common.lua:1336
Transform = Transform (0000000023629110)
dmana_veasy = true
danger = true
actionreplica = table: 00000000173FD640
event_listening = table: 00000000173FDAA0
= net_float (000000001740AB10)
actioncomponents = table: 00000000173FDB40
EnableBoatCamera = function - scripts/prefabs/player_common.lua:915
damage_set_melee = false
SwapAllCharacteristics = function - scripts/prefabs/player_common.lua:2167
tired_debuff_30 = false
warnning_tired = false
tired_debuff_50 = false
[00:03:16]: [string "scripts/components/playercontroller.lua"]:5077: attempt to call field 'preview_cb' (a nil value)
LUA ERROR stack traceback:
scripts/components/playercontroller.lua:5077 in (method) RemoteBufferedAction (Lua) <5068-5081>
scripts/entityscript.lua:1509 in (method) PerformPreviewBufferedAction (Lua) <1506-1513>
../mods/workshop-2269092717/scripts/mypower_musha_1.lua:404 in (field) onenter (Lua) <288-405>
scripts/stategraph.lua:591 in (method) GoToState (Lua) <529-600>
scripts/stategraph.lua:439 in (method) StartAction (Lua) <430-461>
scripts/entityscript.lua:1552 in (method) PushBufferedAction (Lua) <1515-1558>
scripts/components/locomotor.lua:1423 in (method) OnUpdate (Lua) <1333-1634>
scripts/update.lua:262 in () ? (Lua) <224-298>
There's also libGLESv2.dll error triggering, but it doesn't go to logs. But are they even connected?
Microsoft Visual C++ Runtime Library
Assertion failed!
Program: ...s\common\Don't Starve Together\bin64\libGLESv2.dll
File: libGLESv2\Framebuffer.cpp
Line: 504
Expression: Framebuffer:completeness() == Ox8CD5
For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts
(Press Retry to debug the application -JIT must be enabled)
Thanks for your bug report.
Can you tell me what Is happen when your game crashed?
LUA ERROR stack traceback:
scripts/components/playercontroller.lua:5077 in (method) RemoteBufferedAction (Lua) <5068-5081>
scripts/entityscript.lua:1509 in (method) PerformPreviewBufferedAction (Lua) <1506-1513>
../mods/workshop-2269092717/scripts/musha_adds_states.lua:1136 in (field) onenter (Lua) <1085-1137>
scripts/stategraph.lua:591 in (method) GoToState (Lua) <529-600>
scripts/stategraph.lua:439 in (method) StartAction (Lua) <430-461>
scripts/entityscript.lua:1552 in (method) PushBufferedAction (Lua) <1515-1558>
scripts/components/locomotor.lua:1423 in (method) OnUpdate (Lua) <1333-1634>
scripts/components/locomotor.lua:1019 in (method) GoToPoint (Lua) <985-1021>
scripts/components/locomotor.lua:889 in (method) PushAction (Lua) <827-925>
scripts/components/playercontroller.lua:4155 in (upvalue) old_fn (Lua) <4082-4164>
LUA ERROR stack traceback:
../mods/workshop-439115156/scripts/prefabs/musha_oven.lua:41 in (upvalue) cooked (Lua) <18-102>
../mods/workshop-439115156/scripts/prefabs/musha_oven.lua:114 in (field) onclosefn (Lua) <112-121>
scripts/components/container.lua:557 in (method) Close (Lua) <519-566>
scripts/components/container.lua:881 in (method) OnUpdate (Lua) <864-885>
scripts/update.lua:262 in () ? (Lua) <224-298>
Can the princess read? I can’t read the book I created.
amazing :)
pet? wear gear?
Now you can build a frog oven again.
A food took out from Ice-Yamche starts perishing.
Eating a cooked coffee apple(?), you get some mana power.
To get coffee apples, Pressing X key and start "music attack", run around, coffee apples will grow on the ground.
I did find a strange bug that actually affects gameplay. You know how blue Yamche can freeze food so that it never spoils while it is held by Yamche? The thing is, the effect persists even after taking the food out of him. Any item that can spoil becomes permanently frozen in time by being even just a second inside a blue Yamche. This is a very broken bug that removes the need for ice boxes and similar items entirely, trivializing the spoil mechanic.
I am pretty sure that this is unintended behavior - it was probably meant for that effect to apply only to blue Yamche's inventory as long as the items are there and then go back to normal after taking them away. Would it be possible to fix this?
I fixed the issue.
When you use a sinkhole, you equip your Yamche on your head.
When a game crashed, it records the error in the two log files.
>> C:\Users\"-username-"\Documents\Klei\DoNotStarveTogether\master_server_log.tx
>> C:\Users\"-username-"\Documents\Klei\DoNotStarveTogether\client_log.txt
The error is recorded near the end line of the files.
You tell me the error.
Renewable Graves? What is this?
Additionally, the game crashes when Musha is hit in Valkyrie mode without the mana for spark shield.
transplanted or not, all picked plants did not regrow.
Try to use the latest version of this mod, and to repair your broken world data, just try to reboot it.
I thinks this issue is fixed.
Try to use the latest version of this mod.
To repair your broken world data, just try to reboot the world data.