Cities: Skylines

Cities: Skylines

Half Timbered Barn
22 Comments
macluk 15 May, 2021 @ 4:38am 
Thank you 🙂
Rex_Luminor  [author] 15 May, 2021 @ 4:10am 
@macluk I've released the vanilla and Industries version, links are in the description
Rex_Luminor  [author] 11 May, 2021 @ 1:23pm 
You're welcome :)

Luckily I always keep the original files.
macluk 11 May, 2021 @ 1:20pm 
thank you :)
macluk 11 May, 2021 @ 1:20pm 
:)
I know it's not difficult, especially if you still have original files :)
Rex_Luminor  [author] 11 May, 2021 @ 1:18pm 
Shouldn't be too difficult, so when I'm at, why not do both :)
macluk 11 May, 2021 @ 1:15pm 
oh that would be even better to have both versions :) I didn't dare to ask for that much :)
Rex_Luminor  [author] 11 May, 2021 @ 1:13pm 
No problem ;)

You're the first to ask for an Industries version. I'll look into making it plus the vanilla farming industry version.
macluk 10 May, 2021 @ 11:28am 
And... when will this model be done as a Industries version? :)
Am I the only one asking about it? Could i transform it (and put it on workshop and give you all the credit)? :)
macluk 10 May, 2021 @ 11:26am 
Missed your reply :D:D (or rather never had any notification haha)
I'll try that, thanks :)
Rex_Luminor  [author] 6 Apr, 2021 @ 12:26pm 
Ah, ok.
At least for parks that can be placed along a road there should be a template in the buildings section. And I do mean parks that use a custom model, not the ones where you can just place props. However, for stuff like the plop anywhere parks and other templates not in the vanilla game I usually first search for workshop assets as templates before I do anything with Modtools or the AI changer.
macluk 6 Apr, 2021 @ 9:05am 
Yeah both mods can do that.
The problem with importing in asset editor is that there is no template for parks at all. That's why I asked if I was missing something. I gather that you did it by using that AI changer mod?
Rex_Luminor  [author] 6 Apr, 2021 @ 7:58am 
You can either import the asset as a park using a park as the template or change the building AI, but I don't know if that's possible with Modtools. Iirc there's a mod called Building AI Changer that can do that.
macluk 2 Apr, 2021 @ 4:46pm 
Or did you change settings to a park by using Modtools mod?
macluk 2 Apr, 2021 @ 4:45pm 
Hi.
How do you save an asset as a park?
Do you do it in asset editor somehow?
Atrahasis 5 Nov, 2020 @ 3:01am 
Great news :Jamison:
Rex_Luminor  [author] 5 Nov, 2020 @ 12:01am 
I'll do my best whenever I find the time and motivation :D
Atrahasis 3 Nov, 2020 @ 7:20am 
Woooow! Please continue with these amazing assets, I love them :csgohelmet:
Rex_Luminor  [author] 31 Oct, 2020 @ 12:43pm 
@MrMiyagi Hehe :secrectorder: Well actually it's just a submesh that's set up to appear when renaming the thing, pretty simple. And you're welcome!

@Ashai Thank you! I'm happy that you're enjoying the content by others and me!
MrMiyagi 31 Oct, 2020 @ 10:30am 
I'd ask what kind of asset black magic makes the beams appear from renaming, but I'm 100% sure I wouldn't understand. Thanks for making this cool Fachwerk barn! :winter2019joyfultearssnowman:
Rex_Luminor  [author] 28 Oct, 2020 @ 1:45pm 
Thank you! I'm glad you like it!
tierdropp 28 Oct, 2020 @ 1:17pm 
Looks really nice, great Work!