Portal 2

Portal 2

Distant Ruins
54 Comments
Siff 16 Feb, 2023 @ 1:54pm 
Pretty good map, awesome visuals and good puzzles.
TavinMJ 16 Nov, 2022 @ 3:22am 
Excellent test, doable and fun.
ClosetHomophobe 8 Oct, 2022 @ 9:37am 
Thank you. I had to think and enjoyed the puzzle.
Narkodes 27 Jun, 2020 @ 6:52pm 
Good.
Calwin 22 Oct, 2019 @ 8:15am 
"Please disregard any compliments" lol nice sentence to finish the map with.
Teo 31 Jul, 2019 @ 4:31pm 
Nice n easy :)
_galaxy 27 Jun, 2019 @ 9:31am 
Cool! But... why the panels on the first chamber only renovate after you played the map for a while? Distracted me from the actual solution.
c4shurik 7 Feb, 2019 @ 6:18am 
Красавец! Чувак реально делает классные карты и довольно разнообразные, привет из Казахстана! =) Nice!
Mikeastro 24 Aug, 2018 @ 4:00pm 
Beautiful
Robo SK. 17 Oct, 2017 @ 1:35pm 
That was good :steamhappy:
lfairban 29 Aug, 2017 @ 3:48pm 
Logic was pretty easy, but the environment was interesting.
TG 6 May, 2017 @ 12:30am 
Cool map!
bullfrog 3 Apr, 2017 @ 2:17am 
Good puzzle. Liked the 1st part more than the 2nd, but both worth playing and made me think for a little while.
HugoBDesigner 16 Oct, 2016 @ 6:48am 
Hey, that was a neat couple of puzzles, I really enjoyed it! Thanks!
[studiotanuki] мikiωay 15 Oct, 2016 @ 2:49pm 
This was fun!!! Thanks ^_^
76561198050811374 3 Oct, 2016 @ 3:21pm 
It's okay. The end is underwhelming.
Jesus with the Infinity Gauntlet 2 Sep, 2016 @ 7:57am 
the music in the secret radio is from madagascar the game xD nostalgic music
nock 22 Aug, 2016 @ 5:00am 
Thanks for the Map Guys. It wasn't much of a challenge as I'd seen it played by someone else, but this was more to confirm my theory:

https://www.youtube.com/watch?v=wDlBQ3wPVI8
dire.fcs 14 May, 2016 @ 10:28am 
Nice work indeed, the last room has a great theme.
Azzlanoid 30 Apr, 2016 @ 9:43am 
dam son, nice map
had to try for a bit
andychansan01 20 Dec, 2015 @ 11:59am 
I am going to the hammer maps
andychansan01 20 Dec, 2015 @ 11:56am 
well done
andychansan01 20 Dec, 2015 @ 11:55am 
good
TG 7 Nov, 2015 @ 12:36am 
Very nice map, I hope you did impress Lpfreaky90 (lol I dont get rekt), everything was top notch on the visuals. Thumbs up.
TG 6 Nov, 2015 @ 10:01am 
I watched that map when it had 666 Unique Visitors, I am going to play the map soon though. Rare seeing those 666 things.
Petutski 28 Oct, 2015 @ 8:10pm 
Nicely done! Looks great and is very logical. Thanks!
ViiNTAGE 18 Jul, 2015 @ 12:47pm 
Hey i did a playthough of this map like you requested :) Enjoy

https://www.youtube.com/watch?v=2YPPOxrjoiY
URMarty 28 Aug, 2014 @ 12:45pm 
awesome
ZidaneTribal 20 Jul, 2014 @ 5:24pm 
Little bug report: The two first doors close to early. They close when you stay inside of them. So the doors can close and you can stand in the doors and can walk back. So you can stuck in beginning and cant complete it^^
Malfaction 16 Jun, 2014 @ 2:54pm 
Thumbs Up!
quat 24 May, 2014 @ 12:05pm 
Really nice test, you guys are making me like laser puzzlNO ONE LIKES YOU END OF COMMENT.
TheGoldNinja101 31 Mar, 2014 @ 6:02pm 
at the end, he said he hate EVERYBODY
The Sojourner 22 Mar, 2014 @ 11:04pm 
Small, compact...and effective. I don't think I've ever seen anyone create a test to impress someone else (at least not on the workshop). Well I'll tell you that you impressed more than just Lpfreaky90.
kimist108 14 Mar, 2014 @ 9:03pm 
Your test chambers are so cute and so much fun to play.
ZAEROS 12 Mar, 2014 @ 5:46am 
Clever map again, Wasted some time in area with laser and cubes then realised was just a passageway! 2nd room a lot more difficult than first but not too difficult. Enjoyed, Thank you.
Raineer 7 Mar, 2014 @ 6:26am 
I found a easter egg! I found Atlas and P-Body in the observation room in the second
test
Instantiation 1 Mar, 2014 @ 5:20pm 
Nice work! I'm pretty confident I solved the puzzle it was meant to be solved. Quite satisfying.

