Arma 3
Takistan Stories One
17 Comments
Kirgiz 10 Nov, 2023 @ 9:28pm 
Stupid decision by Bravo Squad. Who taught you to just send soldiers to a stupid death. They just run like fucking prostitutes on their own and die while smart players destroy the bandits from the mountain with machine guns and sniper weapons (alpha). Don't think that players aren't capable of skillfully managing the game. Just put Bravo under player control, I myself know how to direct AI to the flanks and give them the necessary commands. Or at least let Bravo jerk off on the spot until the Player gives the command 0-0-2.:steamsad:
Sick :)  [author] 1 Feb, 2021 @ 11:29am 
@Tormax this mission is not COOP capable i dont know why i couldnt remove the Multiplayer tag but because i dont have the mission files i cant change it im sorry
Tormax 1 Feb, 2021 @ 7:41am 
Is it really playable in coop ? I just find one slot
FLOWGOD 20 Jan, 2021 @ 11:02am 
great mission. everything works, voice acting is solid, only complaint is im forced to look at UCP, aka the worst camo pattern of all time. 5/5 would recommend
darthzak41 7 Jan, 2021 @ 6:38pm 
really enjoyed this man. keep up the good work.
valkazie 31 Dec, 2020 @ 10:16pm 
this was just incredibly fun to play, I felt the realism and the tactical aspects in this environment
Hawke 30 Dec, 2020 @ 4:07pm 
there is just one slot... THERE IS NO MULTIPLAYER
Sick :)  [author] 21 Dec, 2020 @ 1:30pm 
@knightoflite the last time i tested this Mission with ASR AI 3 was in 2016 together with McLupo so maybe some updates messed the pathfinding up a bit. The other Squad probably dies because of that aswell. This is a really old mission that was made when we didnt even have the 3D editor and i just re released it this year with some better looking IED sites.
knightoflite 21 Dec, 2020 @ 11:31am 
only got ASR AI 3 installed (as recommended). The heli would fly north, flare, stop, head back to south past the extraction marker, stop, and head back north again, and repeat.

apart from that, I had fun playing the scenario though! :) short but full of action (though other section/squad always ended up dying :D )
Sick :)  [author] 21 Dec, 2020 @ 10:39am 
@knightoflite if you dont have any AI altering mods in your game activated then it should end the mission after flying like 500 meters with the helicopter after extraction
knightoflite 21 Dec, 2020 @ 10:16am 
is it normal that i didn't get a completion confirmation such as "mission complete" as soon as the extraction heli took off with my squad? ended up spending time in the heli flying back and forth until manually closing the scenario
Sick :)  [author] 8 Dec, 2020 @ 3:58am 
@Androues use more of the explosives then for me it worked with only one explosive charge. Check if you have any other mods installed that changes the damage profile of anything like maybe ACE mod.
Androues 7 Dec, 2020 @ 4:26pm 
cant work out how to actually destroy the caches, I used explosive chargers from the crate next to them but that didnt seem to do anything
R3vo 2 Dec, 2020 @ 1:15am 
Very nice mission. I enjoyed every minute of it. The voice acting was very well done as well. Unfortunately calling the support helicopter had no voice acting.

Also, there was a script error once the insertion helcopter took off.

9:52:46 Error in expression <call{ch land "H"; doGetOut units group player1;}>
9:52:46 Error position: <land "H"; doGetOut units group player1;}>
9:52:46 Error Foreign error: Unknown enum value: "H"
9:52:46 ➥ Context: [] L1 ()
The Big E 9 Nov, 2020 @ 11:15am 
Made me feel like a soldier in Afghanistan fighting the Taliban, great work
Sick :)  [author] 29 Oct, 2020 @ 5:46pm 
@Hansen.H Thank you for playing i tried to improve as best as i could with the script errors but some things keep appearing and i cant really figure out why it is possible to complete the ojective with only one cache being destroyed. I made this mission with help from McLupo in 2015 and edited it a bit and released it now here again so i forgot a lot of things about it and im working on a second part right now.
Hansen.H 29 Oct, 2020 @ 12:22pm 
Good small mission, here is some feedback:

1) Right as the mission starts there is a script error (didnt have time to read it)
2) Mission objectives completes with only 1 out of 2 caches destroyed
3) There is a long waiting time before the CAS call is being confirmed
4) If you wanted a bit of a cool insertion feature it would be easy to make unit capture of the insertion helos.

Anyway good small mission, I liked it, thanks.