I was a little surprised by the surface division field.
Rector  [author] 17 Feb, 2014 @ 4:39am 
@Gemarakup lol

@ALittleBrownBat hahaha great job! :D I was expecting you to break the puzzle (like how you always do :P)

@brathahn ultra okay

@Ç⌡LΣRÇH mmm nice screen caps. I'll try not to repeat the same mistake again in my next map. Thanks!

@primoaprile1982 wat lol thanks?

@DeathWish808 Thanks! :)

@ksnyder Hey, glad you enjoyed!

@Dr. Toaster Waffles Thanks for your kind words! I'm sorry about that one panel, I have no idea how to fix that :P
About the second chamber, yeah it lacks some props in there. Thanks for your suggestion!

@Skyferret Haha thanks :D

@Really hate working I know, right? I'm so discouraged that this map we worked so hard on became a flop :(
1980 17 Feb, 2014 @ 3:50am 
I don't know why this game is not popular. This should recieve a lot of thumb ups.
Skyferret 16 Feb, 2014 @ 10:15pm 
Scratching my head for about 5 minutes in the first chamber, till the answer was so obvious. Nice map.
marshmallie 15 Feb, 2014 @ 1:25pm 
First part looked really nice, I don't think it needs more detailing, great job with the visuals. The puzzle was sort of short, though. However that one panel's lighting origin bothered me a little, haha.

Second part had a really nice puzzle, it was an improvement to the visuals of Obstruction, but that ceiling destruction really needs work. It looks like a box of BTS textures with a light in it that has a brightness of 1000. But in seriousness, it could use some ceiling destruction props, square beams, grates, etc.
ksnyder 14 Feb, 2014 @ 6:04pm 
Just want to say thanks, nice map!
DeathWish808 14 Feb, 2014 @ 12:11pm 
Not bad, the 1st area looked and felt better than the second and the puzzle was of a better caliber as well. The 2nd room didn't seem to fit even though it had laser and cube. Overall though, some quick easy fun.
primoaprile1982 14 Feb, 2014 @ 11:50am 
great map. boring puzzle.
Chris 13 Feb, 2014 @ 1:21pm 
@RectorRocks I apologise, in that case. I remembered that she liked panels, too, after posting that. And I wasn't aware that there were issues with the panels (I'd like to hear more of this, actually). And I was getting a fizzler-texturing less from Josepezdj, so I was busy. I uploaded them now. The screencaps include one of they way I make reconstructing panels, and one of how I detail my walls currently.
🔨 13 Feb, 2014 @ 11:06am 
solved. sorry for my stupid comment :D
Ves 13 Feb, 2014 @ 6:39am 
Great job! Because this praise is prerecorded, I will need to take the time to say good job directly. I even checked the video to make sure I did everything right *couch* I did *cough*
Although I have a feeling the video was meant for me... Great work, both of you. :p2wheatley:
Gemarakup 13 Feb, 2014 @ 2:14am 
It just didn't work. I probably didn't press it properly.
Rector  [author] 13 Feb, 2014 @ 12:43am 
@quatrus Thanks for playing! :)

@Praf thanks

@Gemarakup Ohh yeah haha! Why can't you press like the first time? :P

@brathahn ultra Umm okay I'll post a solution video.

@Ç⌡LΣRÇH wat. Look pal...no more funny business. I created my chamber in the reconstructing style for no apparent reason. During the process of building it, I remembered that Lp loved panels so I thought I'd add some to my map...to IMPRESS her and make her happier. (Apparently she got stuck in a PTI map for hours so yeah) No other motives.
Yes, I know about the issues of the panels. Lp playtested it and apparently she didn't say anything about it. I tried fixing it but to no avail
...oh yeah that's some nice-looking screencaps...
Chris 12 Feb, 2014 @ 7:11pm 
Good puzzle, but it needs more detail. I respect you as a mapper, of course, but this isn't something that will impress LpFreaky90 (why did you want to impress her anyways? Are you crushing on her?). If you have panels that you want to draw attention to, they need to be supported. They can NOT be floating, especially with reconstructing chambers. Valve got away with quite a bit, but not with reconstructing chambers. Also, make sure the panels are alligned, and properly lit. You do NOT want to have bad lighting. TopHATTWaffle's guide on lighting will help a ton. Also, add a bit of detail. Change the textures here and there. Don't have a wall made up of one solid texture, now matter how hidden the part be. If it is visible at all, add SOME detail. I'll post some screencaps for you.